Passage of quests "Skyrim". The Guardians of the Dawn quests walkthrough

Skyrim is a 2011 computer game released by Bezeda. It is a continuation of the cult series "Ancient Scrolls". Passing quests "Skyrim" can drag the player for many days. It’s quite difficult to say the exact number of tasks, because in addition to the main ones, there are countless secondary and additional ones. Upon completion, all quests will still be infinitely generated.

What are quests?

The passage of quests "Skyrim" is the basis of the gameplay. These are tasks that must be completed to receive rewards or advancement in the story. Not only the progress of the player’s development, but also the world around him depends on completing the quests.

Skyrim quests

As the weather progresses, the mood of residents, the political map on the mainland of Skyrim can change. Passing the main quests is the most interesting and ambitious. For them, the player receives the best rewards. He takes additional quests on his own. Some of them are hidden, so getting a task is quite problematic. In total, the game can distinguish 2 main quest lines.

Dragonborn

The player receives a quest for the dragonborn line at the very beginning of the game. As it turns out later, the main character is Dovakin, which means a relationship with dragons. The first quest of the line takes place in the city of Whiterun, which is located in the center of the map. Upon arrival there, you need to go to the jarl of the city, which sits in the Dragon land - the main fortress of the city. It suddenly turns out that Whiterun is threatened by a dragon attack.

Dovakin goes with the city guards for the walls to scout the situation. After that, a dragon arrives, which begins to attack the squad. To defeat him, it is best to use the bow that the garrison officer will give you. During the flight, the dragon makes one stop to hit enemies with fire. It is at this moment that you need to shoot arrows at him.

In total there are more than 7 varieties of arrows. The most useless are iron ones. They are easy to find, but they do very little damage. Steel is also quite common. Better to always use them. Powerful and rare like glass or elven should be used only in battles with a serious opponent. The dragon is just like that.

When the enemy has little life left, he will fall to the ground, but continue to fight. Here you can finish it with melee. After the death of the monster, the player absorbs his soul, which confuses everyone around him. The officer sends you to report to the jarl about what happened. A strange voice is heard from the sky. Jarl explains that the Greybeard clan is calling Dovakin to his lair. It is located on the Mount High Hrothgor. To get there, you have to go many miles along the serpentine. Therefore, it is better to prepare before the trip.

First, wait for the night (if the daytime - press the wait button, the default is T). Then sit down (Ctrl by default). Go to the horse and sit on it. This will significantly reduce travel time. When climbing a mountain, the player will have to face various difficulties.

Path to the mountain

At first it will be ice spirits. They are very difficult to kill as they move quickly. Attacks with conventional weapons will not cause serious damage. It is best to use a fire spell.

Before approaching the Greybeard’s cloister, you have to fight the ice troll. This is a very strong animal that quickly restores health. Before the fight, it is better to use potions. Start shooting your opponent with arrows from an ambush so that he takes critical damage. Then apply quick attacks and run back so that the troll does not hurt you. The attacks of the animal are very slow, but inflict huge damage. Therefore, it is better to just go past him and continue on upward.

skyrim quest completion
Upon arrival at the High Khrodgor location, you will meet with the head of the Order of the Greybeards, who will explain the purpose of Dovakin and teach the word strength. In total there are many words of power. They allow the player to use unique skills. The words of power are given by Graybeards, some dragons, and they can also be found in the caves with which Skyrim is filled. Passing quests will surely come across you with such dungeons. To restore spells faster, you can put on Tallos amulet on your character.

After talking with the monks, they will ask you to return Jurgen's horn. To do this, you will need to go to the Ustengerev dungeon. It is teeming with dragoons. These are the ancient dead who never found peace. Conventional dragurs are pretty easy to kill. But there are various rulers and peculiar "bosses" of the dungeons. The battle with them will require considerable effort. Some draugra also know the words of power and have a cry (ability to cast spells of words of power).

The second act of the main quest

Passing quests "Skyrim" will take a lot of time. Be patient. The further you move along the storyline, the more difficult the tasks will be and the more dangerous Skyrim will be. The order of passing the quests of the dragonborn line must alternate with side quests so that the player can develop and gain the necessary skills.

After completing the quest, the player gets acquainted with Dolphin, she gives new tasks. She represents the ancient order of the Blades, who vowed to serve Dovakin. Together with her, you need to go to the Kin grove. There, the player will battle with the dragon. In order not to die, you should constantly run back so that the enemy focuses on the Dolphin.

