To date, the stealth action genre is very common and famous, but previously it was different. And "Hitman" is one of those games that were the first to offer gamers not only to destroy opponents to reach the end of the level, but to actually think and act secretly to crank everything up completely silently.
This article will focus on the Hitman: Contracts game. Its passage will be disassembled as detailed as possible. It is worth saying right away that this is the third part of the series, released a little more than ten years ago, but still not losing its relevance. Please note that this is, rather, a generalization of the first two parts into a single whole: you will travel through locations known to you in previous episodes and fulfill contracts for which you will be signed by the customer. Naturally, in this part the graphics and physics improved, some interesting points were added, such as a slowdown in time and the ability to look at the world not only from the third, but also from the first person. However, now it’s not about what appeared in the Hitman: Contracts game. Walkthrough is something to focus on.
Asylum aftermath
In the Hitman: Contracts game, the walkthrough begins with the hallucination of your character - with the memory of how you escaped from a psychiatric hospital. Of course, this is a memory, but you have to act on your own. So, your goal is to escape from the hospital, and for this you will need to pick up a uniform that will allow you to freely (relatively) move around the building. Naturally, if direct contact happens, they will quickly recognize and neutralize you, so you better avoid direct contacts. Of course, there are a large number of weapons at the level, but still the goal of this game is silence, so in this walkthrough scenarios will be considered in which you pass the level either without any kills or only with silent kills.
In general, it will describe how to go through the whole game undetected. It is very difficult, but possible, so go in search of a suitable suit. The easiest way to get a dressing gown is a psychologist. Make your way to the spiral staircase, where the special forces are on duty, and try to slip past him unnoticed, otherwise you will not be able to pass the mission silently. Then get out onto the balcony and wait for the guard to move away from the car. Jump down, quickly get into the car and drive away - that’s all that is required of you in the Hitman: Contracts game. The passage, of course, may vary: it is more convenient for someone to just kill the enemies, but still the most interesting thing is to complete the missions absolutely imperceptibly.
The meat king's party
Most often, the passage of the game "Hitman: Contracts" will be the elimination of a particular character. In the second mission, you will need to kill two people at once - Startus and Starrock. To do this, you will need to change into a butcher and go to a party where both of your victims are resting. They just won’t be able to eliminate them, because there are a lot of people around, and the goals are in different rooms. So act quietly - go to the kitchen and take a plate of chicken for Starrock. Hide the cleaver in it when the cook turns away, and take it away. Place a plate of chicken in front of Starrock, then quickly grab a knife and kill it. Leave the knife for yourself, head downstairs, where you will need to quietly liquidate the seller of smoking pipes, and change into his uniform.
Offer a tube into which a large dose of psychotropic substances is mixed in, to Puscus, and when it turns off, eliminate it, then calmly leave the building, return to the truck and leave. Naturally, there are alternative options, for example, to watch over Puscus in the toilet or climb onto the roof and eliminate Starrock from a sniper rifle. As you can see, the passage of the Hitman: Contracts game can be different - the main thing is that your goal is ultimately achieved and you go unnoticed.
The bjarkhov bomb
So, the passage of the game "Hitman: Contracts" continues. Mission 3 is quite lengthy, but it is not particularly difficult. You have two goals again - this time by Bjarkov and Fuchs. However, this does not end there. You also need to blow up the submarine, so as you can see, a large amount of work awaits you. Start with Fuchs. In order to eliminate it, you need to change into some form. The easiest way to neutralize the loader in the port. As soon as you get his clothes, go aboard the ship and pour a laxative into the borscht intended for Fuchs, and then hide in the toilet. Wait for Fuchs to run into the toilet and quietly dispose of it.
Then go out and follow the soldier to Bjarkov’s cabin. There you will need to quietly liquidate it and take Fuchs jacket to get to the submarine. Mine it and get away as far as possible, but not too far so that the control panel can still work. Immediately after activating the explosives, run to the plane, which will have to evacuate you. You can see how fast getting complicated in the game "Hitman: Contracts" passage. 2 mission was much simpler and shorter.
Beldingford manor
What prepares you further in the game "Hitman: Contracts" walkthrough? 3 mission is over, and now you have to take on the fourth, which is known to all gamers for its complexity. So, your goal is to eliminate the two Beldingford, father and son, as well as free the hostage. So, for starters, you will need to get into the Beldingford mansion, which is not so easy to do, because so far you will not have free access to clothes, so you will need to hide in the corners in front of each guard, and in the yard, in addition, there are still dogs. After you find yourself in a mansion, you will need to find and steal the poison, and then hide in a secret room behind a mirror. Well, now you have a goal - to poison both men. The old man needs to pour poison in milk, and his son - in whiskey.
But this is not all - you should get out of the mansion and free the hostage. Why cut down the corks so that the guards run to the switchboard. In the meantime, you can steal a key with which to free the captive. At first glance, all this may seem very simple, but in reality it is an extremely difficult passage. “Hitman: Contracts” (mission 4 is considered one of the most difficult in the game) very often you will be confronted with the need to make decisions quickly and clearly, and in this mission you will have to do this all the time.
