Amnesia: A Machine for Pigs: Walkthrough

The game Amnesia: A Machine for Pigs tells the story of the industrialist and inventor Oswald Mandus, who created a machine that, in his opinion, can change the world. She earned many positive reviews from critics and reviews from renowned gaming publications. Throughout the journey, the protagonist retains intrigue, reinforced by an eerie atmosphere. Perhaps this makes many players go through Amnesia: A Machine for Pigs. The system requirements for it are low, so it can easily run on computers with average specifications.

amnesia a machine for pigs
The very beginning

Waking up in bed, he climbs to the floor. His gaze is blurred, his legs do not obey, he does not remember what happened to him. But he is sure that he heard the voices of his children and must definitely find them.

When the main character of the action Amnesia: A Machine for Pigs focuses his eyes, we examine the room. We find the door, exit, turn right, then left, right at the door and up the stairs. At the end of the corridor we pull the handle hanging from the ceiling to lower the stairs leading to the attic. There the lantern will be waiting for the hero, which is very prudent, given his vague look and the large number of dark places in the game.

amnesia a machine for pigs walkthrough

There will be a low passage in the depth of the attic. We pass into it, pushing a large box. Next, a spacious room will appear, in which only a large staircase will be of interest. On it and have to go down. There we find a half-open door, due to which the phone rings. We go there and take the phone. We listen to a strange speech, pull the lower gun hanging on the wall, and pass into the room behind the picture. There we raise the lever, get into the corridor and go into the last door on the left side.

Banquet for Lily

At this level, completing Amnesia: A Machine for Pigs involves a few simple steps. To do this, go down the stairs, turn right, in the room with a pool table we find the bathroom, move the picture on the wall, pull the lever and go into the opened passage. There, having found the valve, we turn it. What he activates is not yet clear.

Now to the left of the stairs, through the banquet hall into the room with the exhibits of animals. The cabinet with the stuffed bear is pushed back, and behind it is the room where the second valve is located. It's time to return to the banquet hall.

amnesia a machine for pigs game

It has a door leading to a long narrow corridor. A telephone hangs there, and someone calls persistently. We pick up the phone and find out that we are playing for a character named Mandus. We open the door located in the same corridor, go out into the street, cross the courtyard, go into the door leading to the room with valves. Then again we get to the street, we reach the gate in front of the truck, turn right and go down.

It is difficult not to notice how in the process of searching Mandus hallucinates profusely - he hears voices and sees images. It is evident that he is ill. But in this case, these visions are unmistakable landmarks along the way.

Against Incoming Waters

The first thing to do in this location is to open the gate. A person can’t cope with this, so it is necessary to start three engines, two of which with burned fuses, which are lying around a lot.

Next to the first engine is a valve, turn it. Through the grate, a wooden platform will be lowered. We go there, pull the lever under it and, as soon as the barrels slide down, we go up. There we find and start the remaining engines. Opposite the latter, the grill should rise. We pass there, go down the stairs, reach the round door and open it by turning the valve.

walkthrough amnesia a machine for pigs

To open the next such door, we approach the dashboard and raise the lever located on it. We turn around and see two gates with a switch set to the “OFF” position. First we turn the left valve, then put the switch in the “ON” position and turn the right valve. Next, lower the lever on the dashboard and go through the opened door.

Collar, neck, loop

The next level of the game Amnesia: A Machine for Pigs begins in a gloomy room with green walls, a dark gray ceiling with dirt and frayed carpets on the floor. Somewhere in the depths, a telephone rings and a gramophone plays, from which terrible howls pour. And no matter how Magnus would like, he will have to go there.

We listen to the voice from the tube and move on. Ahead of the study. We approach the table, look in the drawers, experience a slight clouding of reason and go out the door to the left. We go along the corridor, move to another building and go down the stairs. There will be a cart full of pigs and a gas pump. There is nothing to do here, so we go in the door opposite.

