There are many different game genres. Quests, shooters, strategies - in each of them people find something of their own. So the game "Still Life" is a unique detective story with an interesting plot and challenging puzzles. However, not everyone wants to independently go through it or even perform any manipulations to explore the game world. It was for them that we made this new excursion into the game "Still Life" (2016). Passing through it will take you no more than 5-6 hours, and then because of the slow characters.
Part one
In both parts of the game "Still Life", the passage is divided into two stories - past and present. We begin the conversation with the first part. You start with the main character arriving at the scene of the murder. What distinguishes this quest from others is that you start investigations not from scratch, but already from the fifth victim.
So, you have to play the role of a detective. After the introductory video, you find yourself at the crime scene. Talk to the patrol on all possible topics, and he will open the passage for you. Go upstairs and meet your partner in a very unpretentious position. After talking, move inland, carefully inspecting all the rooms. You can’t do anything yet. Talk with Claire's medical expert. She will give you the equipment and the task - to collect evidence.
- Insert the film into the camera.
- In the room next to the kitchen in a beam is a nail with fibers of fabric. We take pictures and pick up the tweezers.
- We move to the hall. With a cotton swab, we take a blood sample from the floor, and also take a photo. We install a filter on the lamp and scour the solution on the wall. We photograph an inscription.
- In the next room we do the same and get a photo of the second message. Also do not forget to take blood samples from the floor.
We return to Claire and follow her small instructions. After that we try to leave. After the staircase collapses, we examine the floor and find the boarded up door. We return to the room with a bunch of debris and take out a pipe from them. With its help, we break out the door and go outside.
We leave for the office. From the garage we go up to the eighth floor. Our unlucky partner somehow arrived first. After talking with him, we take from the desktop a pass and a gift for his father. We listen to the answering machine and go out into the corridor. We pay attention to the locked door. We put all the evidence into the tray. We go to the morgue by elevator (B2).
Card does not fit. We examine it in the inventory and find the keyword - VODKA. Again, activate the lock and enter the digital code - 86352. We go into the "office" to Claire. After the dialogue, we take the protocol and take it to Miller in the office. After that, you can safely go home.
After a touching scene with dad, go upstairs, remembering to take an umbrella along the way. In the pantry we find the hatch in the attic. We open it. There are a lot of different trash, but most of all we are interested in the chest. To open it, we set a code similar to a grandmother's necklace. After that, everything will happen automatically.
Part two
So, the passage of the game "Still Life" throws us into the past of Victoria's grandfather - Gustav MacFerguson (Gus). He works as a private detective. And again, history repeats itself. We find ourselves near the fifth victim of a maniac.
Talk to the inspector and go right. Another dialogue with the patrolman is Casimir. Remember him, this character is still useful to us. We stomp on and get acquainted with the love of Gus's whole life - Ida, as well as with her friend - Milena. Despite the dubious occupation of the girls, Gustav agrees to help them free of charge and investigate crimes.
It seems like you need to go to the park. However, after the next dialogue, we leave for the chapel. We look at a small screen saver and go inside. We talk with the coroner. To get a report on a previous crime, you have to hack a safe. There are several ways to do this.
- Inspect the watch. Instead of numbers, signs from the safe are indicated on them.
- On the shelf to the left of the expert you can find a piece of paper with the code - 74821536.
- An attentive player will count the number of internal corners on the icons. It will just match the numbers.
Having studied the documents, you can freely go to the park. Well or not really ...
We speak with another “butterfly” on the spot. Apolina is not the most friendly of our friends, so just go inside. At the crime scene, we compare reality with a photograph from the inventory. At the base of the statue we read the message of the maniac and remove the ring from the finger of an angel ...
We run after the crow. In an abandoned house we can learn a lot of interesting things from a strange person. We take the ring and leave.
Meet the Ida. After the dialogue, we have no options, so we go to the landfill. Unfortunately, getting there is impossible. Therefore, we go to the head of security at the lingerie store. We agree to get his brother out of prison. To do this, it will be necessary to take the Casimir badge from Apolina. After you do all this, you can “turn in the quest” and go to the landfill.
