“KS: GO” is the most popular team shooter in the world today, which offers gamers excellent tactical capabilities thanks to a variety of maps, an abundance of weapons and various combinations. However, many gamers complain that they lack the standard round time, which is assigned to the game by default. It is impossible to change the time in the settings, which is why quite reasonable complaints appear. Fortunately, there is a console in the game, and if you are interested in how to increase the round time in “KS: GO”, then you should study this article. Here you will find the answer to your question. Moreover, you will learn not only how to increase the round time in “KS: GO”, but also several other commands for time manipulation.
Increase Round Duration
If you are interested in how to increase the round time in “KS: GO”, then you will have to call the console. If you are not in the know, this is done by pressing the “~” key, after which a corresponding window appears on the screen. There you can enter the commands you are interested in. Since you plan to figure out how to increase the round time in “KS: GO”, you should remember one specific command - mp_roundtime. After you enter it, you will need to indicate the time that interests you through a space. If you want to change the time to the one you want, just enter your indicator. If you want the time to be infinite, then you need to enter eight "nines", since the console in the case of this command recognizes only eight digits.
Card Change Time
So, now you know how to increase the round time in “KS: GO” and you can safely use this command. But there are a few more commands that will allow you to manipulate time, which will make the game even more fun. The second most popular is the mp_timelimit command, with which you can change the time interval allocated for a round on one card, after which it is replaced by another card.
Other teams
In addition, you can change the time that elapses after installing a bomb before it detonates using the mp_c4time command. If you want to have more time to make purchases at the beginning of the round, then the mp_buytime team will come in handy, as it allows you to increase the number of seconds devoted to the purchase of weapons, armor, grenades and ammunition. Well, the last team is mp_freezetime, it determines the number of seconds during which players cannot move at the beginning of each round. This can be used to better plan your actions and discuss tactics with partners.