The basis for the creation of this game was one of the books of the world famous writer of horror works of Howard Lovecraft. And this is already a serious bid for the project to turn out to be really scary and mystical. In 2006, the brainchild of Headfirst Productions was released and instantly gained universal popularity and popularity. At school, on the street, one could hear the phrase: “Call Of Cthulhu” several times a day - the passage of the game was so intriguing and interesting. She also received critical acclaim. Today we will discuss this project in order to identify special components (moments, elements) of the game process.
Abyss
It all starts with the events that happened to the main character several years ago, which is why he developed constant visions, insomnia and headaches. An investigation into the affairs of one less popular cult worshiping the sea gods brought him to the epicenter of a nursery of another's faith. There he discovered a secret basement where some kind of foreign communication technology (something like a portal) was located with unknown creatures who were trying to either talk, or inspire and impose their faith through illusions, visions and nightmares. Next, Jack Walters begins to live his usual life. But it is accompanied by periodic nightmares. In general, the passage of the game Call Of Cthulhu is closely intertwined with the psychological aspects of a person, his emotions and, of course, fear. In a few years, the visions will begin to gain strength, and by the time when one friend asks him to go to a town called Innsmouth, where his friend disappeared, they will gain high speed. The protagonist naturally agrees to investigate. And here begins the plot of Call Of Cthulhu, the passage of which will cause the player to periodically cry out in horror.

Loop over your head
After a few minutes of walking through the streets of an abandoned town, it is easy to guess that no one here is glad to Jack, and he will not receive information for nothing. We have to do everything on our own. Residents are uncommunicative and joyless. Law enforcement agencies do not let the protagonist into the most “interesting” places. In roundabouts and roundabouts, Jack manages to find out about some of the events that took place in Innsmouth, in particular, about the disappearance of a store employee. In the course of the investigation, many intriguing points are also revealed that will later be reflected in Call Of Cthulhu. Its passage is divided into several chapters, and from the first you can feel that someone is about to pull a noose around the neck of the protagonist. The player begins to feel the indescribable oppressive atmosphere, hopelessness and hopelessness, from which it is impossible to escape. Moreover, Jack will receive firearms after a fairly long period of time. But even a pistol is not able to give that unshakable sense of security and safety.

Also periodically it will be necessary to solve puzzles and logic problems that are present throughout the game Call Of Cthulhu. Passing (safe in particular) can take quite a while if you do not thoroughly understand the task. You can try to open the same safe for hours, if you do not find the necessary hints. They can be found in the book and diary. The correct code is the date of birth of the girl. At the moment it is February 7th, that is, it was her tenth birthday yesterday. First of all, you enter the number of the month, that is, the number 2, then the day (6), and then the last two digits of the year (currently in the game in 1922, therefore, we take 10 years and we get the two cherished last digits - 12). An interesting point in Call Of Cthulhu, the passage of which does not have a happy end, is the variability of the endings. That is, they may differ slightly from each other. This will largely depend on the progress of the investigation of the whole case.