Game Portal 2: walkthrough. "Portal-2": mods, cheats, codes

For a long time, the Aperture Science laboratory was in complete disrepair, and until recently no one had heard of GLaDOS. Our main character - Chell - has been in conservation for a considerable time. Now she again comes to life in an unclean cramped little room. From this mess begins the passage of the game "Portal 2". Get ready for an exciting and atmospheric adventure!

Passage of the game "Portal 2". Chapter One: "A Courtesy Visit"

Wake up from a prolonged sleep, inspect everything around, listen to the speaker’s pleasant speech and finally engage in a couple of simple exercises that will teach you the basics of game mechanics. After all, calmly go back to bed. Further, after the next awakening, a real apocalypse awaits you: the walls around begin to crumble, and one of the hundreds of Whitley personality modules has already come for your skin. His task is to save and extract at least one test subject from this pitch-fire hell.

walkthrough portal 2

By a lucky coincidence, having reached the rest room already familiar to many, wait for the portal to open. Next, we take the cube, put it in the right place and move on to the elevator. As you can see, at the initial levels we are not going to have a very intense passage. "Portal 2", however, is a very peculiar project.

Test chamber No. 1 consists of three separate compartments with buttons and portals. We are looking for the button that will give us the cube, and then teleport directly to it and place this cube on the button - this is the basic principle of gaining access to new levels and tests. Next, we find the portal gun, which can create so far one-sided portals. In the next chamber, you need to pick up a cube, create a portal under it and dive there after it, putting this geometric figure in its intended place.

Having reached the sixth test chamber, we find a hole and jump right into it, not forgetting to create a portal under ourselves along the way. Flying the second portal, we do not miss the opportunity to grab the second cube. We do all the same operations with him again and go on. In the next test, we will have to play a little with the installation height of the portals. We create one on a curved plate on the left. After that we find a hole and jump into it. Having finally reached the cube, we throw it to the right of our own location. On the other side we create a portal at the highest place of the room, successfully fly over and put the cube on the button again.

Then we move to the elevator to the next chamber, in which we will already meet a friend from the very beginning of Wheatley. We help him connect to the console and move on. From this moment, serious difficulties begin in Portal 2. The passage will gradually become more and more dynamic and dangerous! Get ready for real logic and quick tests.

"Portal 2": walkthrough. Chapter 2: Cold Start

The familiar GLaDOS reappears on the air, and there are a lot of various trials and troubles ahead. First you need to climb the platform and wait for the appearance of the laser beam. We put one portal exactly under it, and the second - strictly under the receiver located on the ceiling. Going further along the premises, we look for a cube reflecting laser beams. With it, we need to direct such a beam into the receiver to open the stairs. We install the portal, take back the cube, and return to the top using the portal. We put the cube on the button and climb further.

The way up in the next camera can only be made using portals. We direct both lasers (one with a cube, the other with portals) into the desired holes. After that, we quickly activate the console button, lower the elevator to ourselves, carry out a couple of manipulations with it and drop the cube on the button.

You don’t notice the simplicity that all the previous walkthroughs taught us? “Portal 2” is gradually becoming more dynamic and fast-moving, forcing the player to think through each step more carefully and faster.

The next test can be called nothing more than “flight plates”. With their help, you can overcome huge distances by jumping, which is quite fun and will come in handy in the future. Having finished a series of crazy flights, we activate the console from the opposite side of the room. After receiving the cube, transfer it to the button, and then go to the elevator for the next test.

At this stage, passing Portal 2 requires extreme attention and concentration - you need to find two bent plates. We make a couple of portals on them. After that, with the help of the “plate of faith” we enjoy the flight. Calling the cube through the console, intercept it in flight, put on the button and go on. However, Her Majesty GLaDOS such a peppy promotion of the main character obviously will not like it, and the next die will suddenly be invalid, and only after a while we will get the real one.

portal 2 walkthrough chapter 2

We close the laser with them, climb onto the stove and create a portal under the cube so that it no longer interferes with the beam. In the next block, create a portal on an inclined plate, get a cube and use the portals to deliver it to the button. To get the next cube needed to complete the level, we find the inclined surface. It is on it that we create a new portal. Then we jump, and the next portal will need to be created above ourselves. Having flown, we activate the console, with the cube we bring the laser to the receiver and go into the elevator. At this point, the series of exploratory tests of the game "Portal 2" ends. Walkthrough (chapter 2 in particular) has so far been relatively easy, given what we will encounter in the future. And there will be very much in demand those basic skills that we have mastered in the first two chapters.

