Ghost Castle Malloy (Nancy Drew): Walkthrough

A series of games dedicated to the young girl-detective Nancy Drew, is very popular all over the world. Detective quests with an interesting plot and sometimes very difficult puzzles resonated with players of all ages. This article will focus on one of the most famous parts of the game - “Ghost Castle Malloy” (“Nancy Drew”). Passing the most difficult puzzles that will meet during the game and some important tips are provided for your attention.

ghost castle malloy nancy drew walkthrough

General tips

For those who are not familiar with the quests in this series, the game provides training that you can run by reading a book in Nancy’s room. Passage of the game "Nancy Drew: Ghost Castle Malloy" can develop in different ways, depending on what level of difficulty you choose. There are two options: “Junior Investigator” and “Senior Investigator”. The "junior detective" will receive simpler puzzles and, in addition, he has the opportunity to take tips in a special machine that predicts the future. For tips you need to pay with tokens.

Management in the game is carried out with the mouse. Click in front of Nancy with the left mouse button and indicate the direction of movement of the character. Active locations that you can navigate through are highlighted.

You also need to know that in the game “Ghost Castle Malloy” (“Nancy Drew”), the passage is free, while the plot is linear.

Vending machines at Banshee's Creek Pub

At the very beginning of the game, something starts to go wrong: first, Nancy gets into a small accident, and then she is not allowed into the castle and sent to spend the night in a pub. Judging by the announcement, there are no places in the pub, but you should go there for the sake of slot machines.

To get the opportunity to play the slot machines of the Banshee Creek Pub, check the small refund windows of each of the devices and you will get a few coins. Now you can play. The first puzzle that Nancy Drew: The Ghost of Malloy's Castle walks you through is Answers (Sharp Detective). This is a pretty simple mini-game, the only problem is that it has time limits. Do not forget to save before you start playing it, otherwise, in case of defeat, you will forever miss the opportunity to get a prize - a pipe. Pictures with differences change every time. An example of one of them, see the photos below.

walkthrough nancy drew ghost castle malloy

Now lower the coins into the adjacent machine. The game of darts will begin. In Nancy Drew: Ghost of the Malloy Castle, the Darts walkthrough is one of the easiest moments in the game. Here you need to use all the darts to get exactly 201 points. The dart will tremble and move. Release the mouse button when the dart is slightly higher than the center circle - so you score 50 points. As a reward you will receive a blue dog doll.

Puzzle in the library

Depending on how you go through the game Nancy Drew: Ghosts of the Malloy Castle, the next puzzle that will meet on the way after the machines can be Libra. You will come across it when you get to the castle library. It is necessary to balance three bowls with the help of weights. In total, the weight of all three weights should equal one hundred grams.

So, "Nancy Drew: Ghost Castle Malloy", the passage of "Libra." The solution to the puzzle is as follows:

  1. The first bowl is brass (45), copper (47), iron wood (8).
  2. The second bowl is silver (55), iron (40), mahogany (5).
  3. The third bowl is zinc (37), lead (60), oak (3).

Nancy Drew Ghost Castle Malloy Passage Dwarfs

As a reward you will receive the missing piece of the mosaic. This mosaic is located on one of the columns near the bridge. It is collected by the method of playing "tag", so that difficulties with it should not arise.

There, on a bookshelf, there will be a knight's helmet. If you click on its base, then a secret box with gears will advance. To proceed to the next part of the game "Nancy Drew: Ghost Castle Malloy", the passage of the "Gear" is required. You will have to start the mechanism, for which you need two missing parts. You will get the first gear by collecting a mosaic with otters (see below), and the second one will be found near the entrance to the barn with sheep.

Puzzles in the kids room

In the children's room, in the bookcase, you will find a strange casket with mosaics. Otters will be depicted on the box, as well as explanatory inscriptions from which it can be concluded that the left mouse button moves the tiles, and the right mouse button rotates. Actually, your task is to assemble the mosaic.

Suppose we numbered tiles in the following order:

  1. First row: 1,2,3.
  2. Second row: 4,5,6.
  3. Third row: 7.8.9.

The build algorithm will be as follows:

  • turn tile 4;
  • swap tiles 3 and 2;
  • turn tile 2;
  • turn tile 6;
  • swap tiles 9 and 8;
  • turn 8;
  • swap 9 and 1;
  • turn 1;
  • rotate tile 9, then tile 7, then 3.

