Computer games are fun not only for children, but also for adults. The article will talk about one of them. She first appeared on Sega, but was reissued on PC. Game developers for Sega have created a lot. However, this game will give gamers more than one hour of fun and exciting pastime.
Description
The game Comix Zone - arcade action from Sega, which was introduced to the world back in 1995. After 5 years, this game was released on other platforms. A feature of the game is the stylization, as you might guess, of a comic book. In other words, all actions occur as if on the pages of a magazine. In addition, the game has another significant plus. The characters were drawn very realistically, as the artists used a new method of digitization in those years, as well as a capture technology called Motion capture.
PC features
In order to play Comix Zone Classic, minimum system requirements are required. Now we will reveal the essence of this concept. The most suitable OS would be Windows XP and above. A 32-megabyte video card is just the right fit. DirectX version - from 9, and the hard drive must have at least 50 megabytes of free space for a full game. Now you are familiar with the description and system requirements for your computer, so, as promised, weโll talk about how to become a winner in the Comix Zone.
Passage of the arcade comic. Mutant Night
You are in a small room. On the floor is a bottle. Drink all the contents, your life stock will increase. Grab the dynamite and knife. You can use these items at any time. Go to the yellow arrows. Now you are in a new location. Meet the first monster and eliminate him. We move on, but then another monster appears. Send him a knockout. Then you see two arrows. A reasonable question arises: where to go? Choose you.
Move down
In a completely new location, except for four barrels, there is nothing. Use dynamite. After jumping to the nearest barrel, put explosives. Quickly hide in the corner of the location. Now the path is clear. There is a secret here. If you destroy barrels without dynamite, then in one of them you will find a fist, but you will lose some of your life force. A fist will destroy enemies in sight. Our team for fair play Comix Zone - codes for immortality is not for us! But below you can familiarize yourself with them. We move further. The enemy is waiting for you at a new place. We remove it from the path. Remember to save the rat from the cage. In this game, the rodent will help you.
What to do next? After all, the treasured arrow did not appear. Pay attention to the hatch. Feel free to destroy it. Next, move down. Around is the water from which a couple of mutants emerge. Eliminate them. Remember, they are able to shoot! To defeat them, use the pipe.
Moving straight
Difficulties while passing the Comix Zone (Sega) have not yet arisen, move on. In this location there is one barrel with a monster. Don't come close! Otherwise, the burn will be provided. Squatting, kick her until he crumbles. Eliminate the monster. Then disassemble the hatch. Below you will find a cage with a rat. Save the animal. Then the earthquake destroys the floor. You are falling lower. Grab the lever, open the hatch and jump into it. The barrels explode, and you are hiding from the shock wave. So the treasured arrow appears.
The paths converged
Routes of passage of different locations converge in the sewers. A green mutant appears from the muddy water. Beat him and run away. The next thing you see on the screen is a door, a drawer, a lever. A door leads to the cellar. To pull the lever, move the box, but not tightly against the wall. Open the door by actuating the lever, but jumping too early! Stand between the wall and the drawer. Slide it toward the hole. Explosion? Then boldly jump. Destroy the grate. A โwarmโ welcome is provided by the monster. Send him to the abyss. And do not fall into the trap yourself. Near the cliff you will meet two more monsters with strange tails. By the way, the second mutant will come up behind. Those who could not defeat them immediately usually use "immortality" in the Comix Zone. With a run, make a big jump through the black abyss. Congratulations! You have passed the first stage.
At the top of the page
So, you're in the game at the top of the comic page. An iron door blocks the path to the next location. The ratโs hour has come. Feel free to release it. The animal will find dynamite for you. Take it and explosives, then blast the door. In a new place, you see two fans who do not allow you to take action. Take care of the villains. From the ceiling, shoot shooting gizmos. Immediately meet the green mutant. The fan will help to cope with it, having cut the enemy. Deal with the fan below. Here is the arrow! Get down. Again the fans and the drawer. Move it to the turntable. Explosion. Move on. A new narrow location where skeletons fly. The paths are separated.
Method one
Do not destroy the box. Eliminate skeletons. Move the box tightly to the left wall. Above it is an arrow. Take a jump. Next similar room. Eliminate the enemy. There is explosive on the top left of the pipe. Take it and go below. You are attacked again by a foe. After killing him, go down the arrow.