After an unfortunate incident, we consider the scheme on the wall of the room. Outside, we select the wire cutters and repair the electrical panel, solving a simple puzzle. We build the boxes in a row with the help of a crane and make our way along them to the change house, where Vladanna is hiding.
Part three
We return to the present of the world "Still Life 1". The passage of this part will be quite short. After talking on the phone we go to the morgue (in the precinct). Someone entered the building and gutted the victim’s body.
We jump out into the corridor - and then to the surveillance cameras. Victoria rushes in pursuit of the maniac, but misses him. After that we rise to our office. We are waiting for the boss, but certainly with a cup of coffee. We go into the interrogation room, pick up the cup from there and pour the liquid from the coffee machine into it. Now you are ready to go to the carpet to the chief.
After talking with Miller after all, we go to the university campus. After the dialogue in the room of Wenceslas, we select the bottle. We take away the diploma and leave back to the morgue.
Unfortunately, the prints will have to be taken by ourselves. We rise to ourselves. In the left corner of the office you will find a workplace. To remove prints, use a brush and powder on the bottle. We twist it and apply a piece of special paper to the most distinctive print. Relate the result to Claire and drive home.
Homemade cookie
Here, perhaps the most difficult moment of "Still Life" is waiting for us. The passage of this episode is one of the most popular reasons for accessing such texts.
We will tell you briefly. You need to make cookies according to the grandmother's recipe. But the ingredients are named quite differently. What to do?
- Pour 250 ml of milk into the combine.
- Then pour the same amount of brown sugar and 125 grams of oil.
- Mix.
- Now cook separately. Pour 500 grams (2x250) of flour into the combine.
- One tablespoon of ginger.
- One teaspoon of cinnamon.
- Mix again.
- Throw 1 egg.
- And finally, 125 grams of molasses.
- Again we interfere.
All. Your cookie is ready. It remains to put in the oven. After that we go up and plunge into reading the diary.
Part four
Pretty boring stage of "Still Life". The passage consists of almost all the conversations. Having finished the dialogue with Vladana, we go outside and go to the artist's house - Mark. After talking with him, we go to the site to Skalnik. He will expose us, but the good Casimir will tell you a workaround.
Outside the building we are trying to climb the rope. When it breaks, we raise the beam and combine them in the inventory. Next we climb the scaffolding. We take the keys and open one of the boxes. We take everything and run away.
Inspect new items and go to the bridge. We go down there and the next cut-scene will take place.
Again we compare the photo and reality. The benches are not the same! We go to the landfill and find out about them from Peter. We find another ring upon examination. Now to the burnt quarter. Another comparison and Gustav will lower the water from the pool.
We are going to the park. We speak with Milena and show her a photo. We return to the burnt quarter and go to the hatch. We get down and pick up the ring. Having got out, we speak again with Milena and go to Mark in the studio.
Housekeeper
Another impassable moment of "Still Life". Passing will require utmost care if you do not want to be stuck here forever. In extreme cases, you can always find ready-made saves with this moment. So, you have to crack the door to the artist’s workshop. The first master key is the top, the second is the bottom.
- Hacking the first (blue) compartment is not a problem. First click on the top 1, then on the bottom 1 with the corresponding master keys. Then - the second upper, and after it the third.
- The yellow sector is also quite simple and breaks in the same sequence.
And now - the last step. Let 1 be the upper master key and 2 the lower one.
- 1 click the first lower yellow tooth.
- 2 click on the first lower red.
- 1 toggle the first top red.
- 2 double-click on the second lower yellow.
- 1 again double clicking on the upper third yellow tooth.
- 2 top first yellow, then remove the master key.
- 1 bottom second red.
- 2 top first yellow.
- 1 top third yellow twice.
- 2 top second red.
- 1 complete the upper third red tooth.
Everything, you are inside. We examine the paintings, select and read a book. After that, we go to the police station and eavesdrop on a frank conversation ...
Part five
So, "Still Life" (Russian version). Passage of the game is gaining momentum.
After talking with Miller, we study the contents of the Kolar diploma and find out interesting details. Now we rush to the campus, and there we break into the apartment. We talk with Mia at the exit. We go to a brothel. We speak with Miller at the entrance, and then with the guard inside.