Nancy Drew Ghost Castle Malloy Walking through the Swamp

The box will open and you will get the first gear. Another puzzle in this room is related to the dollhouse. You will return to it several times in the course of finding new dolls (you will have to make one of the dolls yourself, as described below). Difficulties with the decision should not arise: just follow the instructions that are shown on the screen with the dolls on the left.

"Nancy Drew: The Ghost of Malloy Castle." Passage: "Dwarves"

This puzzle game awaits you in the garden of the gnomes. Solving it will not be difficult if you get a book with ancient Irish poems, and Madame Isabella will give you a hint. Here is a quick solution:

  1. The first statuette of the gnome needs to be turned three times.
  2. The second one needs to be rotated once.
  3. Turn the third two times.
  4. Do not touch the fourth.
  5. Turn the fifth three times.
  6. Sixth - twice.
  7. We don’t touch the seventh.

Nancy Drew Ghost Castle Malloy Walkthrough Chemicals

"Nancy Drew: The Ghost of Malloy Castle." Passage: "Swamp"

Walk through the swamp will help you instructions that can be found in the secret room behind the fireplace. There will be indicated the secret meaning of the stones that will be placed on the way through the swamp. Everything is quite simple: additional pebbles near the two main ones suggest the direction where you need to move and the number of steps that you need to take.

You will go to the hut, where you will find many interesting things, including a mannequin for a sheep doll.

Bridal bouquet

You will be asked to help with the preparation of the wedding bouquet. They will provide a list of the right flowers, but it will not be easy to manage without a book on medicinal herbs. Fortunately, this book is in the hut by the swamp.

So, start your search for flowers:

  1. Pick three roses in the garden of the gnomes. They bloom next to the statuettes on the left.
  2. At the exit from the garden, on the way to the flowerbed, you will find a yellow flower - this symbolizes courage yarrow.
  3. A symbol of prosperity, verbena, grows near a mosaic column.
  4. If you go from the arch along the path to the left to the very end, then you will run into the forest edge. There grows a fern, a symbol of health.
  5. In a swamp, without crossing a stream, pick a symbol of protection - a digitalis digitalis flower.
  6. Cross the swamp and head to the hut. There, on a table with dried herbs, you can take a bunch of sage.
  7. Lavender is the hardest to find. Exit the hut and move to the passage in the wall. You will be taken to a pasture with sheep. Go down and then to the right: you will find an active point. A point will lead you to the stones forming a circle. Take a look at the bottom of the base of any of the stones and turn left. Before you will be a symbol of happiness - lavender.

Making sheep dolls

One of the most difficult tasks in the game "Ghost Castle Malloy" ("Nancy Drew") is to complete the quest "Shelter for the Sheep." After it, you can start creating dolls from a mannequin.

You can find the doll mannequin in the hut behind the swamp. To complete the doll you need sheep’s wool. And in order to collect the wool, you will first have to complete Donnal's quest: to drive ten sheep into the shepherd.

When you see a sheep, use the pipe that will be displayed at the top of the screen. You need to act quickly: the sheep easily scatter. Having received 10 sheep on the counter, hurry to the shepherd. To prevent the sheep from escaping, go to the shepherd.

Now you can return to the hut in the swamp. Examine the mannequin again: it turns out that there is not enough wool in the box. Means, it is necessary to cut off still.

You need a little wool, but you have to collect as many as three bags - only with this condition Donnal will allow you to cut the sheep yourself.

Go to the shepherd and call the sheep with a pipe. Watch the behavior of the sheep. You will determine their emotional state on their own, the rest of the information (sheep’s family and the color of its group) is indicated on the control panel. The instruction hangs on the left - study it carefully. Look in the table for the numbers corresponding to the family and color and add them with a number, which indicates the behavior of the sheep.

When you have three bags, take some wool for the doll. Return to the hut and just click on the mannequin. The doll is ready.