After victory, a conversation occurs, and the next quest begins. In it, the main character will need to go to the Talmor embassy in order to steal important information. In order for security to pass inside, Dovakin must be dressed in a festive outfit. Therefore, you should go to the western city of Solitude. There, find the store "Shining Outfits." Somewhere 200 gold is enough to fully dress the hero. Next, you need to meet with Dolphin and go to the embassy. There you can take with you only one thing that the Blades person will give you inside. A knife is best.

skyrim complete the passage of all quests

The security of the embassy is quite serious. Inside, several elves in armor patrol the perimeter. Killing them alone is almost impossible. You need to quietly pass squatting past them. To avoid being seen, hide in dark places - there is less chance of detection. Upgrade the skill of hidden killing in advance. It allows you to inflict 12x damage with a knife in the back. You can pick up armor and weapons from dead guards. So you will have a chance to survive in an open battle. After the theft of the necessary documents, the player must again meet with Dolphin.

The battle with Alduin

Passing quests "Skyrim 5" changes the world. After moving along the main line of the hero, dragons begin to chase. They appear in a random place, most often outside the walls of large cities. But they are all weak enough to cope with them without any problems. The real threat is the main dragon - Alduin.

Before the first meeting with him, it will be necessary to go through several simple missions. Find an old man in Riften, go to the dungeon, talk with several characters. Some difficulty is the search for Esbourne. He is hiding in Rat Hole - a den of the guild of thieves.

skyrim thieves guild quests walkthrough

After talking with the Graybeard, the hero needs to climb the Throat of the World. There is Porturnax. He points the way to the center of the world. After reading the scroll, the hero is transferred to the past. At this point, no action is required from the player.

Dovakin automatically learns the new Dragoncry Scream. With it, it will be possible to defeat the dragon Alduin, who will appear after his return at the present time. As soon as the World Eater flies past the hero, he should be immediately struck by a dragonboy. This Scream will make the dragon fall to the ground, where it can be dealt with by a melee attack. The battle continues until Alduin has very little health left. You can’t kill him, he immediately flies away.

Last act

In the final act there are several surprises that the Skyrim game will pleasantly surprise. The quest for the main line will then end.

It all starts with the Fallen mission. After talking with the Jarl of Whiterun, you will need to trap the dragon. With the help of Shout, Dovakin summons a monster. After that, the dragonboy hits him and he falls. Next you need to quickly fasten the loop of the trap. The enslaved dragon will agree to deliver the main player to Sovngard. This is the afterlife of the Nords. There are soldiers who fell in battle. After the flight, you find yourself in an unknown location. There is a battle with several dragons and trolls. Then the portal to Sovngard opens.

Upon arrival in the afterlife, it is discovered that all the surroundings are shrouded in fog. To disperse it and get into the fortress, the Cry of "Clear Sky" is used. The entrance to the Hall of Valor is guarded by the hero Tsun, who tests all who come. After a dialogue with him, a battle occurs. Defeating the guard, you enter the Hall. There you can collect provisions and potions. Several heroes agree to go with you to battle Alduin. This is one of the most difficult moments of the game.

skyrim side quests walkthrough

The dragon is very powerful and uses various magical abilities. For example, the call of lightning, meteorites, fire. After defeating him, the main quest is over. Dovakin receives an award and a new Scream. Dragons will still appear, but less frequently.

Civil War

Passing Skyrim quests involves participation in a civil war. She walks between the Storm Brothers and the Imperial Legion. It began after the Jarl Ulfric killed King Torug. The Legion is an army of the Empire that wants to regain control of the province of Skyrim. Complete passage of all quests for this fraction will restore Talmor’s power on the mainland. The Imperials accept fighters from all over the world. They obey the arrogant elves.

The Storm brothers are Skyrim rebels. They fight under the command of Ulfric. The main task of the Brothers is to free Skyrim from the yoke of the Empire and create their own state. Storm fighters mainly consist of the Nords - the indigenous population. They do not like representatives of other races.

The player himself chooses which faction he should fight for. The fate of the game world depends on his choice. First you can join the side you like. Quests are about the same. First, Dovakin will have to pass the test to prove his fighting skills. The Storm Brothers will send you to the northern island, where it will be necessary to defeat the ice ghost. After that, you can become a full member of the army.

The line involves many missions to storm small fortified forts. There, the player will meet the resistance of ordinary soldiers of the opposite side. The battle with them is not difficult. Usually, enemies die after 3-4 hits. The difficulty lies only in a huge amount.

It is not necessary to go into a frontal attack. You can quietly sneak into the fortress and open the gate to your comrades. Then it will be possible to catch the enemy by surprise and quickly kill.

