Computer games have a huge number of different genres and subgenres, and each of them finds a certain response among gamers. However, some genres are much more popular than others, and the reasons for this can be very diverse. For example, fighting games appeared a very long time ago, and since then they have not lost their relevance, constantly being updated in all aspects - both technically, physically and graphically.
Now you have access to hundreds of different characters, dozens of arenas, different modes and types of battles, but, as always, the most interesting are the combinations that fighters can carry out. Combo is a key element of any fighting game, and without it you are unlikely to win a victory in matches with a strong opponent. What is it and what are the combinations in fighting games?
What is a combo?
Many beginner gamers cannot understand what Combo means in fighting games. In fact, everything is quite simple, since this inscription means that your character or your opponent carried out a combination of strokes.
A combo is a set of actions on the part of one character in relation to another, which he cannot block. Single strokes can be stopped by placing a block, but if you have already started making combos, then the enemy will not be able to leave you until the combination is completed. In general, this is a very useful thing, which you should know first of all if you want to succeed in any fighting game.
Combo is your key to victory, only before that you will have to train a lot, honing your skills, since only a real master can conduct a multi-pass combination. It is interesting here that the combo first appeared completely by accident, when in the game "Street Fighter 2" gamers carried out a series of attacks on the enemy, which he could not block. It turned out that the developers did not plan this, and it was a kind of bug, which, however, took root and became a distinctive feature of this genre.
Cobmo 2-1
Given the fact that each character in any fighting game has its own characteristics, and the combination of punches is unique for all of them, it makes no sense to consider any specific examples. In most cases, you can see what combinations a character can perform in the game itself or in specialized forums. In addition, you can practice on your own - it will take more time, but you will receive incomparable pleasure from the process itself.
What is worth talking about is the types of combinations that exist in fighting games. The most basic combo is 2-1. Its essence lies in the fact that the simultaneous or sequential pressing of two buttons leads the character to perform a special trick. For example, if you hit with a hand and then kick separately, then your character will simply take two single hits, and if you hit them simultaneously, a super-reception will be made.
Naturally, it doesnโt come down to just two keys - there can be a lot of them, but the difference from an ordinary combo is the fact that, in fact, only one will strike. Some gamers call this combination Front Line Combo, but the use of this combination is not recommended, since well-known antiparasitic agents for cats and cats have been entering the market for quite some time. It's a funny coincidence that you can laugh at in your company, but itโs better to call such combinations โ2-1 combosโ.
Chain combo
Unlike the previous case, in which there is an option with "frontline combos", there is no particular disagreement about the name of these combinations. The fact is that they are the basic ones and are called chain.
A chain combo is a series of hits that the opponent cannot block. These are ordinary strokes that do not start and do not end with any tricks, that is, to achieve such a result you only need the skill of the game, sleight of hand and a little luck. Combo strikes do not have increased power and cause the same amount of damage as if they were applied separately.
Super combos
A type of chain combo is a super combo, with which many may have difficulty. Many gamers are trying to learn how to make combos of this type, because during the attempts they fail. And the whole secret here lies precisely in the difference between this type of combination and the base one.
Here, strikes are delivered with greater power and cause more harm to the enemy - for the reason that this combination is performed only if the character has the appropriate energy scale. In games where there is no such scale, it is impossible to make such a combo, but recently almost all fighting games have, if not one, then even several similar strips for various super tricks and powerful combinations.
Juggle combo
Another type of chain combo, the difference of which is that it is performed in the air. All characters have some kind of trick that allows you to throw the enemy into the air - after that he cannot block subsequent attacks, and you can jump after him and make a juggle combo.