Behind it will be a room with pig carcasses suspended from the ceiling. Turn right and get out the window. We go along the alley, we reach the gate in front of the church. You need to get there, but the truck prevents you from getting through. We move to the end of the street, go into the garage, take a canister there and return to the gas pump. Filling the tank, we approach the truck, drive it away, get to the church and go inside.

Cattle and the Bible

Mandus thought he would be safe in the church. But it turned out that this was the most terrible place of those in which he had already visited.

We reach the stairs leading down, find a room with a large number of shelves, take a candlestick and go up to the church hall.

amnesia a machine for pigs monsters

There, behind the altar, we insert the second candlestick into an empty place, next to the first, and turn them towards each other. Then we light all the candles, head to the room to the right of the altar, pull the lever, go back and go down to the basement.

Below we make our way between the cells, but we do it carefully, since the territory is patrolled by a dangerous creature. It turns out that in Amnesia: A Machine for Pigs, monsters are less common than Sumatran rhinos, so you can't kill him. Quietly, turning off the lamp, we wait until the monster passes by, and then sneak to the door and go to the next level.

In the furnace

The old, dilapidated building that sprang up along the way is the Mandus meat processing factory. Does such a huge building really belong to him? Is it not his fault that his children are missing? Well, you need to go and find out.

amnesia a machine for pigs system requirements

We go into the territory of the plant, go down and move past large mechanisms. We go up, answer the phone, then go back, go down the stairs and go through the bars.

There will be 3 rooms, each of which has two furnaces. An average control panel with three levers. To activate it, it is necessary to ignite all furnaces, adding two pieces of coal. After that, the lights go out and two monsters appear. One at once, and the second a little further. We wait until they pass, and continue to move, occasionally turning on the lamp to illuminate the path. We pass to the conveyor belt, go down it, move to the left side, reach the end, climb the stairs and climb into the freight elevator.

In the nest with eggs

The lift turned out to be unreliable. He shook, and he roared down with a roar. The blow was strong, so it took time for Mandus to recover. The phone rang again, time to move on.

amnesia a machine for pigs

We leave the lift and answer the call. We turn around the corner and find ourselves in a room similar to a surgical room. There will be an iron door. You can’t even pull it, it’s closed. But you will have to open it, but for now we go down. In the middle of the room there will be a centrifuge, we go into the passage with the inscription "Low temperature pressure", pull the lever at the end of the path, take the capsule, put it in the pneumatic device, send it to the centrifuge and go back.

Now we go to where it says "Corrals." We move quietly, as a monster can roam nearby. We reach two gutters, from them to the left through the door, go down and, answering the call, go up the other stairs. There we find the pneumatic tube, insert the capsule and send the package. We return to the centrifuge and get the right substance. We carry it to the closed door, pour it on the lock, direct the lamp light, wait for the end of the reaction and ... the path is clear.

The world has leaked

So, Mandus reached the collector, but it was flooded. He can’t go down below, this stinking slurry is everywhere. Certainly, pumps are needed to pump it out. You just need to look carefully, somewhere in the depths of the tunnels the enemy wanders.

To get to the next level of the game Amnesia: A Machine for Pigs, the passage must be divided into several stages.

First, we move straight, go up to the metal bridge, turn left, go straight, then right, go to the grate (remember it), left from it, then right, right again, go left to the room with the valve, turn it and go back to that bars. We pass through the door with the inscription "Gate 1", then along the bridge and return, but on the other side.

Now you need to open the other two valves. To do this, go straight, then turn left, so as to face those latches, and moving towards them, turn right, find the valve and open it. Everything, the valves are open, and behind them the door leading to the next location.

All there

It is difficult to get lost here, so we move, get to the cameras in which the monsters are kept, find the stairs down and go down it. Further it is easier. Once in a large pipe, we move in it, going down deeper and deeper.

