Today we offer you to plunge into the passage of the game Goodbye, Deponia (premium v. 1.1.4.3284) in order to pass a few evenings. Cartoon quest with childish humor, which tells about the escape from the planet-trash, is well suited to relax the player.
Control
Passing the game Goodbye, Deponia is best to start with an introduction to the interface.
- On the ESC button, the usual exit to the menu takes place.
- RMB - inspect the item.
- LMB - use an object.
- To open the inventory, click in the upper right corner of the screen.
- In order to highlight all active elements on the screen, press the spacebar.
As you can see, there is nothing complicated. Everything is absolutely typical of a standard quest. You will still have the opportunity to practice while completing the training task.
Achivki
Do you want to collect all the achievements of "Steam" in the licensed version of Goodbye, Deponia? Passing with achievements will take you a little longer. And some will have to start the game several times, since they are mutually exclusive. In addition, in Goodbye, Deponia, completing puzzles always unlocks an achievement. The same goes for ending the episode. We also advise you to immediately see the last part of the text about the game Goodbye, Deponia. The passage of the achievements of “Utkonosolog” we have taken out in a separate chapter, so as not to get confused.
Chapter 1: Boat
We go to the nose of the boat for the girl. After that we move to the stern. Along the wall we try to climb to Goal. Here we have the opportunity to get one of two achievements:
- "The reaction is what you need." Do not let Rufus get a single blow from the semaphore.
- "Cast iron pot." "Count" the head of 5-10 semaphores.
We sit next to Goal. To unscrew all the screws, first click on the middle, then on the right and again three times on the middle. After that, we immediately grab onto the girl.
We speak with Barry. To get the achievement "Nostalgia", first click on the upper phrases about old adventures. We take the camera from him. Click on the big red button. After that, three times in a row we pull the lever (achievement "With the breeze").
From the pile of garbage we pick up the ax and the hose. Trying to use on a cable, with a dangling Goal (Achievement "Eye like an eagle"). We wind the hose on the gun and shoot. We grab the hanging hose and use an ax on it.
Chapter 2: Hotel (part 1)
Passage Deponia, Goodbye is gaining momentum. We go to the reception. To get the “Knock-knock!” Achievement, click on the call 5-10 times.
We get the key from the receptionist. On the street, open the right door to the residential block. We go in the door to the right. Read the dialogs.
We talk about clothes with Bozo until he begins to shift his legs from one to the other. It becomes clear that we need to poison this "comrade".
We take the bag and open it in the inventory. We get the shampoo. We return to the receptionist and meet Clitus. We go into the restaurant and replace the Clitus bag with the Bozo bag. We research and get money.
We go outside and go to the laundry room. We pick up Bozo’s clothes and a hanger. Stomp to the hotel. There - on the stairs to the right to the basement. Be sure to save the game and proceed to solve the puzzle with a heater. We need to make all the indicators blue. We press successively the buttons - middle, diagonal, side, lever, right, diagonal.
We return to Bozo, but he still refuses to dress. After talking with him longer, we find out what he wants to eat. We go outside to the toilet. We give money to the person inside and get a coin. We take the toilet paper and try to drain the water. After that, we go back to the basement. There we go out to the left door and try to throw a coin in the trash. Next, combine toilet paper with a coin. We return to the basement and use the "erased coin" on the machine with the pies.
We leave for the restaurant. We take salt and pepper. Find a corkscrew. We start the coffee machine and get dust. We go back to the hotel at the far left door. We speak with the seer and pick up the toothpaste.
We go out into the corridor and go into the next door to the ghost. Grab a knife from a mountain of utensils. We speak with him and find out that he likes to spy on his neighbors.
We go to the basement - to where they tried to throw a coin. Put your hand in the trash. When the pelican comes out, give him salt, then put a hanger in his mouth and get the fish. Using a knife, we clean it and get the scales.
We go back to the seer and roll his scales in the hood. We talk again and compliment. Give the shampoo. Now we go to the ghost. He will spy on a neighbor. If you look 5-10 times through a hole in the wall, you can achieve the achievement "Pervert."
We pass to the balcony and climb to the neighbor. We pick up the tarantula jar. With the help of a corkscrew, open it (achievement "To whom the toffee?"). Cork plug the leak in the pipe in the basement. We go back to the toilet and drain the water. Take the blue pill. Now we combine the “pie” with the “pepper”, “pill”, “toothpaste” and “dust”. We give the resulting poison to Bozo and get a towel.