Do you think the same ease and carelessness is what Portal 2 will continue to pamper us with? Passing (chapter 3 especially) further levels almost instantly dispel such dreams.

Chapter Three: The Return

So, all the same "Portal 2". Walkthrough (Chapter 3) especially) promises to be quite saturated ahead. Once in the ninth chamber, where we meet Whitley, we create a pair of portals (one in front of the panel of faith, the second on an inclined plate). We get a cube from the console, carefully bring the beam to the receiver. Then, with the help of the portals, we advance to the doors, from where we continue to finally direct (all the same portals) the beam to the receiver.

portal 2 walkthrough chapter 3

On a new test, the player will be waiting for unbridled fun under the colorful name "light bridges". We move to the opposite side with the help of such a bridge (it can be guided using the portal) and activate the console. We determine the direction where the cubes fall and direct the bridge so that they fall on it. We take the cube, then drop it to the right place and run on.

Then we meet Whitley again, but the conversation this time will not begin, and therefore we continue to pass the tests in silence. At the new round, good old turrets will be waiting for us. There are several ways to disable them: throw a cube into them, throw the turrets themselves somewhere, or have fun with them using the portal gun.

To get to the cube, which these turrets guard, we direct the light post right in the center of the room and crash into it when the leap of faith. We jump to the cube, neutralize the turrets. Then we throw it on the button. A little further, the player will have to burn the turrets with the help of a reflecting cube and a laser beam, which after this massacre can be sent to the receiver.

In the next test, we get to the cube by manipulating it and the bridges and block the laser beam. We go to the descending platform, remove the bridge and rise to the next chapter.

Chapter Four: Surprise

We continue our difficult passage. "Portal 2", being a rather non-standard game, continually throws up various sudden difficulties and surprises. Moving to the console, call the cubes. Using a laser, we destroy the turret, which will interfere with our progress, and activate the laser sensors (they look like lamps sticking out of the floor). We create a bridge, thanks to which the cubes stop falling into the water, and stomp towards the exit. After another chat with our companion Wheatley, we find ourselves at a new test site, which will be quite long and multi-stage.

First, we select the reflective cube lying below. Using it, we change the direction of the laser so that it goes towards the sensor.

We get to the next cube using the panel of faith and portals, which should be neatly created above the panel, as well as on the wall nearby. We close the portals for a while, "fight" on the ceiling, without leaving the tile coverage area. Having seen an inclined plate, we create one portal on it and one underneath, thanks to which we get to the cube. We destroy the next turrets and move on.

In the next room, you just need to direct the rays to the receivers and go into the elevator.

In the last test chamber, Whitley unexpectedly helps us - opens access to office space. Having reached the fork of two bridges, in no case do we listen to the entreaties of the deceitful GLaDOS, who wants to permanently imprison us in the laboratory. Ignoring all her speech, we run to the end of the path and turn right. The chapter is over.

walkthrough portal 2

Chapter Five: "Escape"

We follow Whitley, without being distracted or deviating from the course. We get to the conveyor of the turrets. We jump on one tape, move to the second. We save the turret with a blinking red light in front to get the achievement "Nothing personal." Next, jump down and go along the assembly mechanism. Having reached the hall where the spoiled turrets are being rejected, we grab the one that the "computer" dropped and move along with it further up the stairs. Whitley will bring us to the control room and offer to destroy the mechanism. Using the portal we go into the room (after Wheatley breaks the glass). We remove the turret from the reading field and stand in its place ourselves (we get the achievement “Full scan”). After that we put a broken turret there.

portal 2 walkthrough

Now our task will be the neurotoxin generator, which is so well known to us from the very beginning of the game. Together with Wheatley we get into the control room of the neurotoxin manufacturing process. While our partner solves the issue with the computer, we put one portal above the laser beam (which we previously passed by), and the second - on the panel leaving the right side. We cut absolutely all the hoses there, return to Whitley. And then ... we fall into the trap! Having met GLEDOS and Wheatley, we immediately neutralize the ill-fated computer and attach the partner to the port, while pressing the button at the end of the room.

At the last moment, Whitley suspects our main character of betrayal and leaves him on a long journey with the insidious GLaDOS. Further passage ("Portal 2", chapter 6: "Fall" , to be more specific) will become more and more unpredictable. However, at the same time, we will certainly master new opportunities! During the passage of the game "Portal 2" (Chapter Six), we will certainly be truly surprised.

