Tactics in Clash Royale - a decisive factor in the battle with other users. The correct use of their cards and understanding of the enemy’s strategy will allow them to gain victory even against superior enemy forces. Only competent tactics can save you from defeat if the other player’s cards are an order of magnitude higher in quality. You should know a few simple secrets that will help you advance between arenas and win.
How is the battle going
It should be understood that the tactics of dropping chests in Clash Royale does not depend on combat strategy. Cases fall out in a certain order (cycle) and actions on the battlefield have nothing to do with this indicator.
Each user on the field has three towers - two lateral and central. The winner is the one who destroyed the middle and at the same time retained his integrity. If in the first three minutes of the battle the buildings remained intact, then the player who will be able to destroy any of the towers first will win. When time ends, and no one has reached the goal, a draw is awarded in the match and no one receives a prize for winning.
The importance of the elixir
Any tactics in Clash Royale depends on the competent use of the elixir. This substance refers to energy units that are used to summon cards on the battlefield. This applies to both creatures and spells of various types.
The deck can store eight cards of varying value. Above it is necessary to write the value of the total cost of the set. Ideally, the lower the price of all creatures, the better it is for the player. But it’s extremely difficult to achieve this, and it’s not worth breaking tactics for this.
On average, a little more than a unit of elixir is played on the battlefield in three seconds. If a minute remains at the end of the bout, then the rate of energy production doubles. Players are given the opportunity to speed up the production of the substance using the Collector building. It costs five units and adds another seven units every seventy seconds. It turns out that the player will be in plus for two elixirs.
The victory in the match completely depends on the competent use of energy in the implementation of tactics.
Discharge Spell
Tactics in Clash Royale of professional gamers provide for an active game using the "Rank" card. This spell affects a certain area. It deals damage and paralyzes all creatures and towers for one second.
It is because of immobility that it is so popular. For example, the Hog Rider managed to get close to the enemy structure, but the enemy was preparing to kill him. The quick use of this spell will save time and cause additional damage to the tower.
At the same time, the skill card shows itself well with spam and protection tactics by small creatures. In the first case, it can stop the waves at the right distance, and in the second case, it can simply destroy the enemy’s defenses.
Another two useful parameters of “Discharge” is its effect on buildings and zeroing of the accessibility meter. Application of the card teaches you to correctly calculate the battle time and even correct errors if the enemy outplayed you a little in time or units of energy.
Living shield
If the tactics in Clash Royale with spells do not suit you, then you should think about something more interesting. The attention is immediately drawn to the Ice Golem card. It costs only two elixirs, and a unit on the battlefield has more than a thousand health units.
Only these positive aspects are compensated by the speed of movement and incredibly low damage. The question arises about the need for a draft, because even if he reaches the towers, he will not be able to damage them enough.
In fact, these two units of energy should be spent only in the presence of other storming creatures. Put them behind the golem, and they will easily get into the territory of the enemy. Better and cheaper than a living shield in the form of a creature is currently not in the game.
Another major plus is the Ice Golem explosion after the kill. It creates a small area with a slowdown of 35% for enemy fighters. The call of this cheap card should always be done in situations where you need to urgently take damage and protect fragile fighters or buildings.
Spam and opposition
The best tactic in Clash Royale for many users is spamming creatures or lines. In this way, a quick breakthrough and destruction of the defensive structure is achieved, and then the center opens. For example, two barbarian huts are set up for fourteen units of energy. The player has to somehow destroy four barbarians at a time, and there will be five such waves.
There are two ways to defeat the enemy in such a disadvantageous situation. Similar tactics and decks Clash Royale have two flaws. The first is that one tank and two fighters with splash damage will be able to destroy these waves for some time. And the second secret lies in the fact that the second line is usually very weakly defended during spam by creatures.
If you call her a hog with support, then the enemy does not always have time to regroup. It turns out that his army is simply looking at the assault from another flank.
It is rarely possible to create a fairly strong onslaught on both lines due to energy limitations and rarity of cards. If the enemy has achieved this, then it remains to hope for tanks and massive damage caused by spells and fighters.
Quick punch to the center
Inventive users came up with an interesting way to create a direct breakthrough to the central tower. This tactic for playing Clash Royale is possible only if the deck contains “Rider Hog” and “Goblin Spearmen” (they can be replaced by “Spirits of Fire”).
Place the rider on the left in front of the bridge, and other creatures parallel to it. These soldiers are the fighters chosen, because they are cheap in terms of the cost of the elixir and do enough damage.
With the simultaneous movement, goblins or spirits will begin to push Hog, and he will simply move a few cells to the side. This will give him direction to the main tower, and several such approaches will bring a quick victory with small victims.
Only the Tesla building can interfere with the execution of this tactic. It occupies two cells, and if it is located between the towers, it will block the path and force the Hog Rider to return to the attack on the defensive tower.
The enemy can understand your plan, and then he will constantly expose this building. We'll have to change tactics on the go, otherwise the user will be defeated.