Second way
Consider the second option for passing Comix Zone. In front of you is a location with boxes and skeletons. Break the wooden box. For this you will be awarded a grenade. Grab it and move to the right. In a cramped room with a pipe, scorpion incubators will attack you again. Do not wait for an ambush. Eliminate them in a timely manner. Go down and get into the location with the same nasty pipe. Eliminate arthropods again. At the end, hit the mutant. As a reward for his contrition, take a "fist".
The paths converge again
We understand further with the passage of Comix Zone (Sega). In place you see an unusual mechanism and lever. Click on it when the first arrow touches the blue bar. Stop the second in the same way. With the right actions, the arrows explode, and you go down. In a place with two scorpions and boxes, eliminate arthropods. Then release the rat. She will find a bottle. Drink the contents and take the animal. Do not relax. Mutants will attack you from the containers. Hit them in the distance. In the next location, the Boss is waiting for you, with which dynamite or lemon can help. While he is very ill, you slide under him to the barrel. But the Boss becomes angrier and throws a ball of fire at you. Rather hide behind a barrel. Remember, it will catch fire soon! So, move it under the enemy. He dies, and you go to the new page of the comic strip!
Welcome to the temple
Use a rat - she will find a "fist". Then you are met by an evil Asian with a stick. Eliminate it. Then the second type appears. Beat him. Move to a new cramped place with three boxes. Break the top. Drink an elixir. Release the animal - the rodent will find explosives. Below you will see a hole and four boulders. Skeletons will fly towards you from the abyss. Close the pit with the first block. Kill the skeletons and throw dynamite on the boulders. Here are a few options again. Where to go?
If you go left
Here blocks the count. Take it away. Here you will meet a skull spewing flame. Squat, hit him. Then move the boxes to the wall. Stand back at arm's length, sit down and hit them. So the cherished arrow appeared. Once again you find yourself in a narrow space where an arthropod attacks you again. But do not follow the arrow! Hit the crack in the wall with your hands. You have revealed a secret. Drink an elixir and grab a fist. Move down. As you can see, without Comix Zone codes, itโs very easy to walk through.
If you go down
Again, a sharp stake blocks the path, and behind it is a green mutant. In the left corner stones lie peacefully. Break them, behind them is a stone block. Drag her to the stake. Of course, she will break it. Destroy the enemy and move even lower. And forward - to a new location!
General route
Next, talk about the passage of the Comix Zone. You are in a competition. Fight in a kung fu tournament. Move below. Over the abyss, the shooter prevents you from jumping over. Go to the pit. Eliminate the green enemy and move to a new place. It will be a bit more complicated here. Try to pass without Comix Zone codes. Make sure that skeletons do not hurt you. With two fists it will be easy to deal with the robbers, so as not to fall. So, eliminate the skeletons, and then the Asian. Congratulations! Stage passed!
Stage 2
We pass further Comix Zone (in Russian it is even more interesting to play). In the first location, you again meet with the skeletons. Parse them into elements and move on. Ahead of the stakes. Lift them and very quickly slip under them. Take the jump to the first support. You are hooked on the beam, so the stakes soar up. Jump and spin under them. The main thing - do not waste time.
In the next location, an Asian appears. Defeat him - and the developers will reward you with an elixir. Drink if necessary and release your companion. The animal finds a question mark. Take her back. Is it worth taking this sign - your business. Below, an evil hand draws an insidious woman with a hook. Feel free to eliminate it. Then destroy the left wall. Behind her is another villain. Cope with her. Destroy the right wall. Behind her lies a third girl. Destroy the third wall, grab the grenade and choose the path.
Road to the left
We study further the passage of the Comix Zone. An evil hand draws fire for you. Do not hesitate, because the comic book page is burning! Demolish the torch and the hatch, fall. Break the hatch again. Fly even lower. In front of you is an ominous torch. Try to have time to break it, using arms and legs. For this you will be given a knife as a reward. Destroy the floor on the left and follow the arrow. Now fight the skull. Release the animal, take the dynamite it found and move to the right.