Chapter Six: The Fall

We continue our adventures in the game "Portal 2". The passage of the 6th chapter is described by many as "a trip to the level of surprises," and soon you will understand why.

Here the first test awaits us, in which it will be necessary to apply a new technology - hopping gel! Here we will get acquainted with its properties, what it gives us and what it will take. With it, we jump over the hole, call the cube, put on the button and exit through the door.

The next test is quite difficult. We climb onto the moving tile using the portal, pick up the cube and put it in its place. A wall will open, with which we paint the opposite side with gel. Thanks to this, we can climb even higher and take another cube, which we put on the second button. The next piece of the wall appears, with which we get to the next exit. We reach the elevator.

passage portal 2 chapter 6 fall

And here we suddenly encounter something that has never been seen before in the game "Portal 2". The passage (chapter 6) at this stage is notable for the emergence of new technologies developed earlier in Aperture Science. We will be thoroughly and thoroughly acquainted with all the properties of the "gel accelerator". With it, we jump over the abyss, climb up and call for ourselves a cube. Next, as always, we reset it directly to the button and run through the door.

Believe me, you don’t have to wait long to meet real difficulties and worries. At the beginning of the next level, resorting to the help of portals, we climb onto the movable plate, take the cube with us and put it on the button. A kind of “portal wall” opens, thanks to which we repaint the opposite side with gel, and with it we will jump even further and higher. Having reached the location of the cube, we pick it up and transfer it to the second button - another section of the wall will appear. And only then we finally have the opportunity to get out of the level. We get to the elevator and transfer to the next chapter.

Chapter Seven: Reunion

Here you will already have to meet a number of rather sharp differences from previous locations, which will significantly affect the further development of the events of the game "Portal 2". Passage (chapter 7, in particular) will already represent a kind of collection of absolutely unprecedented difficulties and opportunities. In the course of our unhurried progress, we slowly but surely scour the entire laboratory in search of the traitor Wheatley, with whom we have very personal accounts after recent events. In the initial test of this chapter, activate the button, which is located on a hill. We sprinkle abundantly with pouring orange gel-accelerator over the entire surface of the springboard, jump over it to the opposite side of the room.

portal 2 walkthrough chapter 7

After jumping, we take our cube and go back with the help of jumps. Having set it, we go on take-off, but on a different springboard. Having resorted to manipulations with the gel, we get to the console, activate it and go into the door we need. The first acquaintance with the properties of the orange gel is over. It is this liquid that will provide us with all further passage. Portal 2 (Chapter 8, in particular) without its use will simply become an insurmountable trap.

Chapter Eight: Scabies

We continue our dynamic and unbridled passage. "Portal 2" and further maintains its characteristic style and manner. Having reached the test chamber of the "turrets" through communications, we independently activate the button. We meet a pleasantly surprised Whitley (who assumed that we had been dead for a long time), we are moving on to the first test room he had invented. Task: click the button, put the cube in place. Only after that we will be allowed to go further into the second room.

Here our attention is given to the so-called gravitational (or sightseeing) funnels. They are designed to slowly move various objects in one specific direction. Such technology in our further passage plays almost a key role.

portal 2 walkthrough chapter 8

We reach the second room, where the most “delicious” begins. Without losing a minute, we run into a funnel beam and fly upstairs. At the end of the beam, as well as on the wall behind the cube, you will need to create a portal, after which we fly to the cube itself and grab it with us. Then, at the marked place, create a portal and transfer the cube directly to the beam. It will harden on the button, so that we can move forward without problems.

The next test will be even more difficult. We jump into the beam of the funnel, at its end and on the wall perpendicular to the beam we create through the portal. Having moved around them, we are creating the next portal in such a way that through it we get directly onto the beam. After that, open the portal already at the marked place on the floor, activate the console and carefully observe where the cube falls. We take it and move it to the button using gravitational rays. The passage to the next test chamber is open. But no matter how tired we are from such difficult tasks of the game "Portal 2", passing (chapter 8, in particular) the following test rooms will certainly not be weaker than the previous dynamics and hardcore.

In the new test, we teleport directly to the console on the other side of the room. We create entrance and exit portals above ourselves and at the point where the funnels touch the walls. The space near the console is filled with blue gel, after which we again activate the funnel and with it move the gel to the opposite side. Having successfully got over, we reach the button that inverts the direction of the funnel action - this is useful to us to save the gel. Everything needs to be done in such a way that the liquid is at the top of the funnel, right next to its "source".Then create a portal above the turrets and move away from the button. When the gel is over the turrets, remove the funnel - this will lower it to the turrets.