Chapter 2: Hotel (part 2)
We go out into the corridor and open the pantry. Take the pillowcase. We go to the seer and use it on the hood. We make a compliment, and he again rushes to wash. We take his robe.
We get down to the laundry room and talk with the sectarians. We go to the ghost and pick up the sheet. We return to the fanatics, we give them all the linen.
We pass a mini-game. To do this, we choose in turn: a sheet, a towel, a pillowcase, the clothes of Klitus, Rufus and again a sheet, a towel, a pillowcase.
Dress Rufus in "Clitus' clothes." We speak with the receptionist and stomp into your room. There will be no one there. We pick up the "screwdriver" and make a phone call. We order lunch in the 1st room and the assistant robot. Next, we run to the basement, and then to the street. Changing clothes back to Rufus. We go to the reception. We speak with the receptionist about the menu. We go to your room and call again on behalf of Klitus. Find out the time for lunch.
We go to the restaurant and shoot the picture. Using a screwdriver, twist the bolt in the wall twice and set the time to "12". Klitus leaves for dinner, and we change clothes and ask the receptionist for the key to his room. We examine and find out that it is from the 9th number, and we need from the 1st. We return the clerk and go to the restaurant.
Twist the bolt in the wall twice. We are waiting and again turn the screwdriver two times. We leave and give the receptionist the key to the 5th number, and pick up the first. We go to the room. We take the bag of the robot and click on the brown cabin. When the owner enters the room, Rufus will hide. Take the moth balls and carpet cleaner. The latter is combined with toothpaste.
Click on the mirror and use a screwdriver to unscrew it. We replace toothpaste. We throw balls from the moth into the hole above our heads.
A mini-game will start. Our task is to repeat the movements of Clitus when brushing your teeth.
There will be a knock on the door. We give any bag to the robot and go outside. We go to the reception. From there to number "5". But it turns out that the "relay" is no longer needed.
Another mini-game and the achievement of "Hide and Seek". We hid two times in a row with a seer, then with a ghost.
Chapter 3: Disco
One of the easiest places in the game Deponia 3: Goodbye, Deponia. The passage may take about 15 minutes, and then because of the speed of the characters themselves. We are in a personal "room", but under guard. We take away the “letter knife” from the table and unscrew the air duct grille with it. Click on the bed button and climb into it. After the video we remove the mattress and the grate.
Open the cupboard and pour yourself coffee. Open the drawer with another button and pick up the “Clitus boots” from there. We immediately add a portion of coffee to them and put in a cupboard near the front door. We put the lattice from the bed to the duct.
Now click on the button near the door and offer the organonets to search the cabin. When he climbs on the grate, open the box with a button, and when the guard falls into the bed, close it.
We go out into the corridor. We spill coffee on the carpet. When the robot cleaner arrives, put a cup on it and drill it with a knife. We return to the cabin and pour ourselves another cup of drink. We climb into the duct. We spill coffee on the floor under the grate. When the robot arrives, pour more coffee on top. Again we go into the corridor and repeat the procedure. We get the achievement "Coffeemania".
We follow the traces left by the robot. Saved. When Goal appears, Rufus will step on the stove and the security system will turn on.
With the help of Rufus, we distract the cameras so that Goal can go to all the control levers. For this we get the achivement "Everybody dance!".
We speak with the guard and select "A Cup of Coffee." We leave the left door (achivka "Happiness in ignorance"). We follow Argus and we climb into "successful shelter". Click on all the buttons in a row and complete the next chapter of Deponia 3: Goodbye, Deponia. Passing gives us a new achievement.
Chapter 4: Attack of the Clones
The next chapter of the game "Farewell, Deponia." The passage of this part will be very fast. We select "Yin", go to the right side and use it on a hidden button. We take the "inverter" and connect it to the press. Click on the button.
We pass a mini-game with fuses. Set in the following order - freezing, saw, laser, fire, bits. We get the corresponding achievement - "Darwin Award".
We jump into the hole 5-10 times and earn the Groundhog Day achievement. We take the bat and click on the light. We leave to the left. Then we turn right under the arch. In a room with a tree, beat the door with a bat. We collect olives from a tree and prepare oil from them. We pick up a bag of beans, a bottle of water and another bottle of oil. We go to the previous screen and to the left.
After the dialogue, we destroy the four beams with a bat and follow Hermes. About hours we take the time card. We go back and check the pipe next to the body of Goal. We give the platypus a map. After that, we go again to the clock and apply a punched card to them. We get the garlic.
Stomp to the van. Lubricate the door with olive oil and climb inside. Grab fries, shampoo, and salt and fryer oil.
