"Metro: Last Light": walkthrough. Cheats, codes, tips, secrets

It is difficult to imagine a more atmospheric game project of recent times than Metro and Metro: Last Light. They showed that the igrostroy in the territory of the former Union is very developed and from time to time can give birth to real masterpieces in demand around the world.

metro last light walkthrough
Especially epic was the last part. Firstly, the players were still able to learn about the future fate of Artem (according to the book she was much more unenviable), and secondly, there is the opportunity to try again with the “correct” ending of the game “Metro: Last Light”. Passing it so captivates that you can at least a couple of times to go this way from beginning to end. In one case, you choose the “career” of a fearless fighter scorching right and left, in the other - a peacekeeper hiding in the shadow who tries not to leave a single corpse behind him. So how do you get the Metro: Last Light right?

However, we did not accidentally put the last word in quotation marks: nobody forces you to a specific style of the game, which is why the project is valuable.

The actions and karma of the protagonist

Throughout the game you will have the opportunity to choose. How can Metro: Last Light end? The endings are selected based on what actions your character performs in the course of events. Everything will be bad if you complete the game as an ordinary "shooter", especially without thinking and killing all the enemies. As for the second option, it’s a little more complicated with it ... This is such a game - Metro: Last Light: gamers find a good ending much less often.

As you can understand, for a happy end you have to work hard. In particular, it is necessary to do as many good deeds as possible, to help everyone in need of the terrible and cruel world of Metro: Last Light. The endings directly depend on even the smallest, at first glance, little things.

For every good deed and simply positive action, the game will “thank” you by displaying a flash of white light on the screen. Killing in this case relies solely on mutants (aggressive). But not everything is so bad: to eliminate individuals is not forbidden. The main thing is that there should be more flashes of white light than killed people.

Just note that “Metro 2033: Last Light Redux”, although it differs in many new additions (DLC), but in terms of passage is no different from the original release.

Introduction

Together with three partners you appear in some kind of tunnel. Then from its depths Darkness begins to approach, and Blacks jump out of it. You shoot them, but soon, horrified, you realize that you killed your comrades. Black made a mess, but after that you suddenly reach out.

You wake up terrified in your bed at the station. It turns out that Khan woke you up.

After that, you can familiarize yourself with the management and gradually immerse yourself in the atmosphere of an awakening station. To get the achievement “Musician”, we use the guitar (in the initial room) and the balalaika, which can be found in front of the weapons room. Actually, there are a lot of musical instruments in the Metro 2033 world. The game Last Light involves a thoughtful and leisurely walkthrough, so we advise you to listen to the songs of all the bards that you meet on the way.

passing metro 2033 last light
In the armory you will be given the necessary set of equipment. Note! It is better not to shoot army cartridges, but exchange them for something you need. Choose any three trunks, hang them with assistive devices, and then train in the dash. We pass into the dining room, where Ulman and Khan are already waiting for you, we go up with them on the elevator.

He brings you to the command center. Here Khan, who is trying to prove the need for peaceful contact with the last surviving Black, is being detained. You, along with sniper Anna, go to destroy this mutant. First we go up in the elevator, then we board the monorail. The new chapter, Metro: Last Light, begins. The passage continues in the same spirit.

Ash

We go to the next station. We go into the collector, we get to the vertical stairs at its end. From the stairs we go to the right along the tunnel. We reach the rise to the surface, put on a gas mask. You will find yourself in the ruins of the Botanical Garden, where the settlement of the Blacks was burned out by a missile strike. We get to the columns, which Anna climbs to insure you. By the way, in Metro 2034: Last Light, you will again see this pretty girl, but this will happen closer to the end of the gameplay.

We get to the clearing, where we meet with three waves of Sentinels. These are dangerous mutants, you need to destroy them. Anna will help with sniper shots. If you manage not to take damage in this battle, the achievement “Not a rabbit” awaits you. We go through to the end, we see little Black. We climb after him into the hole. The kid infuses your mind, showing a picture of destruction and his salvation from missiles.

