Mod in "Skyrim" to build a house. Where can I buy a house in Skyrim

Surprisingly, after the release of the add-on TES V: Hearthfire, where Dovakin had the opportunity to acquire an estate and get kids, interest in fan mods on Skyrim for building a house increased. The necessary tools seemed to be available. What is missing from the fans of the "Old Scrolls"? About this in the article.

Skyrim mod for building a house

Hearthfire Supplement

The update brought a number of new elements to the project: areas where you can buy a house in Skyrim, new activities (fishing and farm work), original dishes made in a special oven, edible crab meat.

There are three places where Dovakin acquires the estate:

  • "Lake" at Falkrit.
  • “Hellarken Hall” near the White Beach.
  • Windstad, territorially refers to Hyalmark.

Along with the places where you can buy a house, new responsibilities have been added to Skyrim: in addition to adopting children, you will have to protect the house from malefactors, giants, bandits and vampires.

But everything is given for a reason. Upon reaching a certain level, a messenger will come running to the player with the appropriate offer. The protagonist needs to visit the rulers of Morphal, Dunstar and Folkrit. After completing a couple of quests and paying a fee of 5000 gold, you can go to the place indicated by the pointer.

Upon arrival, the hero will find a drawing table at the edge of the forest, a workbench and a chest with resources. You can buy three plots at once or buy one at a time, but the set is the same everywhere: 6 iron ingots, 30 clay, 30 quarry stones and 1 corundum ingot. Enough for the construction of the Small House.

The Beginner's Land Owner's Guide provides valuable guidance. After the construction of the house, you can do the expansion of possessions: to build a lobby. It will require:

  • nails (30);
  • sawn logs (17);
  • quarry stones (14);
  • iron ingot (6);
  • clay (4);
  • corundum ingot (1 piece for the manufacture of each pair of door hinges, locks and fittings).

Development is reduced to the extension of the wings of the house, the construction of the attic and basement. Some decisions make it impossible to use others. For example, the kitchen makes it impossible to equip a weapons room or library, so you should choose by profession. A mage or an alchemist needs a greenhouse or a library, and a weapon war is needed.

cities of skyrim

Mining Resources for the Hearthfire Estate

Estate plans are developed on the drawing table, and construction is already carried out on the "frame" of the estate. Upon completion, the room can be decorated using a workbench.

A significant amount of resources will be required. In addition to the materials already mentioned above, like ingots and clay, some exotic ones will be required:

  • goat horns (for lamps);
  • glass (window dressing);
  • straw;
  • parts of the bodies of various animals (mainly for stuffed animals).
skyrim codes for objects

Expansion

Upon completion of the construction of the Small House, the following extensions are available to the hero:

  • Main hall.
  • Lobby.
  • Basement.

Next are the buildings to choose from, first the East Wing:

  • Armory.
  • Kitchen.
  • Library.

North wing:

  • Trophy room.
  • Pantry.
  • Tower of Alchemy.

West wing:

  • Bedroom.
  • Greenhouse.
  • Enchantment Tower.

Plots in Hearthfire

Without a mod for Skyrim, three land plots are available to the hero. Each has its own characteristics:

  1. Hellarken Hall. Unlike other estates, here you can grow wheat in the front garden, grind it at the Mill (built near the western wall) into flour and bake rolls in the kitchen.
  2. Estate "Lake". It is possible to build a beekeeper, which gives honey and bees. Above the roof are two hawks that can be hunted.
  3. Windstad. The unique building "Fish Nursery", where you can settle a variety of marine life. Nearby are three friendly horkers who will join the owner in case of an attack on the estate.
where can I buy a house in skyrim

Fan development

The mod for building a house in Skyrim adds the ability to erect a building not in strictly defined places (as is the case with the above estates), but anywhere. Only one condition: the place must be suitable for construction.

That is, you can’t break into the cities of Skyrim and design land on the main square. Everything is done through the use of spells that regulate the construction process down to the smallest detail.

Mod features:

  • construction in any suitable place;
  • 14 different housing options;
  • objects are placed by mouse movement;
  • about 150 pieces of furniture made in various styles;
  • animal husbandry;
  • plantations with many types of plants;
  • wall paintings and portraits;
  • the ability to create furniture on the machine.

Start of construction

The mod for new homes in Skyrim is seamlessly integrated into the branch of side quests. First you need to find a merchant named Karl Zilla. Lives in a hut on the outskirts of Riverwood.

After acquiring the appropriate scrolls and studying the certificates, you can buy ready-made furniture.

The use of the spell "Construction: start" will indicate the place for the future estate. Since this is an amateur mod, the building can fall into texture, tremble and disappear. Therefore, the first time to build a estate is not always possible.

A separate scroll and Karl are acquired for the construction of each estate. In addition, the hero receives the “Move”, “Accept” and “Place the Door” spells.

Upon completion of the process in the arsenal you can find the spell "Home", capable of teleporting Dovakin to a pre-selected estate.

skyrim mod new homes

Furniture arrangement and other features

The mod for building a house in Skyrim allows you to independently make furniture and place where you want. It is enough to install a carpentry table in the forge.

Basements are built on any estate, except for the orcish one: it goes as a separate building. As a rule, mannequins, shelves with weapons and books are placed in it.

We should also mention farming. On the plot provides for the cultivation of plants:

  • potatoes;
  • wheat;
  • cabbage;
  • carrot;
  • Apple tree;
  • leek.

Places are fenced. It’s better not to choose a place for building houses in the rocks, because such a “soil” will not yield a crop.

Breeding of cows, goats and chickens is provided. Once in seven days, animals generate income in the form of eggs, milk and wool.

skyrim mod for building a house

Verdict

The refinement definitely deserves praise. But, in fact, this is a mod for Skyrim spells. Therefore, you can get confused, and the overloaded user interface is the first step to quit playing.

In fact, the project has an immense amount of charms, spells, abilities, skills and dragon cries, and here is also the magic of building estates. Not to get lost in all these gaming excesses is worth a lot of work.

In addition, bugs have not gone away. Sometimes in the dialogs with the dealer there is no phrase “How could you build a house here?”, Which prevents further interaction. There is a solution: save and restart the PC, and then repeat.

Overloading the user interface also threatens crashes. Especially on a weak PC, when SKSE and a bunch of other mods will be thrown on TES V: Skyrim. Unfortunately, the culture of “smearing” with all kinds of improvements by the fans has gone so far that interest in the project is lost.

Take, for example, the same mod for building a house in Skyrim. In the game, there are enough options for acquiring property: buy housing in any city and three land plots for the estate.

What is the value and novelty of this improvement, if the plot comes down to killing dragons, and not building up all of Tamriel with illegal objects. There are plenty of resources, it is reasonable to use real estate as a source of income ... But not in such quantity. Each estate will need to be protected, because in any way there will be some kind of fortress nest, a bandit camp, a giant’s camp, or a cave with vampires.

skyrim spell mod

It is better to be satisfied with the existing functionality from the developers, because the balance is calculated and the crashes are fixed (at least with official patches). Construction sites are associated with side quests, which makes the game more interesting. To erect buildings faster, there are codes for Skyrim items.

And illegal building will do more harm than good. Neither adopted children nor servants can fall for such a large amount of Dovakin’s real estate. Because the mod is a big fan (unless, of course, there is a solid revision with interface optimization).

And where does the Tamriel Urban Planning Office just look?

Source: https://habr.com/ru/post/E19642/


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