Rendezvous in rotterdam
What surprises does the further passage prepare for you? “Hitman: Contracts” (mission 4 was left behind) and this mission will not be an easy walk. So, in the next task, you need to eliminate two more people - Lutger van Leuven and the captive, whom he is holding, while taking away compromising photographs. Get into the bike club where Van Leuven spends time and hide until you have a chance to get on the tail of the target. Chase him until you have the opportunity to quietly and quietly strangle him. Do not forget to take photos from his body, then go down to the basement and find where the prisoner is stored. Turn on the electricity in the cell so that he never speaks again, and then return to the truck from which the mission began - that’s all.
Deadly cargo
In this mission, the ship has a bomb that should explode. You cannot allow this, and the only way to prevent this is to kill Boris, who is also on this ship. So, make your way to the construction site where you can find a worker's suit. With it, you will be able to more freely get to the pier and change into a guard who has access to the ship. Quickly get inside and hide in Boris's cabin. After waiting for him, silently eliminate it and leave. Time is limited, so you need to act quickly. There is an alternative option - to get the form of special forces and participate in the assault of the ship. By eliminating Boris in this way, you can get lost in the crowd without any problems. You can climb onto the roof and remove it from a sniper rifle - there are plenty of options.
Traditions of the Trade
What further prepares for the passage for gamers? Hitman: Contracts (mission 7 discussed in this section) in the next mission involves the elimination of two goals, Fuchs and Wolfe. Then you have to steal a bomb. This mission was one of the most beloved among gamers who played in the first part. Now you can play it in an improved and advanced version. So, first you need to neutralize one of the hotel guests and pick up his pass. Do not forget to throw out all the weapons, because at the entrance you will be searched. Go up to the second floor and there you go into the room adjacent to Wulf’s number. Hide on the balcony and watch the bodyguard. As soon as he returns to the room, jump onto the balcony, go in and choke him. Silently go into the bathroom and kill Wolfe, but before leaving, do not forget to hang the “Do Not Disturb” sign, as otherwise corpses will be found. And do not forget to pick up a case that will come in handy for transporting bombs.
Now get down and go to the pool. Wait for Fuchs to get out and go to the sauna. Twist the steam to the maximum and cook the villain alive. Take away his room keys, and from there - the bomb itself. Now you just have to get out of the hotel, and the mission is over.
Slaying a dragon
One of the most interesting moments in the Hitman: Contracts game is the 8th mission. Passage will be extremely simple, but no less exciting. So, you will need to destroy the Red Dragon ambassador, and there are several ways to do this. Firstly, you can pour poison into tea and wait for him to decide to quench his thirst. Secondly, choose one of several convenient sniper positions if you can get a sniper rifle. And thirdly, to blow up the ambassador if you can find a bomb in the building. But the option with poison is the simplest and most effective.
The wang fou incident
In this mission, you will need to eliminate the four guards of the Blue Lotus ambassador and the ambassador himself. As you can see, now he has bodyguards, so the task will be more difficult. First, kill the two guards who are in the restaurant where the ambassador is heading. Climb onto the roof and wait for the moment when the two guards stand one after another, then you can kill them both with one shot. Then you will need to mine the car and make sure that it drove past the limousine, where there are two other guards along with the ambassador. Once the car and the limousine are level, activate the explosives. On this mission can be completed.
The seafood massacre
The complexity is increasing, because now you will need to liquidate two ambassadors of both organizations, as well as the local sheriff. So, you need to get into the basement of the restaurant and eliminate the cook there, taking his clothes. After that, go to the alley where one of the ambassadors stands, and kill him by taking the locket. It must be put on the table to another ambassador (of course, when you kill him) in order to convey the message and start the war, disrupting peace negotiations. To do this, you will need to access the bar and poison the drinks, which you yourself can then serve to the table. As soon as the ambassador and the sheriff drink, they will die, and you can leave the medallion and hide quietly.
Lee Hong Assassination
As the name implies, in this mission you need to eliminate Lee Hong, which will almost complete the passage of the game "Hitman: Contracts". Mission 11 will not be the most difficult, but not too simple. You will also need to steal the incredibly expensive and important figurine from the safe, so you have to try. Again, the action takes place in a restaurant, and you will need to change clothes both in the cook and in the waiter. All this in order to get a laxative and pour it into the dish of the guard Hong. The fact is that if you sprinkle a laxative into Hong's dish, the guard will run off to the toilet with him, and you can do nothing. But if the guard is eliminated, then you can calmly strangle Hong and take the key to the safe from him.
Before that, you need to meet with an informant in the sewers who will tell you the exact location of the safe with the statuette - this is where you should go to pick up the trophy and complete this mission of the Hitman: Contracts game. Walkthrough (mission 11 is also very popular among gamers) may differ, since you try to kill Hong in his mansion, but it will be much more difficult to do than in a restaurant.
Hunter and hunted
Here comes the end in the game "Hitman: Contracts" passage. The 12th mission is the last, and here your flashbacks are ending, and you will need to solve real problems, namely, get rid of the detective who practically figured you out. You should silently get out of the hotel and hide in the alley, waiting for the detective to arrive. Look around the corner and shoot at the right time - always in the head, otherwise you will fail the task. And on this all-all witnesses are dead and will not say anything about who the forty-seventh is.
He can leave the place of the next murder in an absolutely calm step in order to continue his career as a cold-blooded killer. Or will he decide to try to find out the secret of his origin and throw off his shackles, becoming a full-fledged person, and not an ordinary clone? You will learn all this if you continue to play in the projects of this series, which have already come out a lot, and all of them are original, magnificent and follow the canons of the genre.