In any online game, reaching a certain level of development, a person is forced to start fighting for his existence. Fan games are usually held at low ratings. The Clash Royale 4 Arena is the starting point for the world of "big sport." Most of your opponents will already be skilled players who cannot rise higher due to any subjective factors.
P.E.K.K.A.
Not for nothing that the fourth battlefield is called the "Playhouse P.E.K.K.I." Any deck for Clash Royale Arena 4 is simply required to contain the card of the same name. In fact, P.E.K.K.A. - This is an excellent tank, which in all respects exceeds the same "giant". However, they must be able to use it correctly.
The best decks for Clash Royale (Arena 4) use the synergy of various cards and their effective use in various situations.
For instance. Dig up a little mana and put a “peck” behind your tower. Then, when he reaches the bridge, let the witch out. The called skeletons will take on the first shots of the tower, and when it switches to a knight, the witch will be able to summon a whole horde of creatures without any problems. Using rage on them, you can destroy the enemy completely and completely. The Clash Royale Pekka Arena 4 deck is very strong at the last minute of the battle when you have increased mana.
Hog
He’s a "boar rider", he is a "horseman on a pig." An epic map that is also a great tank. If the deck for Clash Royale Arena 4 does not contain Pekka, then it must have a hog. Its main advantage over analogues is low cost. In just 4 mana, you get a great creature that simply sweeps opponents out of its path.
The Hash Clash Royale 4 arena deck has tons of options for composing various combinations. It’s not a fact that they will destroy the opponent’s tower from the very first run, but it’s easy to inflict decisive damage. Use the boar to launch an attack and launch a horde of barbarians after it. When the enemy landed troops for protection, clear them with "lightning". This combination works great when the last minute of the match (elixir x2) comes.
"Frieze"
Another very powerful card that an invincible deck for Clash Royale 4 arenas can hold . It appears just at this stage. So either you get a “freeze” right away, or go through the entire 4 arena without it. What she does? Stops the actions of all units and buildings within range.
The Clash Royale freeze deck 4 will be very effective for several reasons. Firstly, not everyone has this card. Secondly, spam decks with a lot of cheap creatures are very popular on the 4th arena. Thirdly, even if the opponent uses a strong combination, during the freeze there will always be a chance to fight back.
One of the most popular bundles is the Clash Royale deck for 4 arenas with a frieze and a hog at the same time. Having launched a “boar” along the line, just wait until the enemy releases defense, and then “freeze” them together with the tower.
Putting the deck together
So, we have given you some working links that appear in the fourth arena. Based on them, you can make the best decks for Clash Royale. Arena 4 is replete with strong cards, so it would be better to get all of them in the deck.
- "Pekka" for 7 elixir. Great tank for the late stage of the game.
- "Witch". For 5 elixirs, you get not only a strong attacking character, but also a continuous call of skeletons.
- The Hog for 4 elixirs is a powerful attacking card that can deal tons of damage.
- "Freezing". One of the best spells. In addition, there are only 4 elixirs. It is universal due to the fact that it can be used both in defense and in attack.
- There are already 4 fairly expensive cards in the deck. To destroy flying targets, use "goblin spearmen" or "archers".
- For spam and destruction of large targets, you can take in the deck of "minions". The Horde of Minions is a highly dubious acquisition, as it is easily counteracted by any AoE attack.
- Speaking of mass strikes. For protection, take the "bombing tower". Or just arrows.
- As the last card, you can use the "knight". Why? In just 3 elixirs, you get a universal hero who can both fight in defense, taking the blow of small groups, and attack enemy towers.
Strategy
Any deck for Clash Royale Arena 4 must comply with the following principle. Spam Deck defeats a deck with strong single creatures, which in turn completely neutralize decks based on AoE attacks. The latter easily destroy the "spammers." Based on this vicious circle, it is necessary to select the deck in such a way as to cover weak points.
The total that we have. “Knight” and “Hog” for strong single strikes. "Witch" and "minnov" for massive attacks. We got a fairly universal deck, it remains only to hope for good luck, so that during the battle we will receive the necessary cards.
Tactics (start)
What you need to do when you get into battle? Inspect your starting hand. In general, the one who first begins to attack often loses. After all, on the side of the defending tower, which will help push the wave of opponents further. If both sides are slow, start probing your opponent’s cards.
Playing aggressively, you can start with the “knight”. Cheap card, which, however, the enemy will have to beat off. When he drops the defensive troops, take your time. Let them kill your “knight” and go on the offensive themselves. Then you can play on the defensive and try to skip the line. If there is no “knight” in the starting hand, use any cheap card. Just do not waste shooting troops and spells. It is best to let go of a hoga or witch from behind the tower.
Tactics (mid-game)
Until the last minute, the elixir will be sorely missed. Try not to make massive sieges and leave a little mana for defense. Indeed, in the event of an unsuccessful attack on you, an avalanche of survivors will roll.
The same goes for defense. Your main task is to correctly calculate the strength. The game is focused not only on reaction speed, but also on strategic thinking. For example, a hog rushes at you. You can meet him yours. And as a result of the battle under the tower, your little one will run forward and simply die under enemy walls. But instead of him it was possible to put a knight. As long as the enemy unit tries to kill him (and even does it) you will have a chance to launch an attack from the other side. Yes, and definitely save mana.
If you are attacked by a "witch", do not try to beat off with any "goblins", she will simply sweep them away. Yes, they are cheap, but you will spend more elixir on a crowd of weak creatures than if you simply set up a "bombing".
Tactics (end of battle)
So, the last minute has come. The elixir inflow doubled and you have a chance to get even with your opponent. First of all, evaluate the situation on the battlefield. Well think over which tower to attack and which to defend. Sometimes it’s more profitable to focus on fortifications with a large supply of health, rather than on battered ones.
Imagine an ideal situation in which the battlefield is absolutely clean. Yes, there are times when players have already set up “graveyards” or “goblin barracks” by that time. But let's start with something simpler. It is best to attack from the side where you have the most broken tower. Thus, you will not only defend yourself from an enemy attack, but also be able to counter. Unfortunately, in this case, the match is likely to end in a draw.
If there is a "dwelling" on one of the lines, it will be best to install a "bombing tower" on it. She will be able to protect you from the weak inhabitants of these buildings, and you will pay more attention to another way.
Separately, it is worth mentioning the analysis of the enemy. We have already talked about a vicious circle of balance. Therefore, if you are confident that you can damage the enemy more and faster than he does to you, then just try to break through the flank opposite from the enemy’s attack. Given that you have a frieze to delay your opponent and “hog” for a quick break through the line, this tactic is very effective.