Having cleared our way, we advance to the next chapter concluding the history of the whole game.

Chapter Nine: "The Moment in which He Kills You"

In order not to happen what the title of the final chapter hints at so clearly, we take a quick look around and create one portal on the surface covered with white gel, and the second on the wall. Thus, we fill the plate on which we stand, and have time to create another portal through which we dodge the deadly plates with spikes. Having reached the room where the glass is broken, we activate the robot and blow up the tube containing the white gel with the help of bombs flying towards us. Next, you have to create portals on the floor and behind the glass, after which we get out of the room through them. Having stumbled upon the conveyor, we leave to the left side on a metal bridge. Above the pipes, one of which is replete with bombs, and the other contains an orange gel, we create portals. We get to the activating button, click on it and observe how the conveyor belt is poured with all this porridge. Having run a little further, at the end of the corridor on the left, we do not forget to create a portal through which we fill everything with gel, and then dive into the sightseeing funnel from acceleration. Here is the time to prepare for the decisive battle.

And now we again found ourselves in a painfully familiar room where GLEDOS once dominated. True, now the situation will be different - we are faced with our former companion Wheatley. First you need to protect yourself behind a pipe with a white gel from the gloating, ruthless robot. After Whitley’s attack, all the gel is sprayed around the room, which will only be in our hands. The principle of struggle is simple and similar to what we saw in the first part: we catch portal shells from the enemy and redirect them to inflict damage on the enemy. Attention! Wheatley will actively use the shield after a couple of hits from the player. In addition to everything, it will be necessary to attach modules to this protection, but not to tear them down. When we stun the robot with its own grenade, we will need to quickly get to the blue gel, jump up and attach a module on it, which will constantly yell something awkward about space.

The fight will not be easy - the second round is yet to come. There is already a portal for grenades should be attached directly under Wheatley. Having coped with such a task, we cling to the next module.

The third time, too, have to sweat thoroughly. If you do not pay attention to the fact that before the complete destruction of the laboratory there are about a minute and a half left, then attaching the last module in the jump will obviously cost us considerable concentration and coordination of actions. We create for this a separate track from the gel accelerator under one of the plates. At the end of such a trail, as well as above it, we put portals. Having flown out, we finally attach this module to Wheatley.

After reviewing the subsequent script scene, we run to the button for resolving unsolvable problems. Above it, we create a portal, jump and then notice that the button is already mined before we arrived Whitley. And for the sake of such a crushing defeat, Chell went almost through fire, water and turrets? Not! We take the gun, aim directly at the moon and shoot it with any type of portal. After that, we enjoy a series of interesting final videos - the passage of the game "Portal 2" can be safely considered completely completed. You certainly managed to get all the achievements during your trip to Aperture Science?

walkthrough portal 2 cheat codes

Cheat Codes and Modifications

Fans to diversify and simplify the passage of the game Portal 2, cheat codes from which will properly help in the second case, you should definitely pay attention to user additions and add-ons that will give the whole game a completely new color.

And although the level of development of Portal 2 modding still leaves much to be desired, players will always be able to admire the new textures of suits, guns and portals, various variations of which are in great quantity in the public domain. In addition, there are more serious modifications that add new sets of cards and tests to the game. However, something radical that would significantly transform the gameplay or open a new storyline for us, unfortunately, is not to be expected from modders.

With cheats, everything is much more interesting. If you are stuck at any level or just want to have fun from the heart, then there are dozens of different trainers for your choice, the functionality of which usually includes:

  • Super health reserve.
  • Mega speed of movement.
  • Teleport to a specific location.

Moreover, with the help of the console, which is called by pressing the tilde (~) key, the player can use the cheat codes functionality from the very beginning of the passage. With their help, you can significantly facilitate your progress through difficult levels, easily perform any difficult test and just have plenty of fun.

To activate the cheat code, just enter a certain combination of characters and confirm it by pressing the Enter key. As an example, we offer a list of the most popular codes for Portal 2 players:

  • sv_cheats 1 - activation of the cheating mode (without first entering and confirming this command in the console, other codes will be invalid);
  • god - complete invulnerability to any damage;
  • noclip - the ability to move through walls and barriers;
  • ent_create_portal_weight_box - create a cube in front of you;
  • ent_create_portal_metal_sphere - create a metal ball in front of you;
  • Sv_portal_placement_never_fail 1 - the ability to create portals on absolutely any surface.

Enjoyable and exciting game for you, gamers!

Source: https://habr.com/ru/post/E23112/


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