Fascists

From influencing the mind, Artem falls into oblivion. Waking up, he finds himself captive by the Nazis. Together with him there is a couple of soldiers from the Red Line and one civilian. The Nazis begin shooting prisoners. Together with Paul, one of the soldiers, you manage to kill enemies and free yourself from captivity.

We get down to the cellars of the Reich, we find ourselves in some kind of round room. We put Paul on the stairs, we climb after him. You will find yourself in a mine, to the walls of which hundreds of cells with prisoners are molded. Using the E (kill) or V (stun) key, you must neutralize the first guard. Do not forget to take cartridges from enemies.

We pull the lever - the ladder extends. We unscrew the light bulb, and Paul removes another sentry from his side and also removes the lighting. We pass over the bridge, eliminate (kill or stun) another spy. From above we climb into the next pipe.

metro 2033 last light redux
During a fascinating crawl, we hear below a conversation that the young Black was sold to merchants from the Hansa. We select, near the pipe already lies a corpse studded with throwing knives. They will come in handy on the farm, so they should be picked up. On the wall in the same room there is a corpse with some boxes standing near its feet. You can find a useful note on them, followed by another throwing knife.

Unscrew the light bulb again, wait for the next guard and turn it off. We climb up, press the green button and hide. There will be another guard who also needs to be stunned. We climb into the gateway and press the lever. We get a pistol with a silencer from Paul . In the collector, you still have to shoot three patrolmen. The other four soldiers can be easily stunned from behind. After that we get the achievement “Freedom”.

We reach the end of the foul-smelling sewer, we see the control panel. We pull the lever, after which we observe with satisfaction (through the window) how all the cells with prisoners open in the prison. So that Pavel could open the gateway, we pull the right lever located on the wall.

Reich

We arrive at the metro escalator. Disabled, of course. On the table in front of him, you can find another note. We climb up the escalator, we see a bunch of fascists there, in a frenzy chanting their leader. He is just talking about the rich reserves of station D6, which the Nazis want to capture. Carefully begin to leave from there.

Then the Führer receives a report on your escape. Hold down the Shift key and run into the left side corridor. Once you have to jump over an obstacle. On the way, the main character was wounded once, but Paul will be able to drag Artem to the nearest railcar. List of our achievements “Clean Escape” in “Metro: Last Light”. The passage should continue, while we try to get more of this kind of achievement, since they are important for obtaining a “good” ending.

Parting

Since a monolithic grate comes across on the way, it has to be rammed, as a result of which the trolley turns into a pile of rubbish. We plant Paul into the pipe of the collector. Alas, on the other side are the Nazis who grab him.

A gate immediately opens to the right, from where a couple of guards jump out, looking for "an accomplice of the caught communist." We are hiding in the corner, after extinguishing the lantern. When the guards inspect the station and turn around, we catch up with them and eliminate them (murder or stunning, at your discretion). Ahead you will also meet a dozen fascists, but with due diligence, they can also be stunned. To make it easier, you need to unscrew all the nearest lamps, and to distant ones, get out of the gun with a silencer. If you succeed, get the “invisible intruder” achievement.

On the control panel (in the house on the second floor) you will find another note. We climb into the closed part of the room, we find three more enemies there, neutralize them. In one of the rooms we find a fighter not in uniform and without weapons. If you do not want a “bad” ending, you cannot kill him. On the bedside table next to him lies another note. We go into the next room, climb into the ventilation.

Camp

Crawling along it, we will see at the end of the chamber and Paul in it. To save him, you need to hurry - soon your friend will be taken to execution. Of course, emerge from the ventilation should be in an adjacent room. Do not forget to rummage alongside tables and a couple of rooms along the way, as you can find some cartridges and first-aid kits there. Continue down the hall to enter a small two-story building.

metro last light endings
Attention! In the room behind the glass, three guards are visible. It may be tempting to quietly lay them, but in fact there are many more. On the right stairs we go up to the second floor. We fall into the next room, hiding behind a pile of boxes. We listen to the conversation of a pair of guards. From the words of one of them we understand that a good weapon is hidden in the closet. We wait until he proceeds to the room with a closet, follow him and stun. We get the machine with three improvements. It should be noted that the passage of “Metro 2033: Last Light” does not indulge in such examples of technology, and therefore they should be appreciated.

