Dwemer ruins in Skyrim: system requirements, walkthrough and rules

To make this location available, you must install the mod. In the Dwemer ruins of Skyrim, there are many useful things and artifacts. If you collect scrap metal (it is scattered around the location or falls out of enemies), you can re-melt it into bullion. From them you can collect beautiful and durable armor, blades, shield or bow. This will allow you to pump the skill of a blacksmith and earn extra money. Let's try to figure out where to find the Dwemer ruins, and with whom you will have to meet there.

Who lives in ruins?

The most popular enemies in this underground abode are Dwemer spiders. Outwardly, they look like a metal machine having an arachnid shape. They work with soul stones and Dwemer oil. These ingredients drop out of them along with the scrap metal. There are several types of spiders: workers, guards, and craftsmen. The first fight with claws, the second and third launch a charge of electricity, and after "death" explode.

The troubled enemy of the ruins is the Dwemer realm. Until she attacks, she is a flying ball. As soon as the danger is suspected, it opens and turns into a car with sharp blade-hands. The same ingredients fall out of them as from spiders. Spheres are very dangerous enemies, because the lack of their strength is compensated by speed. Sometimes they are found in the form of peculiar crossbows that can kill a character very quickly.

Dangerous, but interesting inhabitants of the Dwemer ruins are the centurions. So-called steam engines that guard a certain territory. They work with special cores that look like gyroscopes with a red glow inside. You can’t confuse Centurion with anyone, because he looks like a huge armored warrior. Very expensive objects, soul stones, oil, precious stones, good arrows (for example, daedric ones) fall out of it. You should know that if you sneak past this enemy, he will stand still (usually they calmly support the walls).

Dwemer Centurion

Also in ruins there are such inhabitants as Falmer and Corus. Falmers are called unattractive blind creatures. Once upon a time, they were snow elves over whom the Dwemer conducted various experiments. As a result, elves underwent mutations and turned into these creatures. Falmer very often coexist with Corus - arthropod animals. They have a strong chitinous shell and glands, allowing spitting poison into enemies.

In the rift

We can meet several ruins in the territory of the Rift. Here are located: Avannzel, Btalft, Rkund.

We will end up in the ruins of Avanchnesel after we take the mission from the Argonians in the port of Riften. She will give us a cube that will have to be returned to our place. The entrance to the location does not look like a Dwemer city, but looks like an ordinary cave. Inside, we will meet with spirits who, as they move forward, will reveal the history of their campaign and death. You need to go very carefully here, because there will be traps and strong Dwemer master spheres. A successfully completed quest will give a unique Ancient Knowledge spell.

Btalft's Dwemer ruins are a forge of ethereum. Here, the material was processed and used to make various devices. The key to Btalf is divided into four parts, which are located in 4 different cities. As a result of many years of war, the forge was abandoned, and then destroyed. Inside it there are quite beautiful and unusual places: a grotto with waterfalls, Dwemer buildings, models of Dwemer mechanisms.

Btalfa Ruins

The ruins of Rkund are located in an open area, on which there are buildings, destroyed columns. Here you can find several ingredients, potions, as well as some scrap metal. More this location is not interesting.

In Winterhold

On the territory of the snowy Winterhold, there are two locations with Dwemer cities: Alfthand and Zriba Temple. The temple is a common building guarded by Falmer and Corus. In this location, they placed several of their camps with various supplies. The most remarkable place of the temple is the main hall, which consists of several tiers. But getting to all levels will not work - some of them are inundated. You can leave the location using the Dwemer lift.

Where are the Dwemer ruins of Alftanda located in Skyrim? This large city is located southwest of Winterhold. From it you can get to an incredibly beautiful and mysterious place - Black Reach.

Alftanda Ruins

The main attraction of the location is the cathedral, which occupies a rather large area. There are several buildings connected by stairs. Various pipes, gears and piston mechanisms are visible along the walls. You can get into the hall only with the help of a special device.

White Beach

On the territory of the White Bank there is an impressive number of cities built by the Dwemer. There is Mzinchaleft, Raldbthar, Irkntand and the Mzark Tower.

Mzinchaleft is a ruined city located near Dunstar. Near him will have to fight with the robbers involved in illegal excavations. Inside the ruins, we will meet Dwemer cars and Falmers. Also from here you can get to the territory of the Black Reach.

We get to the Mzark tower after we take the quest to find an ancient scroll near Ugar Gro-Shub (in the library of the College of Winterhold). In addition to the scroll, there are many valuable items that can be profitably sold. The location consists of intricate and interesting mazes. On the way back we will find several puzzles and Dwemer mechanisms.

