Samorost 2: walkthrough

Never mess with gnomes! And especially do not steal from them. These shorties are even ready to fly to another planet, just to return their good. One of such stories is the game Samorost 2. The description of its missions will be presented below, and for many it may seem strange. But isn’t it worth it to take an hour of your precious time to complete some unusual developers puzzles?

Poklop

In general, the thing is this. At night, when the gnome was sleeping, a spacecraft landed near his house, from which a pair of alien creatures emerged. They plundered his garden, and at the same time grabbed the alarming dog. The dwarf could not endure such impudence, therefore, right in his pajamas, he chased after the robbers.

samorost 2 walkthrough
Passage of the game Samorost 2 begins after the gnome lands on an alien planet. Only when he barely leaves the ship does he immediately fall into the trap. To get out of it, we move the rodent sitting on a neighboring plant, and the gnome is freed.

Next, go to the left location. There will be a slug with a hammer in his hands, the instrument must be taken. We go into the house, click on the bottle with the mouse and raise the cork that fell from it. Then we approach the pipe behind the building. Strange creatures will be sitting on it, one of which will pump water from the pipe. We throw off the smallest of them and, while the older one picks it up, we plug the hole in the pipe with a cork. Then we pull the lever and fill the boiler.

passing game samorost 2
Now you need to add poppy seeds to the boiler. To do this, you need to tilt the right funnel hanging above the boiler to the right, and then go outside and swing the poppy stem so that seeds begin to fall from it. Now we heat the water, open the tap and when the slug starts drinking, we take away its hammer. We move one screen to the right, hit the robot with a hammer and go into the opened passage.

Sopouch

In this location Samorost 2, the passage should begin with movement along the pipe to the right. We are waiting for the pipe to break, and a fly will fly out of the hole that has formed.

samorost 2 game full version
We drive it into a web hanging in the upper right corner, and wait for the spider to weave a cocoon. It remains only to grab it and jump into the hole from the pipe. So far, everything is more or less logical. Move on.

Kompotarna

The gnome is in a small room with a refrigerator and a light bulb on the ceiling. You can only move to the right, and then a few steps, since the green man blocks the path. But there will be a flashlight, and in the future it will come in handy.

The next goal is to connect the refrigerator. True, there is one outlet, and an electrical appliance is already connected to it. Then we open the refrigerator and look where the mouse will run. Then click on the place, raise the dropped tee, insert it into the outlet and turn on the refrigerator. He will begin to move to the left, under it will be a hatch. Raise it with a hook hanging on the wall, and go down.

samorost 2 game description
There will be a room filled with water. Only the gnome does not know how to swim, so we pull the rope and, when the water leaves, we turn the first valve. Then merge again and turn the next valve. After that we climb into the hole below. In the adjacent location, you need to turn the valves so that the red marks stand in one line. After that, we pull the main valve and, when the water leaves, we move on.

In the next location of the game Samorost 2, we begin the walkthrough by inserting a coin into the terminal on the wall and pressing “button 1”. When the robot appears, take the key from his hand and begin to unscrew the nuts on the tank on the right. Attention! The key will not unscrew all the nuts, so return it to the robot, send it back. Then we insert the coin again, press the “button 2” and, having received a large key, we unscrew the remaining bolts.

Next, we disable the conveyor, wait for the alien creature to begin to descend, go back the same way and go to the same location on top. We go up the stairs, using the lever we close the hole from which apples fall. Then we transfer the remaining apples to the basket on the left, jump down and move to the next area already in the barrel. And only in this way, in another way, “the thing will not burn out”.

Budoar

In this room there will be a cage with a dog, a fan, a TV and a fat alien sitting in an armchair. The dog runs in the wheel, she obviously wants to get to the sausage hanging on the right. A pipe sticks out of the ceiling. When a creature in a chair presses a button, something long crawls out of it and drags the gnome away.

samorost 2 game secrets
So, you need to take a sausage and hang it on the horns. After that, press the button on the handle of the chair and release the gnome. Then we roll the chair to the TV and when the alien falls into the trap, we take the key that has fallen out of it. We free the dog, call the elevator, rise to our ship and fly away. It’s a pity, only the fuel is not enough to get home. Have to make a stop on a neighboring planet.

Planina

This is the smallest and easiest location of those that includes the game Samorost 2. There will be secrets here, but there are not many. First you have to free the gnome. After all, having jumped out of his ship with a parachute, he snagged at the table. It’s good that the dog is luckier than the owner.

Driving the dog, swing the post. When the gnome is on the ground, click on the butterfly flying near the wreckage of the spacecraft. In the place where she sits, a blade of grass will grow. Under it there will be two bugs, one of them is sleeping. We take the smallest and plant on a blade of grass so that he wakes the big one. There is no cunning plan, just sit on this bug and drive on.

Lesik

And then worse. Although, probably, the creators of the game Samorost 2 sought it. The passage will take place in the forest, where for some reason the dwarf came on foot. A “squinted” guy will sit on a stump, and a luminous ball will hang above him. A dwarf needs what's inside of him. True, he will receive it only in exchange for a tube and a bag.

The tube lies in the nest, under the bird. We take one of the bells hanging on the hat, and outweigh it on a branch next to the bird. And when she flies up to him, click on the nest - and here she is.

samorost 2 walkthrough
Now we send the dog for a bag, because it lies in a cave under a stump. He is guarded by a badger. Of course, he just can’t share his charms, but he’ll exchange it with pleasure. So, we drink from the reservoir on the left and write on a luminous flower. When it sprouts, a bone will appear. We throw it to the beast, take the bag and give it to the guy on the stump. All this is done in order to get the firefly out of the ball and continue the journey. Theoretically, one could do without it, but the three of them are more fun.

Majak

"Lighthouse" - more precisely, you can’t imagine. It is about him that we will speak. And this is the last location of the game Samorost 2. Passing it will take more time than usual. A taxi is parked nearby, and the gnome just needs to go home. And at first glance it’s easy to do, because a taxi is parked nearby. Just how to get a sleeping driver to drive? Maybe he should make coffee?

passing game samorost 2
We go inside the lighthouse, open one single cupboard, fill the kettle with water, add coffee and put on fire. Then we go outside and when the bell rings, we treat ourselves to a drink of a sleepy taxi driver.

Now we take the ball from the apparatus, which is a little lower, and climb the mountain to the right. There will be two hills. Between them is a barrel and a trough. A crane, a pipe and a piston will stick out from one hill, and a creature resembling a seal and a pitchfork will lie on the second. The ball must be filled with gas. To do this, we tear off a long blade of grass and approach the seal with it so that he sneezes and takes off the pitchfork. We take them and put feed from the barrel into the trough. Seals will fly up, eat and blow gas.

We hang the ball to the pipe sticking out of the mountain on the left. It is important that the piston is lowered. We catch gases by a crane, which is controlled by valves in the mountain. We absorb the bubble by lifting the piston and repeat the procedure until the ball is inflated. Then we take it and return to the lighthouse.

We hang the ball in place, take a taxi and bounce so that it lowers a little. Then click on the bellows and wait for the ship to refuel. Now we invite you to board the driver and go home. This is the last mission in the game Samorost 2. Passage is completed. But the dwarf is still well done. It seems to be doing stupid things, but he saved the dog. Probably the whole thing is in his pajamas. Otherwise, why did he again fasten it on his next trip?

By the way, if someone had difficulty playing Samorost 2, the full version of the passage is in the videos.

Source: https://habr.com/ru/post/E13792/


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