We return to the campus and talk with Mia. When the opportunity presents itself, we examine the photo album and ask about Mia’s friend in the picture. We’re going to Richard’s gallery.
Together with him we go to the studio. We get down to the crime scene. From the bag we get a pass to the brothel and look around. We raise a chain near the door. With it we go up and fasten to the hook. Then we go down and pick up a silver rose.
After a series of conversations, we go to work. We’re interrogating Miller.
We return to the crime scene and talk with Claire. Now go home. Search the apartment and take your photo. We are going to the office with her. We crop the photo, paste it into the pass and laminate.
We go to the red light and show the document to the guard. We look around inside. Walk through the halls and see the paintings. Pay attention to the numbers below them. Remove the silver mask and the nail on which it hung from the wall. Now return to the hall and open the locked door with code 423615. It could be assembled at the prompt on the door itself and the names of the paintings.
We get down. From the bar, take a half of a silver apple. We return to the gallery to Richard and Mie. We take the keys from her and go to the campus. In her apartment we take half of the apple and combine in the inventory. Read the album again. There will be a clue on the statues in the Red Light. We are going there.
- We put on the Queen of Secrets mask.
- The virgin is tempted to put an apple in the mouth of a snake.
- Baroness of blood we put a rose in her mouth.
- Mistress of pain we pierce a hand with a nail.
A passage will open. In the living room, we take half the key and part of the puzzle from the fireplace. In the next room above the fireplace you can find the puzzle itself. We play tag, at the end we insert the missing piece into the center. We take the second part of the key from the cache and combine with the first. We return to the living room and open a secret hole in the fireplace ...
Part six
The last part of the memories. After the fight, we go to the embankment and board the boat. Having reached the mill, climb up the wheel. Remove another ring from the victim’s finger. Then shelling will begin, and the lock from the door will be knocked down. Hiding inside. Here it is necessary to solve the standard problem - we fill the tank with 4 liters.
After that, the water in the pool will merge. We go outside, go down there and hide in the sewers. We move along the left wall of the maze. After some time, you will stumble upon a corpse and get the last ring. Now go back and go right from the entrance.
To open the door, insert the rings into the slots and move the key up. All. Now we are watching a long cut scene.
Part seven
And then the adventure comes to an end. We walk around the exhibition center, then we approach Mie. After talking, get out. We take a book from Richard about Ackerman. We’re going to the office.
In the parking lot we pick up the fire extinguisher and take the elevator to the office. After an awkward situation, we go out into the corridor and go to the coffee machine. Take a napkin and put in place a cup. Turn on the device and send the cleaner to clean the puddle.
We pick up the keys and a screwdriver from the table. In the office we take a shocker and inspect the safe. To open it, you will need the prints of the chef. We take his mug and perform the usual operation at his desk. After that we pick up a special key from the safe.
With it, we go down to floor B3. We unscrew the panel next to the door with a screwdriver and beat the shocker there. Unscrew the grille in the corner. We go back and go into the next room. Turn on the computer. There will be the last difficult moment in the article "Still Life" - walkthrough ". The robot is controlled by arrows and moves through the cells in dashes.
Your task is to dodge the laser and walk along the walls to the opposite door. Then above it and to the right wall - to the laser control panel. Take your time and carefully study the movement of the rays before the dashes.
We go into the archive and study things. After the cut scene we drive home. We find the picture of grandfather and study in the inventory. Finding a small mound on the back, we go to the pool - there should be a tool box. We cut the portrait and find the latest documents in the case.
The final
After reading and getting the last details, Claire will call us. We urgently need to go to Mie’s campus. Once inside, we will not find it, but the killer will attack us and inject a sleeping pill.
Having woken up, we take away the gun from the bag and go to the gallery. We study all the pictures again, and then, using the local computer, look for matches according to the words "Chicago", "bridge", "Prague". As a result, we get another place.
We urgently go there and have time in time. We look at the screen saver and ... The game leaves us with more questions than answers. You can find out how it all ended by playing "Still Life 2", the passage of which will also be divided into several time intervals.