The Room is an incredible logic game that has amazed all smartphone owners. She allowed to plunge into the mysterious atmosphere of one room, filled with various puzzles and puzzles that you had to solve in order to get out of the room. Naturally, the developers decided not to miss this opportunity and created a sequel to the game, called The Room Two. The passage of the game and its essence remained the same, but the process has changed a bit. Now you have the opportunity not only to look at the individual pictures that the developers offer you - you need to move around the room, studying it and independently finding all the secrets. This greatly complicated the gameplay, but at the same time made it much more interesting and exciting. Naturally, you should not immediately rush into the pool of all difficulties - to begin with, you should pass the educational level of The Room Two, the passage of which you will find in this article. If you can master it, then you will be able to cope with the other levels, which are performed on a similar principle.
Box
In the game The Room Two, the passage begins immediately with a rather complicated puzzle, which is a box. It has a central element, as well as parts remote from it. First you need to set up the center, and then attach the remaining parts to it, after which the box will open. From it you can take the hexagon - at first it may seem that there is no use for it. But you need to be patient - there are still many mysteries ahead, and it will come in handy for you. As soon as you deal with the box, go to the octagonal table and examine it. Under one of the corners you will find another hexagon, which you should also take with you. In the game The Room Two, the passage consists of such trifles, so you should by no means miss them.
Square table with compass
Go from the octagonal table to the square one, which is located in the very center of the room. It is clear that the steps of progress are extremely small, but it is with their help that you can promote the passage of The Room Two. Chapter 1 is a trial, so you should understand that more complex puzzles await you in the future. And for now, you can see that there are two holes on the square table that are perfect for your hexagons, which you found at the beginning of the quest. Insert each one of them, and then scroll to open the circular hole between them. From it you can take a metal sphere and a note. First insert the sphere into the hole in the center of the compass located in the middle of the table, and then use the magnifying glass to read what is written in the note. The text itself does not interest you, pay attention to the letters that are written in red paint, and remember them, because soon you will need to use them.
Compass
Go to the compass - as you know, the note indicated letters indicating the cardinal points. Therefore, move the compass needle in the correct order until it opens. You can take the medallion, which is also a riddle. Scroll the parts of the medallion indicated by the arrows so that it folds into a square.
Lamp
Now it's time for you to return to the octagonal table, at which you spent the first half of the level. Insert the medallion into it and watch the lamp emerge from it. You need to lift and inspect this lamp from all sides until you see a mysterious symbol. Remember him, go to the statue that holds the box in his hand. Open it and repeat the symbol seen on the lamp. That's all, you can continue the passage of The Room Two, the 2nd chapter will be a little more difficult, but you already understand the general principle, so further actions will depend only on you.