We give the platypus the potato and get the Achievement "Vampire's Kiss". We give him garlic and quickly steal eggs. We go to the cloning room and dump all the ingredients on the scales. We return to the control room and create three copies of Hermes.
Follow them. We get the "brain" Goal. Go back and create a copy of the girl. Watching the screen saver.
Use right Rufus acid on average. The left is trying to take it away. We get the achievement of the "Heart of Three".
Chapter 5: The Adventures of the Triplets
We continue the passage. Deponia 3: Goodbye Deponia moves smoothly into habitable zones. Switch to middle Rufus. We rotate the clothes dryer and try on all the costumes. We get the achievement "Carnival". In the bag we pick up the letter and go outside. We give the candy to the child and get a pacifier. We take the baby monitor and go up. We take a note from the coat pocket. On the street we go down to the merchant. We take a sign from him. We go to the psychiatrist. We answer any option. We take the flyer from the seller of cords. In the editors we need the letter "Yrk", paper and ink. We take away the laser pointer from Barry. We combine ink and paper. We stomp to the right on the street and pick up the antenna. We connect it to the radio and get the achievement “Zombie Apocalypse”.
We switch to the left Rufus and in no case press the space bar to highlight objects (achievement "Lord of Darkness"). We feel in the dark pacifier and give Goal. We pick up brushwood and moss and put them in a crack. We fall further.
Right Rufus climbs into the pipe and presses the button. Listen to the song.
Again, switch to the left. And read on the instructions for the game "Farewell, Deponia" (walkthrough). Many people want to know how to make a print, and now we will figure it out. We turn the turnstile and go to the forest. We try all the mushrooms and get the mushroom picker. After talking with the old woman, we go into the leper settlement. We look into the rainfall and find there the red Rufus. We pick up the paper and the antenna plug. We go down the stairs and talk with the man. We remove the print from the animal using paper and transfer it to red.
We go to the rebels. We try to get through and make an imprint. Near the tank we pick up the crowbar and deck chair. We climb into the car. We give a letter there, and in the locker we are waiting for a lunch box. From it we get hormones. We go into the kitchen and use the baby monitor on the receiver. We transmit radio, hormones and scrap to green. We speak with Tony.
We use the "nanny", and Tony runs away to the psychiatrist. We climb up a step to chat with the children (twice). We open the box with crowbar and grab the bananas. They must be given to the organ-grinder. We use the obtained handle on the jack and activate it.
We get out of the tank. A construction site is visible in the distance, a laser pointer must be pointed at it. We go to the lavash and give the deck chair to Gong.
We use the jack again in green and take the handle. We change it at the monkey for fez, which goes to June in exchange for a heater. We go into the tubular forest to talk with the old woman. From there again to the colony to the monkey. We get 5 coppers and give them to red.
We pass the sign to Gong. After that, we buy 4 pita bread from him and give them to the left Rufus. We go into the house of Bozo. We take breast milk and a pot. They are also transferred to the left.
Green run to the camp to the monsters. We put the heater in the jaws of a monster. We use the antenna plug on the children and select the fuse that has fallen out of the socket. It must be installed in the lower connector. We stick a heater into it. We speak with the children and turn on the TV. Then the children should be wrapped in pita bread and pour over the sauce. We return to the colony, to the tavern. Take the flyer. We go to the old woman in the forest and show her an advertisement. We get a mushroom. Again to the tavern. We fill the plumbing mug with booze and add the resulting mushroom there. We give the owner the mug. We fill the courier’s mug with a mixture of mash and breast milk (“Cameo”) ... We return to the bar and pick up the picture. We give her and soup red.
They connect the airplane and the letter. In the rope store we throw an airplane in Tony.
We speak with the jailer about the toilet and the food in blue. We take breakfast, a pill, a toothbrush and a paste. We use a bagel at the guard, and pour coffee on the floor. From the arrived cleaner we take dust. We combine everything in the inventory. We give the “new” bagel to Klitus and again we speak with the guard. Grab the flyer and throw it back.
Chapter 5: Part 2
We go into the tank to Tony. He gets a recipe for a rope. We exchange it for goods from the merchant. We speak with Barry. To save the baby, use a rope. When we go up and fall into the trap, we switch to any other Rufus. So we will earn the achievment "If a friend was suddenly." We click on the tip of the rope and save the youngster (achievement "Rufus in a hurry to help"). We go to Bozo and show him our pictures in the following order - Elysium, imprint, hero. Remember the answers. Now you can begin the next step in describing Goodbye, Deponia (walkthrough). The therapist is already waiting for you. We repeat to him what they heard from Bozo. We get a sedative and emetic. The first is added to the leftovers of the soup, and the second is given to the baby. We return the child to dad and get the achievement "Bozo is back." We take the piggy bank and give it to green. Now we go to the rebels. Before entering, we talk several times with Garlef on how to get to the base.