To the left of the entrance to the guard room you can find an accordion (musical talents are needed for a "good" ending). We go to the second floor, we see a guard near the sparkling shield. When he moves away from a well-lit place, deafening. We go down the other stairs, we go in the door to the right.

We found ourselves right in the freezer. There is one guard at the entrance, there are no other Nazis in the reach zone here. At the end of the freezer there is a gap through which you can crawl into another room. You will immediately find yourself in a hydroponic room, where food crops are grown in bathtubs. Look to the right - there is a small room with a decent supply of weapons and ammunition. We go to the generator room.

There, under the bright lights, five guards are sitting right away. On the left side there is a shield, through picking in which you can turn off the light, but this is not necessary. It’s much easier to shoot bulbs above the bridge from your pistol with a silencer. We go along it, turn right, to the passage. If you crawl inside, then in the left blind alley there will be a wonderful “gift” in the form of a box with a bunch of first-aid kits and cartridges. Having got out of ventilation, you will appear on the first floor. By the way, if you kill those five guards, you will go here right away, but spoil your karma, and you won’t find any cartridges.

Below you can see several water mills. An extensive network of canals is hidden under the floor, through which it is easy to get around all the guards. So we get to the control room, in which one fascist sits. We muffle him. In a separate, lit room you will find a new note.

We jump down, heading towards the big red door. It is closed, so you have to once again jump to the lower level. Note! On the way, you will meet a stretch, which must be removed. We exit into the tunnel, completely littered with concrete and reinforcement.

Having got out of it, we see two guards who are preparing to hang Paul. We muffle them and we take out the friend from a loop. Soon you will find out that passing “Metro 2033: Last Light” will present you with an unpleasant surprise.

Betrayal

We'll have to go through a dark level, inhabited by not the most trustworthy and kind spiders. To stun them, it is preferable to use a flashlight. Since Paul knows the way, he leads us through the dark underground world of “Metro: Last Light” 2.

We go to the surface, go to the fallen plane. We look at the hallucination, after which we bring to the feeling of a fallen ally. We follow Paul, who brings us to the Theater. Soon he overtakes us in a restaurant, where he offers a drink and a snack. Here, something terrible happens: there was sleeping pills in food, and Paul, as it turned out, was far from our friend. However, such discoveries the game "Metro: Last Light" contains a lot.

You will be taken to a meeting room in which Moskvin, the local boss, will torture Artyom to tell him about the telepathic abilities of the Black mutants. It’s possible to escape thanks to the son of Moskvin, who hates his father and shows us the passage in the pipes, which he himself constantly uses.

Trolley

walkthrough metro last light
We leave to the trolley, which will catch up with the group of Paul. By the way, this wonderful tachanka is also available in “Metro: Last Light” Redux. It greatly simplifies the vicissitudes of the game. We climb into the transport, and almost immediately after the start of the journey we encounter a group of refugees. They will tell you about a group of bandits who took with them all the battle-worthy guys. We deal with enemies, go back to the railcar. Along the way, several more enemies will have to be destroyed.

During the trip, your transport fails, and therefore you have to continue on foot. Here the Guards overtake you. We fight off them, we are waiting for the Ferryman’s boat. We swim with it, then jump onto the lift. We withstand another battle with the mutants, after which we rise to the ventilation system.

We reach the premises with a large number of corpses. In the next room there will be a couple of enemies that you can easily get around. Above we go to the other side. You’ll have to squat, as all the rooms are very smoky. Enemies will not notice you, but you will have to jam especially nimble ones. We remind you once again that the Metro: Last Light game will end well only if you are as generous as possible to your defeated opponents.

We get out to our own, meet with Khan and make all the necessary purchases in the arms store. We follow the mentor into the interline tunnel. On the way, you will have to fight off Black several times. We get to the Tower, from where rockets were launched at one time, which completely destroyed the Black settlement. After some time, Khan gives the command to chase the cub, as he feels his presence. We get to the trolley, we begin the pursuit.