Road down
In a new place, move the box to the well. Then eliminate the enemy. Breaking a box. Grab the dynamite and turn right. Going down the well, remove enemies from the path. In a new location, immediately throw dynamite. This technique will help eliminate the trap at the bottom, which takes 50% of the life force.
General route
Games Comix Zone (Sega) are varied. Trying to use various ways to deal with the enemy. Move on. Do not pay attention to pears. Go to fight with the Asian. Go downstairs. There is a trap near the box: a pear with a needle is stolen from behind. Break the box and restore health.
Release the rat. She will help with the pear. If not, place explosives under the trap. Turn left. Meet the boss number 2. He throws knives. When they are in the wall, your task is to jump over the monster so that the guns turn behind him. Attack. He flies to his own blades. Repeat these steps several times. Victory over the enemy is guaranteed.
The spell of sunken ships
We pass to the final episode. We advise you to play fair, and do not use cheat in Comix Zone. After all, an article on the passage was written to help you.
So your pockets are empty again! Pick up a rat. Two enemies jump out of the pipe. Deal with them in turn. In the next location, do not come close to the dragon's mouth. Attention, the back is a green mutant! Defeat him and release the rat. She enters the jaws. You meanwhile bounce and hit the enemy. The enemy is hurt. Then it self-destructs.
Take the rat and the reward, go down. Be careful: in the new location, the floor is mined, and the skeleton flies behind. Deal with it, and then with mines, laying explosives on them. After a series of explosions, release the rat. The assistant will find a fist for the fighter. At the end of the location, the stones block the passage, but you cannot approach them because of the mines. Follow them, making a passage. On the way the enemy, kill him, take the elixir, drink it and go to the left side through the pipe. Jump off. Move the box to the right until it falls. Lower the lever into action. Take a grenade. Pushing a box, it explodes. Then go on.
Common path
A green enemy crawls across the ceiling. Hit him with a knife, then finish. There is a grenade in the right corner. Grab her. Then two mutants come in. Beat them with a lemon. Turn right - there is a green enemy at the entrance. Jump over it with the help of a board with spikes. Again, face enemies. But they cannot be jumped over - this is a job for the rat. Jump over the beams and move to a new stage!
Let's go down
You are at a fork. There are two boxes ahead. Destroy the top, take the elixir and turn left. You are in a new location. There is a rope and a hatch in which you should not fall. Eliminate all enemies and get down. Go to the lever and turn it on. Scorpio dies, and you go further and destroy the door.
Way right
Location with a bunker. Inside is a pair of scorpions. Remove them, then the green mutant and the Asian. Once in the hopper, sit down. An elixir will appear. Further in a small cabin on the ceiling - incubators with arthropods. Feel free to smash them. Go to the lever. Wait for the crane to lift the ball to the mutant, press the lever. There is no enemy. Lift the ball and drop it to the floor. Lift the mechanism again and drop it near the door. The explosion eliminated her.
Common path
The last stage of the Comix Zone. OST accompanies you throughout the game. Use the lever to raise the ball. Go down. Explode torpedoes. After the explosion, green mutants will appear. Deal with them. Open the door. So, the last boss. He locks the girl in a box that fills the water. Pay attention to the lever! Take away the Boss and save the girl. After this battle, your heroes return to the world of people.
Codes for Comix Zone (Sega)
To gain invulnerability, you need to enter the options on the main screen. Open Jukebox. In this mode, you must enter the code by checking the numbers in turn, while pressing C: 3, 12, 17, 2, 2, 10, 2, 7, 7, 11.
If you did everything right, you will hear the protagonist say: โOh, yes!โ Now, using numbers from 1 to 6, you can select a specific location to play from the place you are interested in.
Now you know the immortality codes in the Comix Zone.
Secrets
Pay attention to the following points:
- The secret of the protagonist. If you press the A key for a long time, the comic book artist will tear off some paper from the sheet and launch the airplane. His lethal force can only be envied. But be careful, because on the way back the airplane can knock you out too!
- If Turner stands for a long time without action, he will take off his shoes and sniff his own sock. Then loudly express his dissatisfaction.
- At the first stage, go down, sort out the barrels, in one of which the superpower is hidden.
- Mortus is the main enemy in the game. It was his hand throughout the game that draws enemies on the path of Sketch Turner.
Our article has come to an end. We hope that you do not have any questions related to the passage of the game.