Races in Morrowind: Features, Race Choice, Walkthroughs

The Elder Scrolls III: Morrowind - a game that brings together representatives of two generations. Despite the fact that “Morrowind” was released quite a while ago, fans from all over the world do not stop playing this masterpiece and sow the day. The recently released add-on, which makes it possible to play the third part of the "scrolls" on the network, has forced many gamers to redraw the third "scrolls" again, remembering the story from which it all began.

Features of choice

The choice of race in Morrowind is a fundamental factor for an interesting passage. If you decide to go through the third part of the "ancient scrolls" once again, or you just got to know them and decided to start playing, then you should create a character that will follow most of your requirements. Our article will help you understand the features of the choice of race, as well as the benefits that these or those representatives possess.

The races and classes of Morrowind have always been based on the main tradition of the series - great variability. That is, you can safely create an elf who fights with two-handed weapons and uses the magic of destruction or an orc specializing in ranged combat using a bow. So if you decide to create an Argonian character - this does not mean that you will have to win back a thief or fight only with those enemies that are under water.

Imperials

Residents of Cyrodiil - the capital of the empire. A race that is the golden mean and perfect for the beginner. Imperials are equally good at both sword and magic, so they should be taken by those people who have not decided on the choice of class. The specifications are as follows:

Imperial girl.
  • attractiveness - 50;
  • stamina - 40;
  • intelligence - 40;
  • willpower - 30;
  • dexterity - 30;
  • speed - 40;
  • luck - 40;
  • strength is 40.

As for talents, each Imperial has the ability “Voice of the Emperor”, which allows you to raise the location of the interlocutor by 50 points for 15 seconds. In battle, the “Star of the West” will become an indispensable ability, taking 200 enemy stamina from an enemy.

Dunmer

The Dark Elves come from Morrowind and are the most incredulous and suspicious race. Thanks to the innate tendency to stealth, the Dunmer produces excellent hit men who can equally effectively use both melee weapons and magic in battle. In addition, they make quite good thieves and scouts. A similar trend is achieved due to the following race characteristics from Morrowind:

Dunmer girl.
  • attractiveness - 30;
  • stamina - 40;
  • intelligence - 40;
  • willpower - 30;
  • dexterity - 40;
  • speed - 50;
  • luck - 40;
  • strength is 40.

All dark elves possess innate resistance to fire (75%), and also know how to cause "Anger of the Ancestors" - a special ability that surrounds an elf with a fire barrier and increases its power by 50 points. Of course, in open combat, Dunmer is in many ways inferior to representatives of other races, but if you decide to start playing for a secretive war that strikes from the shadows, then dark elves are best for this.

Bosmer

A race for a character in Morrowind, which is very popular among players who like to play as an archer. Forest elves are home to the jungle of western Valenwood. Each Bosmer has an innate resistance to disease and no one in the entire Cyrodiil can compare with them in owning a bow. In addition, forest elves have enviable agility indicators, as can be seen from the following characteristics:

The race of forest elves.
  • attractiveness - 40;
  • stamina - 30;
  • intelligence - 40;
  • willpower - 30;
  • dexterity - 50;
  • speed - 50;
  • luck - 40;
  • strength is 30.

If the elf has to fight in open battle, then he will most likely use the Beast Tongue ability, which allows you to tame a wild beast, whose class does not exceed the fifth. This race is ideal for someone who likes to shoot from a bow, but does not want to engage in a long leveling of this skill. In addition, most forest elves possess restoration magic, which makes them good healers.

Altmeri

Among the mods for races in Morrowind, plugins are most often found that replace the textures of altmers. Perhaps in this part of the "scrolls" the high elves did not come out in appearance, but this does not change the fact that this race is the most magically gifted of all. Altmers equally effectively possess the magic of destruction, witchcraft, illusion, restoration, and change. Well, their characteristics are as follows:

Dominion Warrior.
  • attractiveness - 40;
  • stamina - 30;
  • intelligence - 50;
  • willpower - 40;
  • dexterity - 40;
  • speed - 30;
  • luck - 40;
  • strength is 30.

With regard to racial advantages, the “Magic Prize” deserves the greatest attention - a special passive skill that increases the character’s total mana supply by one and a half times. Also, do not forget that great knowledge in the field of magic gives good resistance to cold, fire, electricity and even disease. Therefore, magic against the high elves will be practically useless, but physical attacks are the opposite.

Breton people

The most diverse race is Morrowind, which has an innate tendency to use magic. Bretons come from High Rock - a mountainous country with a huge number of castles and palaces. Each Breton can boast a high level of eloquence, and even the Imperials can envy their characteristics:

Breton girl with a hoop on her head.
  • attractiveness - 40;
  • stamina - 30;
  • intelligence - 50;
  • willpower - 50;
  • dexterity - 30;
  • speed - 30;
  • luck - 40;
  • strength is 40.

Thus, this race is not the best war to create, but no one in all of Tamriel has such resistance to all forms of magic as the Bretons (50%). In addition, the Breton’s special ability, Dragon Skin, is able to completely protect the caster from any charms for 1 minute. Real anti-magic, which even the Altmeri are afraid of.

