"100 Doors: A History of the World": Walkthrough

Let's talk about the game "100 Doors: A History of the World." Passing it consists in solving fascinating puzzles. The goal of the game is to open all doors.

Passage of the game "100 Doors: World of History"

walkthrough 100 doors world of history

Level 1 - you need to touch the central cobblestone above the door a couple of times.

2 - draw a continuous line from the lower left red point to the central upper, then to the lower right, upper left and upper right.

3 - pick up the torch lying on the floor, transfer it from your luggage to the burning ones on the wall and set it on fire. After that, burn the mummy.

4 - just collect all the clothes and then put on the mannequin.

Level 5 - a board and a log are placed between the paws. After clicking on the right edge of the structure, you can take the nose from under the left paw. It must be placed on the statue.

6 - the boiler and the torch are placed in the luggage. Then a torch and a bowler are thrown into the hive. The latter is then given to the bear.

7 - a barrel is cut with a sword, from which a key and a figurine will fall. The first opens a chest with a belt. It and the figurine should be placed in the indicated places. Tap the phone a couple of times, dig a hole with a shovel. The hand-picked thing also needs to be placed on the wall.

8 - with a stone they knock on a lying mannequin, and with a sword - on a standing one.

9 - running a finger across the screen, crush the sand. Dynamite is placed under the stones, and then ignited by a torch.

10 - scroll the helm. With a fallen object, shoot down a sword with which you can break the gate.

11 - a rope is thrown at the animal, and the statue is given a whip.

12 - collect a row of 4 black circles.

13 - first feed the cat with the mouse, and then drink milk.

14 - the cable connects to the bell, which fell when the screen was turned. He is being lifted by turning the helm. The key opens the lock.

15 - a screwdriver is pushed into the gear. Then you need to click on it several times.

16 - tilt the screen and collect all the eggs.

17 - open the tomb and take the cross. Move the mummy back and place a cross over the door.

18 - collect paired pictures.

19 - the cairn should be on the right.

20 - make a fire and cook the hare in the boiler. Give food to the hunter.

21 - balls should be thrown into a square.

22 - kill the enemy.

23 - hang a bucket to the rope, inside which put a magnet. Fish out the key.

24 - press the buttons in the order indicated at the bottom and top of the display (first from right to left, then vice versa).

25 - torch ivy.

"100 Doors: A History of the World" - passing levels 26-50

26 - set fire to the hay through a splinter from a broken bottle on a stone.

27 - make and dress a snowman.

28 - from the number 4 make 11.

29 - swipe a couple of times along the green cobblestone with a pickaxe.

30 - click on the boxes in the order of their increase.

31 - click on the points in the order indicated by the arrows.

32 - build a ship from logs, rope with tools.

33 - add the word Key from the letters.

34 - sort letters by color.

35 - take the key from the crow when it is on the field.

36 - rotating the phone, move the ball to the center.

37 - cut down a tree and cut it into firewood, which then put in a cart.

38 - Note 5 differences.

39 - kill the insects.

40 - repair the cart and place barrels on it. Point the whip at the horse.

41 - move the key down.

42 - lay out the stones to size.

43 - assemble the puzzle.

44 - select the cobra when the eagle flies.

45 - clean the room with a broom.

46 - tilting the phone move the ball to the finish.

47 - ring the bells for notes - a large bell corresponds to a large note.

48 - Assemble the gun and rope. The first scare away the mummy, the second - the snake.

49 - chop plants with a sword.

50 - click on the planets in the indicated order and open the 50th door to β€œ100 Doors: A History of the World”. Passage of the half of the game behind.

Levels 51-75 of the game

100 doors world story walkthrough

51 - complete the puzzle.

52 - the order of the birds corresponds to the color of the paws.

53 - open the cage and feed the bird with cheese.

54 - wash the fish and feed the bear.

55 - remember the moves on the floor and click on the pieces in the corresponding order.

56 - shoot down targets with a gun.

57 - take the key under the left wing.

58 - inflate the ball and move it to the left.

59 - position the balls on the respective countries.

60 - write β€œRA”.

61 - shoot from a tank into airplanes.

62 - move the liana to the side.

63 - light pieces should be on the right, and black - on the left.

64 - lower the door down the hook.

65 - the amount on each line - 15.

66 - break the lower vases with a magnet, shoot the remaining ones with a fallen gun.

67 - melt the ice under the lights.

68 - find the halves of each shell.

69 - break the bottle on a stone, cut the rope with a splinter and take the key from the chest.

70 - set 12:00.

71 - fill a full bucket of 5 liters and pour 1 liter into a small one.

72 - move the balls to the cells.

73 - connect both balls to the center.

74 - use a bucket to fill the vessel and take the key.

75 - place a disk and a bolt above the door, untwist it and sharpen the tool.

Levels 76-100

walkthrough 100 doors world of story level

76 - make the scoreboard show 350.

77 - move the knives in the blue circles.

78 - raise the ball and cut the bags.

79 - in each row should be 1 figure.

80 - solve the example (2 + (2/2)) ^ 2 = 9.

81 - put on the clock 8:05.

82 - lower each weight as many times as it weighs.

83 - pour the water until there are 4 liters in the bucket.

84 - find 2 golden balls.

85 - light bulbs near the door.

86 - solve the example.

87 - set on the watch 7:05.

88 - find the double numbers.

89 - cut the rope and feed the animal.

90 - enter the code 5512.

91 - Click the dots in order.

92 - click on the squares in order.

93 - drag the rings by color.

94 - put 1019 instead of β€œX”, and 117 instead of β€œY”.

95 - light the lantern and take the key under the carpet.

96 - bring down the plane, break the box and take the key.

97 - heat the explosives with a splinter from the bottle.

98 - win the game.

99 - shake a crowbar from under the calendar key.

100 - solve the equation and open the last door in the game β€œ100 Doors: A History of the World”.

Passage is over.

Source: https://habr.com/ru/post/E25806/


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