Game The Room Three: Walkthrough

When developing many games, developers leave loopholes that allow each player to see their final. The creators of The Room Three did not stand aside. Passing leads the player to the final room of the tower, and then what you see will depend on you only. Moreover, the developers themselves suggest that there are 4 finals in the game, and give, without the use of saves, “change your fate”.

the room three walkthrough

What do you need

By the end of the game, you should have several key items. Below are brief ways to get them, but it is assumed that you have been very careful about the game until this point.

  • The first item is the "Master Key". You can get it right there, in the last location. Install the last pyramid on the pedestal in the center of the hall.
  • Two "Unusual artifacts." One of them should be triangular, and the second - rectangular.
  • "Screwdriver". It should be lying in your inventory from 4 episodes.

As you can see, there are not so many items, although some were difficult to obtain. Each of them will come in handy for you to get a separate original ending, but if you want to open the last version of the finale, you will need all 4 items.

The final

So, you are at the final venue. The Room Three, the passage of which led you through the most intricate mazes, is ready to open its secrets. Where to start, the choice is small.

room three walkthrough

Go to the pedestal in the center and use the "Master Key". A small transformation will take place, and on the edge a small vault will open, from which you will pick up the Metal Ring. It needs to be applied to a small design right there. Next is a little puzzle. Using the lever and the disk, rotate the gears to the right side so that they are opposite the metal rods. Press the brown button next to the drive and turn on the projector.

Now you need to redirect the ray of light. To do this, turn the pedestal with a mirror located on the outer arc. As a result, the cylinder should turn, and you can take the "Mirror". It must be installed on a pedestal in the inner circle and remove the mirror on the outer. Now the beam is redirected to the "Master Key".

Dive into it. Before you is a simple task. It is necessary to make sure that the rays from all the spotlights beamed into the crystal in the center. It is very easy to do. One of the switches blocks the state of some emitters, the other changes the state of the remaining ones.

When you solve the last puzzle The Room Three, the passage will end and a red beam will appear. As a result, an exit opens - a door that will vaguely resemble a train compartment from the very beginning of this long adventure.

walkthrough the room three

Second ending

In The Room Three, completing the endings will not take you much time. Alternatively, you can save right before you exit the door during the first final, as its procedure is repeated over and over again.

To open the second map in the final credits, you will need a rectangular “Unusual artifact”. After you launched two beams and the door appeared in the compartment of the car, move away a little from the pedestal and stand facing it. Two new pedestals will appear on your left and right.

Go to the left and place the indicated “Unusual artifact” on it. Another simple puzzle. There is a small hole in the inner circle through which a ray of light slips periodically. In fact, it revolves around the crystal in the center. Just catch the pace and start turning the hole so that it transmits light for a long time, and the device activates.

Now you can safely go to the door, which has changed its shape. The passage of the game The Room Three is completed, and you have opened the second tarot card in the credits.

Third finale

Rewind time back. By the time you hit the red beam. This time, go not to the left, but to the right turret. Just place it on it is already triangular "Unusual artifact."

Here you have to solve one more problem. It is absolutely identical to the one you solved when activating the "Master Key", only six rays this time, not four. When finished with the procedure, you activate the beam and again change the appearance of the door.

Here you have to see another alternative ending and open the third fate card in the credits.

the room three walkthrough alternative endings

Last call

The attentive and discerning reader probably already understood what the final ending of The Room Three would be. Walkthrough clearly hints that you need to start all three projectors at the same time. Therefore, follow the steps.

  1. Activate the "Master Key" in the same way as with the first ending.
  2. Now go and turn on the projector with a triangular artifact.
  3. Then you need to activate the device with a rectangular artifact. However, at this moment, the first projector goes off.
  4. Go to him and look. Use a screwdriver on the back and slide the socket blocking the beam of light.

That's it, now all the possible rays of the projectors shine toward the door. But she is not there. Instead, an incomprehensible black hole appeared. Go into it and see the last possible ending of the four. This concludes our article, "The Room Three: Walkthrough." Alternative endings are examined in detail and laid out on shelves, and fans of the game can only wait for the continuation.

Source: https://habr.com/ru/post/E24087/


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