Mzark Tower

Raldbthar - the territory of bandits, cars, Falmers and Corus. One should be wary of traps in the form of spinning blades, burning with fire and others. Here you can find a pedestal with buttons. If they are pressed incorrectly, traps will be triggered. Mechanisms stuck in one of the halls and they will have to be launched. As soon as they earn, the bridge will lower and the centurion will come to life. After his murder we rise to the surface with the help of a lift.

Irkntand - Dwemer ruins, in which we find ourselves during the thieves guild quest. In this huge location you need to find a traitor and prevent him from escaping with treasures and an important key. You will have to look for the entrance to the territory, because the gates are closed by bars (bandits settled here). Inside Irkntand we will see many corpses and broken cars. To meet with associates, you will have to overcome several difficult traps. In the end, there will be a battle with the traitor, from whom we need to select the objects we need. After that, the room will flood with water and you will have to quickly look for a way from here. In order not to choke, it would be nice to enchant some thing (for example, a helmet) with the spell “water breath”.

In the Limit

Most of the Dwemer ruins of Skyrim are located in the Limit. Here we will meet: Btardamz, Nchuand-Zel, Arkntamz, Nest of Winds of the Reach and Crossing of the Deep People.

The Crossing of the Deep People is an open area where a few robbers will meet. There is nothing interesting except a fragment of eteria. It can be found on the opposite side of the bridge.

Nchuand-Zel is a huge Dwemer territory located under Markarth. Here you can find so much scrap metal that there aren’t enough “pockets” for it. In the ruins you have to fight with Falmer, cars, frosty spiders. You can get into them if you open the door with a key (give Kolselmo and ask to kill a huge spider) or crack it with a master key.

Ruins of Nchuand Zel

The Reach of the Winds of Reach is a tower that is located near Markarth (in the southeast). A well-preserved building consists of an internal location and a balcony. Here you can find some scrap metal and a variety of artifacts.

Arkntamz is located near the fortress of the orcs Dushnik Yal. The structure is small, and its walls are partially destroyed. As a result of the earthquake, its terrestrial part was practically not preserved, but in the depths you can find a center in which the properties of etherium were studied. For our character there is practically nothing interesting.

Where are the Dwemer ruins of Btardams in Skyrim? They can be found in the bowels of the Reach Mountains. Here we will meet followers of the Periayt daedra suffering from obsession. They attack any traveler, and they do it in concert, which can become a problem. Inside the ruins there will be different enemies, artifacts, ore veins.

In Eastmark

Several Dwemer buildings can be found in Eastmark. Here we will see Kagrenzel, Gnomes pantry and Mzulf.

We will reach Kagrenzel along a small path that goes near the Ansilwund tower. Nearby, hunters set up their camp. Next to it will be an impressive staircase leading to the desired location. Outwardly, the ruins resemble an ordinary fortress. Inside, you can see the corridor, with which we get into a dark room with a pedestal. There is nothing more interesting here.

Cagrenzel Ruins

Mzulf is located in the mountains of Skyrim (in the east). It is represented by two buildings: the entrance to the city and the pantry of the gnomes, located here. We will find ourselves in the ruins of Mzulf if we take the quest at the collegium of Winterhold. In this area we will have to find a unique staff - the Eye of Magnus. There are also many artifacts, scrap metal and various ingredients.

The gnomes pantry is located near Mzulf (not marked on the map). It is a small room with a convector, which is needed to charge a special shower stone. Also on the territory of the pantry there are many Dwemer scrap, chests with various contents.

In Solstheim

If you install the addition to the game TES 5: Dragonborn, you can get to the island of Solstheim. Here are available for exploring 3 locations with ruins: Kagrumez, Nchardak, Falbtarz.

Kagruméz is a small Dwemer city in the center of the island. Its design is slightly different from similar buildings of Skyrim (for example, some parts of the building are lined with malachite). The construction served as either a huge repository or a test site. There are traps and an ingenious system that opens the gate. By the way, to solve puzzles you will need special resonator stones, which are scattered throughout the island.

Nchardak is a huge library city located on the small island of Solstheim. We’ll get here if we help Helot from Tel Mitrin (without it, the location will be closed). Only he can open the door with a special cube. With the help of cubes, you can control the water level in the building, which will allow you to get to the right places. If before that we have not seen black books, then here we will see the first of them. With their help, you can move to the world of Herméus Mora.

Nchardak Ruins

Falbtars - the ruins of a large city of the Dwemer, located near the Water Stone. Outside and inside we will be waiting for the riklings - harmful creatures throwing spears. In the depths of the ruins live albino spiders. From their abdomen, spiders can be made that strike with fire, acid, frost. The hero will like to move around the island in the company of 2-3 such individuals.

There are many Dwemer ruins in Skyrim. It is worth visiting each of the locations, because there are interesting quests, artifacts and objects. As for the system requirements, they are the same as the main game (it should already be installed on the computer).

Source: https://habr.com/ru/post/E15037/


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