The first game in a series of games about Nancy Drew: walkthrough. "Secrets can kill. Return"

Every fan of the quest genre knows the name Nancy Drew. This is a tireless detective girl, who has already revealed dozens of various crimes. The main feature of the games in the series is a large number of different puzzles. You do not have to wander around huge locations and wonder where to use a parrot, a screwdriver and a fire extinguisher, but you can get a good workout for the brain, solving difficult tasks. Today we bring to your attention the passage of the game "Nancy Drew: Secrets Can Kill."

nancy drew walkthrough secrets can kill

Cause

In the game "Nancy Drew: Secrets Can Kill," the passage begins as usual. Open the book “What the detective needs to know” and read all the notes that will tell you about the controls in the game. You can also learn about some of the previous cases and the details of the new.

After that, you can choose the difficulty. To do this, click on the ticket. You need to select the Junior or Senior Detective mode. It should be noted right away that this choice will not affect almost anything. Only one riddle will change - "tag". It will increase the number of parts.

After choosing the difficulty, inspect the inventory. So far, only a mobile phone is available to you. On it, you can get tips from Ned.

So the story begins with Aunt Eloise calling you. Her friend Detective Beach investigates the death of a schoolboy and asks for help. You, under the guise of a schoolgirl, must go to an educational institution and scout all the details.

walkthrough nancy drew secrets can kill

Training

The action of the game "Nancy Drew: Secrets Can Kill. Return", the passage of which we are considering, begins in the aunt's house. Go to the dresser and read a note from a relative. You need to open the safe. Go to the tapestry and push it back. After examining the storage, return to the chest of drawers and open the upper right drawer of the table. There you will find a meeting invitation. Note the characters at the top of the note. This is the code for the safe.

Open the vault and take the library key and box from there. It opens very simply. It is enough for you to collect "tag". If you choose low complexity, they will be 3x3 in size. Otherwise, you have to assemble a puzzle a little more - 4x4. Opening the box, you will receive a username and password from the school computer.

Get down into the living room. Examine the bookcase. In one of the books you will find the key to the teacher's. Collect coins in the chest on the right. On the bedside table near the sofa, read the notes from the aunt and go outside.

A meeting

Unfortunately, in “Nancy Drew: Secrets Can Kill. Return” the passage of the game is linear, so go to the cafe. Sitting at a table, look around. Read the menu. If you carefully examine it, and arrange the letters of the same color one after another, then read the phrase "His diary brings me income." Also remember the code "He: P3".

Nancy Drew Secrets May Kill Walkthrough

Talk to Deril and go to the kitchen. Take a ladle in a heap of kitchen appliances. You can see the note in the corner. Read it.

Under the table is a pipe supported by bolt cutters. Replace them with a ladle. On the right, near the entrance, there is a shift schedule. At the end of it you will find encryption. You need to read the letters in turn: first the first, then the last, then the second and so on. It turns out: "Check your vision at the entrance to the gym." Remember the next code - "Te: L3".

Read the next message on the refrigerator. Look at the numbers below - this is the line number and the words in it. Another memo: "Hg: L3." Go to Deril. After the conversation, go to an educational institution.

School

Another location that Nancy Drew falls into. Passing "Secrets can kill" takes you to the place where the victim studied. Check the bulletin board and the next message on it. Here is a new note - "Hf: L1".

Turn right. Try to go to the boiler room, but it will be closed. On the next board, another message and code - "Zn: H1". Go a little further. Read the text on the other board and the new code - "La: B2". At the end, talk to Koni. She will not let you into the teacher's office, and you will have to do something about it.

Continue down the hall and collect clues. On the way to the library you will meet Hall, but you won’t learn anything sensible. Please note - while you get to this "repository of knowledge", you should read 4 notes (two near the entrance) and remember the following combinations: "As: 4", ": 1", "Zr: 4", "Y: H3 ".

Nancy Drew Secrets May Kill Return Walkthrough

You don’t need inside yet, so continue driving. Another stand with three notes. On them you will find another code: "K: P1". Then talk twice with the Hulk and go straight ahead. Near the gym, read a martial arts school ad and an eye test chart.

Keep moving. The next portion of the stands will bring knowledge of the following combinations: "Kr: L2", "Ir: H2", "Not: B2". Finally, you will find yourself at the last point of Nancy Drew's journey. Passing "Secrets can kill" led you in a circle and returned to the entrance to the school.

Library

As you understand, you should go to the library. Going into it, go right. Move forward. There will be a small rack on your right. Look at the top shelves. Among the red books, find the dictionary of the Chinese language, and find out what the hieroglyph that wears on Koni’s neck means. Among black and red books, read about Braille.

Go to the center to the magazine counter. Read a sports article about steroids and go back to the shelves. Slide the fifth drawer out of the chest of drawers to their left. There will be a new note and a clue: "Na: L3."

Rise to the second floor. There you can find the table of the murdered Jack. Search him and open the chemistry textbook on page 305. We find a suicide note and another cipher "I: B2".

Nancy Drew Secrets May Kill Return Walkthrough

Investigation

It's time to show everyone who Nancy Drew is. Passing "Secrets can kill" finally makes the player begin to study the case more closely.

Exit the library and go to the vending machines near the gym. We click on one of them the following combination: raspberries, raspberries, lemon, cola. Then the alarm will turn on. Now go to the teacher's room and tell Koni that someone has set off an alarm. She will leave, and you can go inside. Before that, search Koni’s table and read her diary.

Inspect another stand indoors and get the following prompt: "Cl: H2". Turn on the computer. Login - "Caretaker", password - "information". There, click on the "printer", and then on the "passwords". Examine the office completely and read all the notes. On the map you will find the following clue: "Ag: H1".

Go outside and talk on the phone. After this, talk with Hall. Now go to the gym and talk to the Hulk.

It's time to open Jack's locker. Enter combination 3334. Study the contents and read the newspapers. After that, repeat the run on the characters and talk with Hall and the Hulk again. Then go to the library and enter the password from the locker on any computer. After reading the new data, go up to Jack's table and under the chair you will find the treasured casket.

Now go to the cafe and talk with Deril. He should give you a note. Next, your path lies in the boiler room. The password for entry is NOTA. Match the braille letters and open the lock. Press the elevator button. Once trapped, open the drawer on the floor and pick up the gloves. Cut the chains near the boiler using bolt cutters. Near him, pick up matches and a cup of coffee. Put on gloves and press on the levers - two times for the first, two times for the third and again for the first. Look for ventilation along the wall, take the cassette and drive home.

Nancy Drew Secrets May Kill Passing Finals

the end

Nancy Drew's next adventure is about to end. Passing "Secrets can kill" becomes almost unnecessary. Watch the cassette in the video player, then go to school and chat with Koni and the Hulk. Then - with Deril in a cafe.

Go back to school and go to the library. Try to open the box. To open it, first click on the symbol that was depicted on the matchbox - Mercury.

Now take all the collected clues. Their first part is the elements in the periodic table. Arrange them in ascending order. Now you have a route that you need to move from Mercury. First 2 up, then right 1 and so on. Opening the box, you get the last cassette.

So we reviewed the game "Nancy Drew: Secrets Can Kill" walkthrough. The final will be very simple. Look at the cassette. When the barrel of the gun is pointed at you, say that the diary is in the safe. Upon the requirement to tell the combination, name any other than the correct one. Everything, the criminal is captured, good triumphs again.

Source: https://habr.com/ru/post/E18464/


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