What secret is hidden in the barrow of Ingvild in Skyrim

The northern province of the Tamriel continent - Skyrim, a chic gift for the most spoiled amateur photographer. Deep forests, gigantic mountains, stormy waterfalls and gushing geysers attract the eye of a traveler. Mostly winter reigns in this region. She puts trees in snow caps, hides cave entrances behind icicles. Many sights of the province are hidden from the casual viewer. Under the icy snow coat, the Ingvild mound was buried in Skyrim.

Thieves Guild Commission

Innkeeper Vekel

Traveling through Skyrim, the player tries on the image of Dovakin - the protagonist of the fifth part of The Elder Scrolls. Our hero witnesses fascinating stories, gets involved in inter-clan showdowns. During a visit to Riften, Dovakin meets Brignolf. He offers to participate in an adventure. You need to steal a ring from a jewelry merchant and toss a jewel to another merchant. Having successfully completed the task, we learn about the whereabouts of the thieves guild. Membership in this guild is very useful for the player. In it, you can sell any items, including stolen goods, and guild members give tasks. The local innkeeper, Vekel Voin, offers Dovakin a walk to the north of Skyrim - to Ingvild. So begins the quest "Games with the Dead." According to his condition, the player needs to find four diaries of the distraught magician in the cave.

Horror Ice Cave

Wickedness in Ingvild

The Ingvild Mound in Skyrim is a typical building for this region. Stone pillars are connected by arches and crowned with statues of mythical creatures. From afar, this design is similar to the roof frame of a huge house made of stone. Underneath is a passage to a dark cave. Without a torch or a corresponding spell, it makes no sense to meddle here. Going inside, Dovakin gets into an enclosed ice space. The air is saturated with cold and the smell of death. Having made several turns in the winding dungeon, our hero makes an unpleasant discovery - he is not alone here. Ghosts soar above the ground, howling chilling blood. They, like disembodied wanderers lost in space and time, wander aimlessly through the barrow of Ingvild in Skyrim. The Draugra shout something in a low, raucous voice, and an echo carries their murmurs throughout the cave. Cracking bulging bones, they block the traveler's passage. To continue the journey and find the diaries, Dovakin is forced to join the battle.

Treasures of the Necromancer

Necromancer Arondil

Having defeated the undead and finding three of the four diaries, the player rushes into the very bowels of Ingvild. The passage of Skyrim is becoming more interesting. Records found told that a lustful sorcerer settled in this mound. He lures pretty girls into the cave and conducts perverted necromancer experiments on them. Someone must stop him. And so the player enters the big hall, in the middle of which stands a stone throne. Arondil sits on it - the author of earlier diaries. The necromancer uses the magic of destruction, trying to defeat Dovakin, but in vain. We search the defeated sorcerer and find the key to the door behind the stone throne.

Treasure room

In the private chambers of Arondil, a treasure chest is hidden, and on the table lies the last diary. The task is completed, we return to Riften for the award. Behind the gloomy tunnels of the mound of Ingvild. Skyrim can be proud of our hero.

Source: https://habr.com/ru/post/E12896/


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