Train to the future

Catch up with the train, destroy all the enemies on it. We come in contact with the baby, and then bring it to a safe place.

We get down from the train, open the grate and go down, after the cub. We crawl under the floor, carefully neutralize all the enemies that are in the room. We pass to that side of the room on which there is a hatch. We deal with the bandits again, again we cross over to the other side. Note! An adversary sits right under the stairs, who will probably have to be killed, since it is practically impossible to approach him from the back. We pass to another location.

New fights

And again you will meet enemies about whom Black will warn you ahead of time. We go into the car, jam or kill the enemy. We leave from its other side, we go up the left stairs. We jump onto the overturned car, go down. There, behind the next door, is Lesnitsky. Grab it. Black at this time "gut" the memory of the enemy. After you find out everything, the choice is again given (often found in Metro 2033: Last Light): to stun or destroy the enemy.

metro last light redux
We pass through the destroyed house, get out to the site. We pass on the opposite side, methodically eliminating the enemies that will inevitably meet you on the way. We go upstairs. We get out of the building through an open window and exit onto the roof of another house. We kill the demon, move on. By the way, in “Metro: Last Light” Redux, these monsters have become much meaner and more dangerous, so you will have to use the already scarce cartridges even more economically.

We stay near the Black, as the storm soon begins. Waiting for her together. Attention! Souls will try to capture you, so it is very important to go next to the Black one, who will protect you. We move to the other side, jump into the ditch. It turns out that an ambush awaits you. Our mutated friend will help by highlighting the adversaries. Until he is tired, you need to try to destroy them as much as possible.

We do not forget to change shelters more often, as enemies will try to get close to you from all sides. Paul will be your last goal. You can track it by a clearly visible spark of a laser sight. We go into the building, we clean up the turned mutants, and then in short bursts from around the corner we remove the traitor Paul. Having learned his memories, we leave the window located on the left side. We continue the passage of the game "Metro: Last Light".

Garden

We jump over the wall, try to get to the brook as quickly as possible. You need to go left, where you are met by the ubiquitous enemies: after interrupting them, we again go left. We encounter a monster that protects its cubs from the Sentinels. We kill the attackers. We turn left again and go until we meet our allies. Khan falls into a trance and communicates with the baby Black. Together with them you can see the gates opened, behind which, in suspended animation, many relatives of the baby are sleeping, who turned out to be a completely extinct species in Metro 2033: Last Light.

With Khan and the Colonel, you need to move to the conference. We go to Moskovin, in whom little Cherny can count memories. We go along the long corridor, opening all the doors in a row. Moskvin had already managed to escape, as he realized what he had done. The time has come to finally go to our home station D6, in order to support her in difficult times. Everything, the passage of the game "Metro: Last Light" will end soon.

Further, the plot depends on your karma in the game (the notorious "good" and "bad" endings "). If you passed the Metro in the usual shooter mode, then the enemies will eventually overpower, and therefore Artem will have to activate the explosives, which will completely destroy the station and himself. In the case when the hero managed to kill the minimum number of enemies, a sudden ending arrives: at the moment when people are ready to start shooting, the awakened Blacks enter the station and stop the bloodshed.

That's it, the final screen saver. So you have finished Metro: Last Light. The passage was difficult, but it was certainly worth it!

Cheats and Codes

By the way, is it possible to somehow ease the life of your game character? Are there any codes for Metro: Last Light? Alas, you have to grieve: in the official game there is no way to introduce any combinations that would remove the restrictions and make the process of passing easier.

Of course, there are a lot of so-called “trainers” on the Internet. Putting them, you get great cheats. “Metro: Last Light” is much easier, because a bunch of cartridges or first-aid kits can be obtained by simply clicking on a specific button. But! Just note that this should only be done on pirated copies.

metro game last light
The official release, distributed through the Steam system, is extremely painful in “responding” to any file change. Passion for cheats may well lead to Valve simply blocking your account without the possibility of recovery. This is especially distinguished by Redux Metro 2033: Last Light, since in this case, the developers have seriously tightened the system of protection against piracy.

Source: https://habr.com/ru/post/E11869/


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