Overpass "Pripyat-1": the plot, description and characteristics of the characters, the passage, caches, secrets, reviews and player tips

According to many ordinary gamers, as well as venerable critics, "Stalker: Call of Pripyat" is not only the best game in the series, but also an outstanding phenomenon among first-person shooters in general. Although the game consists of only a few locations, some of them are really huge, which makes the process of passing surprisingly exciting. And it is impossible to reach the final location bypassing the Pripyat-1 overpass. What secrets and dangers does it hold? We will deal with this issue in more detail.

Overpass history

To begin with, the transport gateway of the Pripyat-1 overpass connects the Jupiter location with Pripyat. There is no way to go past him, so every gamer who successfully completed the game, visited this dark, deadly place.

Overpass map

Once upon a time, a large amount of cargo was transported on it - a lot of transport that can be seen here speaks about this. However, when Pripyat was evacuated, this overpass was closed and filled with a mixture of carbon dioxide and powerful poison to prevent fire. Therefore, it is still impossible to visit it without special equipment (a suit with a closed breathing system).

Who will make up the company?

The Pripyat-1 overpass is not a place to stroll for pleasure. You can go through it only with a well-armed detachment consisting of experienced, fired fighters. The main character of the game, Major of the SBU Degtyarev, is recruiting stalkers from various groups who owe him anything to follow a route where ordinary people have not walked for several decades.

Lieutenant Sokolov

The full composition of the group:

  • Major Degtyarev is the main character and initiator of the transition. Looking for a group of soldiers whose helicopter crashed in Pripyat.
  • Zulus is an experienced stalker, a former duty fighter. Gives useful advice to the protagonist.
  • Sokolov, a military pilot, wants to return home and is therefore ready to break through the Pripyat-1 overpass at all costs.
  • Vano is a lone stalker. Degtyarev helped him deal with a group of bandits, and now he wants to repay him kindly.
  • Tramp - former commander of the Monolith squad. I am grateful to Degtyarev for helping his group.

The mechanic Nitrogen is not included in the group, although it helps the fighters by opening the door leading to the Pripyat-1 overpass.

Main hazards

Death lurks here at every turn. Start at least with anomalies - with insufficient attention you can easily fly into Electra, Fry or Trampoline. But they can be carefully circumvented.

A flock of jerboas is a serious threat

Mutants present a much greater danger. Large flocks of jerboas can tear apart a gaping stalker or make him panic, as a result of which, trying to escape, he will fall into a deadly anomaly. There are also snorts. These monstrous creatures of the zone are the reason that not a single sane stalker wants to visit the Pripyat-1 overpass. Dangerous at great distances and close by, they make you stay especially careful.

Snork - Terrible Zone Spawn

But the most dangerous opponents here are people. The Monolith detachment took a fancy to positions here, apparently, often visiting this poisonous place. A skirmish with them can lead to the fact that someone from the Degtyarev squad will die, because of which the ending will change, and the chances of the group to successfully complete the task will decrease dramatically.

Short walkthrough

Many gamers who have played the game "Stalker: Call of Pripyat" Pripyat-1 overpass is remembered as one of the most dangerous locations, despite its relatively small size. We will briefly describe how to proceed in order to get through it as quickly as possible, without serious losses.

At the very beginning, you will have to withstand several fights with mutants. Tushkans are best shot from a machine gun or pistol, but a shotgun is perfect for snorkels - a single shot is often enough to finish them off. After going through several transitions, bypassing the anomalies, the group will burst into a closed iron door. You can open it only after supplying electricity - the transformer is nearby, a reference to the red light. When the switch is turned on, monoliths will appear. At a short distance, both a shotgun and an automatic machine will do.

The squad is ready to fulfill any order

Now you have to go up the stairs - there is a button for opening doors. After lifting, the Monolith group will appear again, and there will be two snipers here - destroy them from a sniper rifle or a machine with optics. The door is open, a stone's throw from Pripyat, and there are no longer any special dangers foreseen.

What can be found here

An interesting feature of the location is the Pripyat-1 overpass - hiding places. There are a lot of them. And if some do not contain anything particularly interesting (for example, bandages, cartridges or first-aid kits), then others contain much more valuable swag. We list the most useful hiding places.

  1. In the back of KamAZ is a powerful SPSA-14 shotgun, as well as cartridges for it.
  2. In the cabin of the UAZ hidden gun "Black Hawk" with cartridges.
  3. Near the stairwell, from where the wave of jerboas, you can find a cache with four grenades: 2 F1 and 2 RGD-5.
  4. Near the cab of the nearest green diesel locomotive there is a chic AS-96/2 assault rifle with cartridges - a good replacement for the familiar Kalashnikov.
  5. In a room shaped like a dome, near the cab from the ZIL truck, you can find a valuable artifact "Chunk of meat" - of course, only with the help of a detector.
Zulus - experienced fighter and commander

As you can see, the swag is very rich. But he is not listed here all! So itโ€™s worth checking the transport gateway of the Pripyat-1 overpass.

What if satellites are stuck?

Some gamers are faced with such a serious problem when the Monolithians are killed and the iron door is open, one or more members of the group simply get stuck. This is an inexplicable bug that occurs very rarely, but still can spoil the impression of the game. Do not try to pull out the satellites - nothing will work. Just continue along with other members of the group or even alone. When you reach the goal and find yourself in Pripyat, all the stuck fighters will be with you - this failure will have no effect on the further development of the plot.

Interesting Facts

To begin with, that initially this location was to be used in the previous game - Clear Sky. She was even almost completely completed. However, subsequently, for some reason, the developers decided not to use it. Fortunately, the players got the opportunity to see her, because in the game "Stalker: Call of Pripyat" the overpass "Pripyat-1" is demonstrated in all its glory.

You can go through the overpass only once, although, as the developers admit, at first there was an idea to leave it along with many dangers for a second visit. Subsequently, instead, Degtyarev began to use the services of a guide to instantly transfer from Pripyat to Jupiter. And the closing of the overpass was decided very simply and elegantly: once again visiting the place of ascent to the surface, the player can see the dead fighter Monolith, dynamite and littered passage. Apparently, zombie stalkers do not want the overpass to turn into a passage yard.

Tramp - former monolith

Zulus, offended by Degtyarev for not saying that he is an officer of the SBU, leaves the group immediately after reaching the surface in Pripyat. But soon he can be met, he shoots back from a pack of snorkels from his faithful remade PKM. If you help him by killing the mutants, you can get gratitude, recognition from the stalker that he was wrong, as well as the same Kalashnikov machine gun - heavy, but powerful and reliable.

Degtyarevโ€™s squad does not have to be assembled in full force. You can not take, for example, Vano or Sokolov. But in this case, breaking through the overpass will be much more difficult. In addition, you cannot get the Leader achievement.

If you look closely, each member of the group behaves differently in the overpass. Degtyarev - calmly and carefully. Zulus tries to keep the squad under control. Sokolov is frankly afraid and shies away from every sound. And Vano is constantly joking, trying to relieve tension, as if stalkers are walking in the park, rather than a deadly dungeon.

Conclusion

This concludes the article. After reading it, you learned a little about the history of creating this interesting and dangerous location, figured out the optimal tactics for passing, and got information about the most important hiding places. Surely this knowledge will help you through the game.

Source: https://habr.com/ru/post/E22014/


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