Argonians

Another race in Morrowind, the mods for which are found in fairly large numbers. Of course, reasonable reptiles can hardly be called beautiful, but this does not prevent them from becoming excellent thieves and scouts. In addition, every Argonian can boast of complete protection against diseases and poisons, which makes them very unpleasant opponents for hired killers. The characteristics of this race look like this:

Argonian is a reasonable reptile.
  • attractiveness - 30;
  • stamina - 30;
  • intelligence - 40;
  • willpower - 30;
  • dexterity - 50;
  • speed - 50;
  • luck - 40;
  • strength is 40.

Also, the Argonian will seem simply indispensable for those missions where you have to get a certain object out of the water or find the entrance to the cave through the grotto, because they have the ability to "Water breath", allowing them to breathe underwater for 2 minutes. In addition, Argonians are best at breaking locks of any complexity, so they make first-class thieves.

Kajits

The cat race in Morrowind has recently become extremely popular. Perhaps the whole thing is in their unusual appearance, which resembles a cross between a man and a cat. Or the reason lies in the unique characteristics that allow you to create a truly unusual character, from which you will not know what to expect:

The Khajiit race in Skyrim.
  • attractiveness - 40;
  • stamina - 30;
  • intelligence - 40;
  • willpower - 40;
  • dexterity - 50;
  • speed - 40;
  • luck - 40;
  • strength is 40.

All Khajiit, like cats, have night vision, which allows you to clearly see objects even in pitch darkness. In addition, they have the special Eye of Fear ability, which causes any opponent to flee in a panic. The exception is daedric creatures, undead, and mechanisms.

Nords

A race of barbarians whose homeland is the snowy Skyrim in northern Tamriel. These people are distinguished by harsh characters, excellent military skills, as well as their high resistance to cold. As a rule, good wars and good blacksmiths are obtained from the Nords. The characteristics of the race are very impressive:

Nord vampire from Skyrim.
  • attractiveness - 30;
  • stamina - 50;
  • intelligence - 30;
  • willpower - 40;
  • dexterity - 30;
  • speed - 40;
  • luck - 40;
  • strength is 50.

Nordlings also have very entertaining talents. For example, “Fist of Thunder” allows you to inflict 25 cold magic damage on any enemy. In addition, barbarians can summon a special shield that absorbs 30 damage from a physical attack (lasting 60 seconds).

Orcs

The most warlike race of all that comes from a ridge called Dragon Tail. Although most of the orcs in Tamriel live in their own fortresses, and are hostile to other races, you can still find many representatives of this race who work as blacksmiths in large cities. Racial characteristics look like this:

Orc girl with an ax.
  • attractiveness - 30;
  • stamina - 50;
  • intelligence - 30;
  • willpower - 50;
  • dexterity - 30;
  • speed - 30;
  • luck - 40;
  • strength is 50.

Of the innate abilities, Berserker Rage deserves special attention. When activated, the orc becomes the most fierce warrior in all of Tamriel. His Strength score is increased by 20 units, 200 points are added to his health, but his Agility score drops to zero. In addition, all orcs have 25% magic resistance of any kind, which makes them excellent warriors.

Redguards

Without exaggeration, we can say that these black people are the best wars in all of Tamriel. They are endowed with excellent athletic data, which allows them to wear any type of armor, use any melee weapons, and also move at a fairly high speed. Particular attention should be paid to race characteristics:

  • attractiveness - 30;
  • stamina - 50;
  • intelligence - 40;
  • willpower - 30;
  • dexterity - 40;
  • speed - 40;
  • luck - 40;
  • strength is 50.

As you can see, these indicators are focused on melee combat. Redguards themselves prefer to use sabers or katanas and rarely carry a shield with them, blocking blows with weapons. Well, the racial feature “Battle Fury” makes them even worse, because within a minute the redgar receives a bonus to dexterity, strength, speed and stamina (50 units each).

Life hacking couple with races

If you are already fed up with managing Khajiit and you would like to try playing for another race, then it is not necessary to start the game all over again - it will be enough to enter a cheat to change the race. Morrowind has a special console that can be called up by pressing the tilt key. After that, a window will open in which you must enter the following text: enableracemenu. When the character editor appears, select a new race and change the appearance. Do not forget to restart the game so that the NPCs start to treat you differently.

If you are not satisfied with the appearance of representatives of a particular race, then you can introduce a mod that replaces the textures of characters with better ones. Just download a similar program and install it in the game folder, following the instructions. Using various plugins and mods, you can also add new races to Morrowind. For example, fans added the ability to play for daedric creatures, demons, ghosts, and even angels into the game - when it comes to modifications, there is no limit to fantasy.

We hope our article helped you determine your race choice in Morrowind. If you still do not know who to give preference to, then we advise you to pay more attention to the appearance of the future character (photo from the article to help). In the end, The Elder Scrolls is a game in which you can create a truly unique character who will not follow the generally accepted ala stamps: "elf archer" or "orc smith." Don't be afraid to experiment and create your own classes.

Source: https://habr.com/ru/post/E25933/


All Articles