Celtic stones in the pasture

In solving the riddle of Celtic stones, two books will help you a lot - Zodiac Signs and Celtic Holidays. Carefully study them and proceed to the next task from the game "Nancy Drew: Ghost Castle Malloy" - the passage of the "Stones". The puzzle solution is:

  1. From the book about the Celtic holidays you will learn that the stone under which the board lies symbolizes the beginning of the year, that is - Beltayn. Remember the first letters of all four holidays using the ogamic alphabet.
  2. It turns out that Beltayn is celebrated on the astrological calendar in the period of Taurus, the time of year is summer (a tree with lots of foliage), and B will be rune below.
  3. Go right to the next stone. Do this: Lugnasad - Lion - autumn (tree with falling leaves) - rune L.
  4. Samhain - Scorpio - zama (tree without foliage) - rune S.
  5. Imbolk - Aquarius - spring (some leaves on a tree) - rune I.

Getting instructions for a flying satchel

The task is very difficult. For many who played Ghost of the Malloy Castle (Nancy Drew), the passage came to a standstill in this place.

You will find a flying satchel in a hut near a swamp. That's just how to use it is completely incomprehensible. Need instructions that you have to print yourself. To do this, you need four special plates with binary code. You will receive them from the dollhouse, the columns at the arch and through the solution of the riddle of Celtic stones.

For fun, you can try to solve the binary code yourself using the help that is stored in the drawer of the table with the scales. It should be like this:

  • 01000011 - blue color (C);
  • 01001101 - red color (M);
  • 01011001 - yellow color (Y);
  • 01001011 - black color (K).

Having solved the code, go to print the instructions in the stone hall. Go to the printing press and press on the paper tray so that all four plates appear on the screen. Lay the blue plate to the left of the wheel, then fill it with blue paint. Now on top of the paint you need to put a blank sheet of paper. Press the wheel lever, after which the finished sheet can be sent to the dryer (do not press the red button yet). The same manipulations must be performed with the other plates in the following order: red, yellow, black. When a completely printed sheet is sent to the dryer, you can safely press the red button. Now you have instructions for starting the satchel.

Nancy Drew Ghost Castle Malloy Walking Stones

Code to the secretary

Towards the end of the game, you will find yourself in a small tower, in which there will be a locked secretary. The code to the secretary, of course, needs to be unraveled. The key to this is books from the library.

In one of the cabinets near the figurine in the form of a horse there is a book with the strange name “Hydroponics and Aeroponics”. Having written out all the consonants from the title of the book and, as said, having excluded all repetitions, you will get one single letter - “G”.

On the table next to the scales is the book “Zoopsychology”. Solving the riddle from this book, you will receive the letter "X".

In the right closet you will find the book "Ancient Wisdom." The riddle in it is not that complicated, but it will take a lot of time to solve it. You should get the letter "C".

In the same closet lies the book "Marine Cartography." Everything is simple there: you need the first letter of the word "Caribbean", that is, "K".

But there are five unknowns in the code for the secretary, so we need another letter. Fly from the tower west to the island. You will see a rock with an embossed inscription: "L5".

As a result, you will have the code: “CSGHL”.

Laboratory in the mine

The next puzzle will probably scare away those who are at odds with chemistry. We are talking about a stand with chemical elements, which you will find in the laboratory at the end of a trip to the game "Nancy Drew: Ghost Castle Malloy." The passage of the Chemicals (puzzle solution) is as follows:

  1. Your task is to arrange all the flasks in containers. And for this you will have to use a mechanical arm.
  2. Remember that when you take a large flask, the lower part should be at a distance of half the cage, while the lateral grip is one wide. For medium-sized flasks, both from the bottom and from the side, the lower part of the grip should be half the cell apart. And for the little ones, keep the bottom half of the cage and the top half of the cage.
  3. You can compress the upper part of the capture by clicking to the left of the slider on the scale. Move the capture along with the flask to the desired container. When you move all the elements - get the key.

Nancy Drew Ghost Castle Malloy Walkthrough Scales

Rocket launch

You come to the final puzzle, after which the passage of the game "Nancy Drew: Ghost Castle Malloy" will end.

When you collect all the parts of the rocket, the last thing left is to launch it. Open the door at the base of the rocket and untangle the wires. Connect the wires according to the following algorithm:

  1. Connect the gray wire to the yellow wire.
  2. Black wire to blue.
  3. Violet - to red.
  4. Brown to green.
  5. Pink wire to orange.

If everything is done correctly, the indicator under the left switch on the control panel will light green. Set the switch to 90.1 degrees and insert the key. From left to right, press the levers. Now the rocket should take off.

Source: https://habr.com/ru/post/E19513/


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