In addition to capturing small objects, there are also tasks to storm cities. The first battle is for Whiterun. It is necessary to break through the enemy army and kill the jarl. Then the power of your faction is established in the city. Crimes will be charged. And if you received a quest for a tan, all tasks will be considered completed, and you can purchase a house in the city.

The final battle takes place in the capital of the hostile faction. Playing as the Storm Brothers, the player will have to take Solitude in a fit. For the Imperials - Winterhold. After the victory of either side in Skyrim, peace will be established. The local population in the dialogues will no longer mention the civil war. The soldiers of your faction will welcome you only when they see you. It will also be easier to negotiate with city guards.

Guardian of the Dawn

After the original game, Bezeda released an official expansion. It is called "Downgrade." After that, an additional quest line appears. Guardians of the Dawn is an ancient vampire hunter clan. They have been fighting the creatures of darkness for many years. Their refuge is at Fort Dawn Guard. This is a huge complex of castles, which is very beautiful from an aesthetic point of view. Completing quests per faction changes Skyrim. The quests Guardians of the Dawn, the passage of which will finally defeat the vampires, are quite difficult. To gain access to this line, the player must be at least level 10 of development. And better and even higher.

skyrim quests guardians of the dawn walkthrough

The first task is obtained from a random passerby or guard. You just need to talk to the city garrison.

The hero goes to the fortress, where he meets with the head of the guild. He gives a crossbow and sends Dovakin into the dungeon to clear him of the vampires of the Valkihar family. After the battle with the guards, you meet with the ancient vampire lord. In a dialogue with him, he suggests joining the family. Here the player must make a choice, there will be no turning back. If he agrees to accept the gift, he will become a vampire and will fight the Sentinels. If he refuses, he will remain a man. The advantages of vampirism are closely related to its disadvantages. You get the opportunity once a day to transform into a vampire lord who has a lot of skills and can fly. This way is more suitable for magicians. But others will attack you during the day.

Fighting for the Guardian of Dawn, the player will gain access to unique armor and weapons. After talking with Sorin Zhurar, the hero is sent to a random dungeon with which Skyrim is filled. Dawn Guard quests, the passage of which is possible only after selecting the appropriate fraction, are often generated randomly. That is, it is impossible to say for sure which dungeon will be filled with vampires, or the spy of the Valkihar family will beat to the environment of which jarl.

The main character will be assigned to get the ancient scrolls of the Dwemer. This is an ancient race of higher beings who built civilization underground. Their cars still work, although there is no information about the Dwemer left. To get the scroll, you will need to go through the entire dungeon to the end. On the way Dovakin meet various enemies. Most often these are Dwemer spheres or robots. The first are serious opponents. Most Screams do not apply to them; they take little damage from arrows. Robots are easy to destroy.

There are also bosses - centurions. These are huge humanoid cars. They hit enemies with jets of steam. A few seconds of staying under such steam will certainly kill the hero. Therefore, we must try not to fall under them. The best strategy is to run around the centurion and deliver quick punches. For this, a bow, a crossbow, and spells of the school of destruction are suitable.

In addition to Dwemer cars, Falmers live in dungeons. These are elf-like hostile creatures. There are several types of Falmer. Some shoot with a bow, others fight with melee weapons. You can defeat them with the help of various potions and poisons. At the end of the dungeon there is a chest where the necessary scrolls are located. After receiving all the scrolls, the player will advance along the quest line, at the end of which he will have to put out the sky and complete the passage of Skyrim 5. Side quests will remain.

"Skyrim: Solstheim." Quests. Walkthrough

Solstheim Island is located north of Winterhold. The passage of Skyrim quests in this location begins after the cultists attack Dovakin. It is necessary to kill both attackers. They will appear in a random place when the hero reaches a certain level. Having searched their bodies, you will find notes indicating the place of meeting of cultists. Thus, the quest will automatically begin. To get to the island, you must first arrive at the harbor. Take a ship there to leave Skyrim. Passing additional quests is also possible on the island. It is located near Morrowind, but is considered part of the mainland Skyrim. Solstame (quests, the passage of which is inextricably linked with other lines, do not change the world) - the main scene.

Finishing the plot is impossible without completing the tasks of Dovakin, which were mentioned above. The island itself is very dangerous for travel. It is inhabited by a large number of ice monsters. It is better to fight them with the help of fire spells.

"Skyrim": quests of the guild of thieves. Walkthrough

The Thieves Guild is located in Riften. They are engaged in theft. To get the first task, you should meet with Brignolf in the central market. He will ask for help in stealing a ruby. Then he will invite you to the Rat hole. . , "". , .

" 5" . . , . . . , , " ".

. , . , . , , .

Source: https://habr.com/ru/post/E16128/


All Articles