From the sea to the mountain ranges

The first pump is over, but there’s one more ahead. It seems that Mandus will have to solve a few more puzzles in order to continue moving.

amnesia a machine for pigs walkthrough

We move forward to the stairs and climb along it. We pass on top and in the same way we go down. Next we get to the next ladder, go up, find the valve and turn it. Now we go down, turn right and go to the “Main pump room”. There we find the pump control panel, but it won’t be able to start right away, since the device doesn’t have enough gears. They roll around. We find them, put them in place and turn the valve. We go into the large hall, find the stairs, go down a tier below, reach the round door and go inside.

Dancing children

Mandus finds himself in a large room, similar to a sewer. Around a lot of large and small pipes. Loudspeakers are hung in the corners, and a ladder stretches far down the walls. That's where he needs it.

There will be an elevator at the end of the stairs. We sit in it and go down even lower. Leaving the elevator, we go to the right, we find the control panel, but first we do not touch it. We follow further, go down the vertical stairs down and see several tanks, one of which is closed. We open it, return to the panel and direct all the switches to the left side.

Now we pass the elevator, go up, find two long levers, pull the left one, then the right one and watch a short video. Another chapter of Amnesia: A Machine for Pigs is over.

Saboteur Mandus

In his last vision, Mandus finally saw his children. They stood right in front of him. And it doesn’t matter that the guys held their own hearts in their hands. The main thing is that he is already very close.

At this level we find a ladder, go upstairs, reach a room with a large number of appliances, stop the work of two of them by removing the fuses, and pull the lever opposite. We return to the stairs and turn left, go down below, crawl under large tanks and ... lose consciousness.

We come to our senses and try to disable the pressure regulation system. A monster walks nearby, so we very quietly find three controllers. At the first two, we break off the pipes, and the third we break by the gear lying around. Then we go up the stairs and get through the pipes to the elevator.

All for their sake

Having disrupted the operation of the car, Mandus got out into the street and immediately realized what mistake he had made. The city was in a panic. From everywhere come the frightened screams of people and the terrible growl of monsters who grab their victims and drag them deep underground. You need to stop it. Just how? Mandus decides to return to the car.

Here you can always run, and adhere to the same direction as the pigs. The reference point will also be the voice that Mandus hears. If he appears, then the hero is moving correctly. The last monster will be attentive and will definitely notice it. Therefore, we run without stopping until the elevator appears.

World cultivation

We leave the elevator and get into a room resembling a conveyor. We cross over to the other side, find a room with a large number of barrels and drop one on the gears working below. Then we find a reservoir with substance X, we direct a searchlight at it and observe how, as a result, the pig dies below. We go down and click all the switches that can be.

Next, we run to the door with the words "Kanyzhnaya", go down the high stairs and run to the elevator.

The veil rises, the bride waits

Then everything is simple. We go only to those doors that open. We get to a large room with tanks, standing upright, and go there. In defense of the game, I want to say that Amnesia: A Machine for Pigs in its army has more than one kind of monster, and the turn of the second has just come.

amnesia a machine for pigs game

It will not work to hide here, so we find two control panels, activate each of them and destroy the monster.

Mandus descends to perfume

Ahead is a long bridge, it has several tiers. On them and we move to another building. There will be the same enemy, only this time they will have to run away from him. Once on a round platform, you need to run it. To do this, find the stairs, go up, run in a circle, activate four conical transparent mechanisms and go down to the platform.

Enoch, Edwin, Oswald and I

Near the capsule with the person inside. We turn around and go straight, listen to the car begs to stop, but with a malevolent smile we continue to move. Now Mandus is not in danger.

walkthrough amnesia a machine for pigs

He calmly sits down in a chair, presses a button, and the car takes his heart out of it. At this moment, the twentieth century is coming. Humanity is saved, and the game Amnesia: A Machine for Pigs, the passage of which has been described all this time, is ending.

Source: https://habr.com/ru/post/E22903/


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