We exchange the piggy bank for acid with green. Now we go to the monster with the children and go into the tunnel.
Blue pick up a piece of paper from the box with the forms. After that, in the shelter we use the letter "Yrk" at the terminal. We make our way through the hole and get to the rebels. We get a screwdriver from Janos. With its help, it is necessary to extract a capsule from the mail pipe. Now at the terminal we fill out the form for a sanitary inspection and send it by pneumatics. We go to the rebels. We take the doctor's suit and move again to the terminal. Having changed clothes, we pass to the infirmary.
We take the next form. And we repeat the procedure, only now we order a screwdriver. We transfer it to Clitus. Near the terminal we send a mail capsule along the gutter. We give the trophy worm to Clitus.
In the form of an organonet go to the terminal and communicate with Argus. As soon as the anthem begins, we shoot from the gun. Immediately after that we switch to red and exit the door.
In blue we approach the truck and look into the bars. I’ll pass along the chain a picture of Elysium to blue Rufus from red. We pass through the pipe with it, glue it on the barrel and hide in it. Call Oppenbot.
At this time, we go green into the tunnel to the left. We jump into the whirlpool.
We go in blue to the right door and pick up the recorder. Using it, we take out the cartridge and return it to its place. We inform Argus the code - 4437. Again we grab the device and crawl out the window. Here we combine the recording with the device and listen to the message. We write a new message and return the recorder to its place. We turn off the alarm. We climb through the pipe and again out. We pass along the ledge and find ourselves near the safe. We open it with the code 4473 (on the second attempt). We are leaving.
Combine green and red. Apply acid to little Goal.
We use a cartridge in blue.
Again, play for the green. We try to pull the cord out of the socket three times.
Together with Oppenbot, we jump down for Goal.
We turn to the management of red. During the dialogue, blue will arrive. We get into the tank and forcefully take control. We beat several times to get the achievement "Sadist". We pull the lever and say goodbye to the green forever.
We take a pen and try to develop a plan. We speak with Doc and try again. We open the door to the tank and after talking with the Deponians we start the car.
Chapter 6: The Final
The last act of the Goodbye project, Deponia, is approaching the denouement.Passing the final part will make even the most indifferent cry. We talk with the organonets and order them to stand still. We sit in the elevator with Argus and go to any floor. We press the pedal and get the brake. Immediately after that we send the elevator down and stop abruptly. We go out and breed demagogy, calling everyone "asses."
We pass the game with the anthem. It is easier to use the following sequence 1-2-3-3-1-3-5-2-2-3-2, where 1 is the lowest note, and 5 is the top note.
We leave on the bridge. We pick up the antenna and crawl along the wire. We knock down the antenna with the antenna, and we talk with comrades. When the countdown begins, do not jump. We repeat the dialogue with Argus to get the Russian Roulette achievement.
We unscrew one screw from the edge of the stairs and fix it in the middle. Now we take the remaining ones and start going back and forth to earn the Queen of the Podium achievement. We pass to the left and fix the stairs. Pick up the transmitter.
We use the find on the rotor. This ends the passage. “Deponia 3: Farewell to Deponia” shows us the final video, and we remain grieving for Rufus.
Eggs
To get the latest achievement - Utkonosolog - you need to collect all the Easter eggs. As an example, we used the video "Goodbye, Deponia: Walkthrough with Ramon and Tyuna."
Chapter 2
- In the laundry room, to the left of the washing machine.
- Outside. To the left of the door to the block with numbers.
- On the coffee machine in the restaurant.
- At the bottom of the location with a pelican.
Chapter 3
- At the very end, near the "successful shelter".
Chapter 4
- On the table inside the Hermes van.
- Near the water bottle in the residence.
- When you turn on the light with yin.
- Not far from the dead Goal in the lower pipe.
Chapter 5
- When saving baby Bozo in the woods in the lower left corner.
- In the first location of the sewer behind the pipe.
- In a hollow in a location with a monster and a TV.
- Near the lavash, on the pipe of the house.
- On a tree in the middle of the forest with grandmother.
- At the location with the right Rufus, near the exit to the platform.