As in life, in the virtual worlds various legends, myths and conspiracy theories arise, which are blamed on the developers themselves, various crashes and even a huge number of players. If earlier this was carefully talked about and taken as a joke, then today the myths of games have become quite common, and they are not at all embarrassed to disclose it. A vivid example of a virtual conspiracy is the World of Tanks WBG, which was supposedly created by developers to maintain balance in the game, statistics and other virtual indicators, such as to prevent the so-called βimbsβ from appearing, arrogant players, etc. But is it true or not, we will now try to figure it out.
What is FBG?
Virtual fields, statistics, various results of the battle, calculations of shots, etc. - The world of World of Tanks is vast and virtually immense. As for WBG World of Tanks, this is a secret system created by developers that specifically regulates the statistics and percentage of luck for players, thereby undermining the ability to always win, punch the enemy and just hope for the best outcome. At least, the players themselves think so, since they are the source of such reasoning and arguments. Many players have recently begun to notice that the random system in the game, as it were, specifically regulates the number of victories and defeats, hits and misses, penetrations and rebounds. FBG World of Tanks is a unique system that was invented by the players themselves and more than once received confirmation of their existence from the developers. More precisely, they hinted, but did not directly confirm this.
Myth or reality?
It will not be possible to answer exactly this question, since there are too few facts, many arguments, and there are only constant groundless arguments. In an interview, the developers themselves hinted that they personally regulate the percentage of victories for random players. Does this not confirm the existence of FBG in World of Tanks? In addition, the players themselves gave a lot of evidence of the influence of "otherworldly forces." But at the same time, there are still professionals in the game who break the system and achieve success. They have a high percentage of victories and excellent results, and this is already fundamentally changing the idea and casting doubt on the existence of the World of Tanks WBG. Hence the conclusion that each player must decide for himself whether this system exists or not.
Is it possible to influence him?
As you know, any system, whatever it may be, can be influenced in one way or another by using various mods and other third-party programs. Not all games are banned, as sometimes they simply improve the perception of the game process for a more comfortable game. Unfortunately, the mods cannot have the desired effect on the World of Tanks World Wide Tanks, therefore, they wonβt be able to especially influence this or that situation. No matter how convincing the creators of the mods, it will not work directly to influence the system, even if it exists. As for the various cheats, statistical programs that show incomprehensible variations and graphs of the influence of FBG, all this is a hoax and spreads with the aim of extorting money or propagating viruses.
What is hidden under the cover of FBG?
Be that as it may, there is no direct influence of developers on the gameplay. However, it should be borne in mind that the World of Tanks game, FBG and detailed statistics are all interconnected. Each interviewer maintains that they carefully collect information, monitor results, etc. What is most interesting, after each careful collection of information, terrible changes to the balance begin. Basically, the equipment is cut, performance deteriorates and at the same time they dig up game cards. Everything would be fine, but as a result of each such adjustment it becomes difficult to play, victories become less and less, and the technique that gave hope turns into a piece of useless virtual metal in an instant. And this already suggests that Wargaming still has a personal influence on the battle statistics and the success of players, albeit indirectly. Therefore, we can conclude that the FBG partly still exists, and we should not deny this and prove the opposite. The developers themselves are grinning and are already directly talking about it, and a comprehensive virtual excitement only adds interest and discussion, which plays into the hands of the project itself. Therefore, instead of guessing and blaming the developers for this, it is best to adapt to the changes and not lose the gameβs grip, only in this way the FBG will not be able to affect your result.