The World of Tanks is a relatively young game, but in terms of the quality of its graphics, storyline and gaming capabilities, it not only overshadowed the best tank simulators, but also won the prestigious world award Golden Joystick, thereby becoming the best online role-playing strategy in the world. What makes The World of Tanks so remarkable? What brought him the love of millions of fans, not only in Russia and the CIS countries, but throughout the world?
Tank simulators are games whose main plot is to control a huge steel machine that simply sweeps away everything in its path. In most games of this genre, the main character is the commander of one type of tank, on which he performs various missions. Any adversary is controlled by artificial intelligence. The World of Tanks turned all
tank simulations upside down.
Firstly, the main character now is not a lone warrior, capable of defeating the whole universe on one single tank, but one of the 15 team members in which each, in accordance with the chosen technique, has his own clear tasks.
Secondly, there is unlimited scope for the most daring tactics and decisions. If ordinary tank simulators had a clear task, for which it was necessary to perform a certain set of actions, then in the World of Tanks it was absolutely impossible to predict where the enemy would hit. Decisions must be made according to the ever-changing gaming environment. A large number of cards, each of which is unique, also creates additional opportunities for circumventing maneuvers and attacks from the rear.
Thirdly, the variety of gaming equipment is amazing. Basically, tank simulators are focused on the game on one type of equipment. Five types of combat vehicles are presented in The World of Tanks - these are anti-tank and self-propelled artillery mounts, as well as light, medium and heavy tanks. Each of the machines has its own specific tasks on the battlefield. The division in the game is not only by type of technique, but also by nationality and level (maximum level is ten). Currently, World of Tanks has six nations. Each of the branches of development is represented by real combat vehicles. That is, each of the models of steel monsters had its place in world history. The legendary Soviet T-34 and the mythical Nazi Maus - any model, in order to appear in the game, had to have at least a really existing project.

And the last thing the main games - tank simulators - lose to "World of Tanks" is that the developers do not stand still. About once every 2 months the game is updated. Different maps appear, battle modes change, each development branch is constantly replenished with new technology. Over the past six months, two nations were introduced into the game, realistic physics and several dozen new tank models appeared, which completely changed the old gameplay. World of Tanks is a game in which every battle is unique. It is impossible to use the same tricks constantly, but what can attract a player more than a never recurring plot?