"Stalker" is a game that surprised everyone. Very rarely, high-quality computer games appear in the CIS countries, which are recognized worldwide. "Stalker" is one of such projects, but separately about this game it is worth saying that it has open source code. What does this mean? And this means that any gamer who knows programming can easily create his own modification, rewrite the game so that it changes a lot externally, add new locations, tasks, unique characters, and so on. That is why for "Stalker" there is a huge number of mods, among which some stand out more. Some due to the fact that they completely rewrite the plot of the game, others due to the large number of new content. But most interesting of all are those modifications that complement the plot, make it more detailed. One of the best examples is the "Stalker: Diana" mod - its passage consists, in fact, of one quest with several branches, but it creates a full-fledged storyline about a character that everyone remembers from the original game and books.
What is Diana about?

In the case of the mod "Stalker: Diana" the passage does not look particularly impressive, because you have to go to the Exclusion Zone, in which there will be few battles, but a lot of wandering, searching and research. So, in this modification you have to play for Diana - a stalker girl who lost her father in the Exclusion Zone. However, one day she receives a message from a stranger and finds a backpack on the threshold of her house, which contains a large number of artifacts, but most importantly - her father's computer. From this moment, everything changes, and Diana goes to the Zone to begin the search. As mentioned earlier, this mod will seem very boring to those who like to shoot, fight with mutants and mercenaries. Here you have only to periodically shoot enemies, but in most cases it comes down to finding certain points or objects, exploring the territory and other similar actions. Moreover, the modification has a very high level of complexity, because you have to do absolutely everything yourself - there are absolutely no hints, tips and so on. In the case of the game "Stalker: Diana" passing can only attract those who like in the original game just quests for finding objects and solving puzzles.
Help in the Swamps
Most of the tasks are quite simple in the sense that you only need to go in search of an object, find it and deliver it to the right place in the world “Stalker: Diana”. Walking here is unlikely to help you. But there are those moments in which it is very difficult, for example, when you get to the swamps. Shortly before this location, you find a scientific suit of duty, which everyone naturally wants to use right away. If you do so, you run the risk of failing the task. The fact is that this costume has a certain margin of safety, and you will also need it to get out of the swamp. If you wear it in advance, then you will die in the swamp. Therefore, a note from the Doctor that you will find should serve as a guide for you. After reading it, you can wear a suit to protect yourself. Then you will not receive damage and at the same time you can eventually get out of the swamp. As you can see, passing the game "Stalker: Diana" can sometimes bring you serious surprises.
Base of ChN
Another problem that gamers face is getting to the base of the Czech Republic. In the game "Stalker: The Secret of Diana", passing can sometimes confront you with a difficult riddle that will take a long time to puzzle over. Here you just need to find the car and drive into it in the teleport, and not go on foot. Near the fence you can park the car, climb onto its roof and from there climb over the fence.
Solution of problems
In the game "Stalker" mod "Diana", the passage of which will take you not so much time, may be delayed due to some problems. The fact is that it was written by one person, and it was tested by him. Therefore, there are a couple of places that can make your life difficult. For example, in the same swamp, half of the textures may suddenly disappear, and you can hardly understand where to go. In this case, the problem is solved simply - you just need to slowly turn around its axis - the textures will return to their place.