Thieves Guild Quests in Skyrim: Chase

One of the most powerful organizations in Skyrim is the Thieves Guild. Her followers prefer to constantly remain in the shadows and from there, secretly and imperceptibly, do their dark deeds. Nevertheless, Dovakin will have the opportunity to join the famous guild and even get certain privileges for this.

skyrim guild of thieves

Before becoming part of the thieves ’elite, the main character has to complete a chain of tasks. Almost all of them will not cause any difficulties, but there is one that will make even Skyrim veterans sweat. "Harassment" is the name of this quest and it will be discussed in the article.

Start of chain

First, Dovakin needs to go to Riften. This city is famous for its skillful mead and is located in the southeastern part of the Kingdom of Skyrim. The Thieves Guild, for reasons only known to it, decided to establish its headquarters here, carefully hiding it in the sewer network.

sky chase

To start the first of the tasks in the chain, the hero just needs to walk around the city market. There, a representative of a thieves' brotherhood named Brignolf approached him and offered to crank up a small business. Its essence is to steal the ring and slip it to a local merchant, for which the latter will be sent to prison.

After this, Dovakin will need to collect debts from local businessmen, penetrate the estate, take part in the dismantling of mead and perform other tasks that the Thieves Guild will give him. The Chase quest will be available near the end of the chain. It's time to talk more about him.

Quest completion

So, Dovakin helped Karlia get evidence of her innocence, after which the thief invited him to meet in the "Violent Flask" tavern. It is on this place that the quest "Skyrim" "Chase" originates. Arriving at the place, the hero needs to convince Brignolf to open the Guild's vault and make sure that it is empty.

Skyrim Pursuit Walkthrough

Now, Dovakin needs to go to the Riftveld estate and find out what Mercer did with the loot. The problem is that someone Wald is guarding the house. The watchman can either be killed or persuaded to give the key to the estate and leave the territory. One way or another, the path to the estate will be open and the hero will have no choice but to proceed there.

Once in the house, the first thing is to inspect a suspicious cabinet on the ground floor. Behind it will be a secret passage that will lead the hero into a secret room. Here, on the table, are Mercer's plans, which Dovakin must take to Brignolf to complete the quest.

Useful Tips

There are a few helpful tips that will make it easier for you to complete the Chase quest. “Skyrim”, the passage of the main storyline of which was supposed to teach you that any situation in the game can be solved in several ways, and this time does not depart from its traditions. So, for example, Wald, guarding the estate, can not only be killed, but also persuaded to leave his post. There are two ways to do this:

  • If the hero is highly skilled in Eloquence, he can trick Wald and tell him that Mercer is waiting for him in Markat. The watchman will give the key and go home.
  • From Veks, you can learn that Wald owes money to Maven. The latter agrees to forgive the guard, but asks for a dual pen for this. It can be found at the bottom of the lake near Riften.

In addition, many locks on Mercer’s estate will require you to have expert hacking skills. If you upgrade this skill, you can find some valuable items.

Bugs

During the passage of the task "Skyrim" "Chase" you may encounter several unpleasant bugs:

  • Carla never wants to go to the tavern and, accordingly, the quest stops at this. This problem is solved with the help of the console command Setstage tg07 20. It teleports a naughty thief to a designated place, and you can safely continue to carry out the task.
  • If you visited Mercer’s estate and took the plans from there before you started the quest “Chasing”, the task will be missed and its implementation will become impossible. The situation will be corrected by the commands Setstage tg07 10 (it will start the task) and Setstage tg07 60 (return plans to the table in the estate).

Continuation of the quest chain

Dovakin, if desired, can continue to fulfill the instructions of the Thieves Guild and make decisions that will ultimately affect the entire Skyrim. “Chasing” is one of the most important quests in the chain, but far from the last. After its completion, the hero will not only understand the squabbles of the thieves' brotherhood and enter into a mysterious cult, but also get one of the powers of the dark goddess Nocturnal.

thieves guild quest pursuit

By the way, under a certain set of circumstances, the Dragonborn can even lead the Thieves Guild and restore its former greatness. For this, he will receive excellent armor, an amulet that replaces the skill of "Eloquence", and, of course, the key to the treasure chest. In general, thieves' quests are not only interesting in their plot, but also can bring good profits.

Source: https://habr.com/ru/post/E13005/


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