Fallout 2: secrets of passage, quests, bonuses, characters, saving and reviews from players

There are hardly any players who have never heard of the Fallout series. At least thanks to the fourth part of the project everyone knew about it. Despite the popularity of the last part, which appeared in 2015, previous games also have something to boast about. The peculiarity of each project in an interesting plot and a lot of secrets. Fallout 2 was no exception.

Game series

Fallout is a series of games that take the player into the post-apocalyptic world. Each story takes place in the United States after a nuclear war. The desert location is enveloped in anarchy and a large number of creepy creatures.

According to the developers, the events in the game are a distant future. Nevertheless, the atmosphere of the project has retro-futuristic features. It can be seen that the developers were inspired by the culture of the 1940-50s of the last century. This is evidenced by the memories of heroes, and musical accompaniment, and other details.

Fallout 2

The second part came to the USA in 1998 and only after 8 years became known to players from Russia. It implements an open world. The creation of the company worked Black Isle Studios. Only a year has passed since the release of the first part, so no major changes to the game engine have been touched. But on the game world and the plot, the developers worked wonderfully.

Shelters in fallout 2

History

The full passage of Fallout 2 begins with the events that take place in the village of Arroyo almost 100 years after the incidents that were described in the first series. A person from the shelter founded a small village, which began to slowly "die out". It was necessary to take decisive steps to restore life here.

The chosen one must go to the wasteland. There he needs to find a technological miracle, invented before the war, which will help to establish a new history of the settlement.

Gameplay

There are many secrets in Fallout 2, and they are all built around the gameplay. As mentioned earlier, the game engine was not touched, so the gameplay has not changed at all. But the virtual world has become noticeably larger.

The plot depends on the quests in Fallout 2. The player receives all the tasks thanks to the game itself or to other characters that meet on its way. The developers have prepared several hundred missions, but only one of them is mandatory. The rest of the player can pass at will.

Beginning of the game

The first quests in Fallout 2 are simple and require no effort from the player, since the character is dressed in standard ammunition and has some money. In the first task, the Chosen One goes to explore the settlement on a virtual map.

After a certain period, the gamer will be able to get a car that will simplify the movement between locations and become a spare backpack. The car can be modified during the game. So, the guys who steal a car will expand its trunk. Of course, just like that they won’t return the car to the owner. You can take it from them by force or pay.

Secrets of Fallout 2

It is known that the gameplay can last more than 100 hours. Although for experienced players who can find secrets and tricks in Fallout 2, prepared passage for 40-50 minutes.

If a gamer performs both plot tasks, he can continue to play for fun. After that, new abilities, locations and dialogs appear. So, the player can go for a book that enhances skills and gives a lot of experience. After using it, it will not disappear, which means that it can be read again and thus get the maximum level.

Limit

The trick of passing Fallout 2 is that, unlike the first part, the new one has no time limit. The game will end in 13 virtual years. Interestingly, the complete passage without the use of cheats and codes takes only a half to two years of virtual time.

Do not affect time and warning dreams. They only indicate a plot twist and noticeably help those who can’t find the miracle of technology in any way, for whom they send the Chosen One into the wasteland.

Characters

The protagonist of the game was the Chosen One. He is the grandson of the same Vault Dweller that the gamer met in the first part. The native was the leader of the breakaway group. At the very beginning, the player is waiting for the Temple to go through Fallout 2. After this, the Chosen One receives the Vault 13 jumpsuit that his grandfather left him.

Frank Horrigan is the antagonist of the Chosen. He is considered the final boss in the game. According to the developers, this character is represented by a genetically modified mutant. He was created as an ideal soldier. It happened because Frank was infected during one of the military missions. To save him, it was decided to conduct an experiment.

Characters in Fallout 2

During the passage, the player also gets acquainted with Myron. This chemist worked on a special drug. He can also make medicines. Myron’s drawback is his uselessness in battle: both physical and psychological. But during the game, Myron gets some qualities that can be useful for completing some quests.

Sergeant Ark Dornan is a soldier in Navarro. This is a pretty aggressive character and a real soldier who does not let anyone get away with weakness. He punishes his subordinates with or without punishment and does not like to argue with him.

The elect meets with a sergeant at a military base. Depending on what the Chosen One is wearing and whether he first entered the commander’s territory, he will behave differently.

Harold is a very popular character in several parts of the series. It does not play a big role, but has become iconic due to its appearance. He looks like a ghoul, and a tree grows on his head. It turns out later that Harold was previously infected with FEV. The developers do not explain why the influence turned out to be so strange, but there is an assumption that in addition to radiation there was another factor that could change the appearance in this way.

Marcus is a possible assistant to the Chosen One. It is believed that he founded Broken Hills and works there as a sheriff. He is also involved in Mount Black and Jacobstown. This is another character affected by the infection. Because of this, he joined the Creator’s army.

Skynet is another character who can be a partner of the Chosen. He is the artificial intelligence of the US Army. It was developed long before the explosion, so that it becomes a program for a supercomputer. Despite the fact that Skynet’s story is described in detail, there are many facts that contradict each other.

When the Chosen One finds Skynet, he serves the bases and dreams of traveling. He wants to explore a new world and assemble a corps. If the protagonist helps him with this, he will join him.

John Cassidy is the owner of the bar. The man looks strange, because he received multiple injuries, bone fractures and cracks. His internal organs are damaged. It is located in the suburbs of the Vault only because the proper level of medical care is provided here. John can also, in theory, become a partner of the Chosen One.

Maria is a girl with whom the Chosen One can spend the night if she receives the proper level of attractiveness. Moreover, he may be the spouse of the girl, although she does not play a big role in the passage. She does not get a level, but she can become a member of the group, even if the limit is exceeded. If Mary is bored, she can be divorced or sold into slavery. One of the secrets in Fallout 2 is that Mary can attack the Chosen One if he attacks someone in Modoc.

Abilities and bonuses

There are secrets and bonuses in Fallout 2. They can be found in the abilities of the hero. Favorite skills are presented without a negative color. Get a new skill every three levels. It depends on what characteristics the protagonist received. Among the abilities there are bonuses.

Quests in Fallout 2

For example, on the third level, you can get a melee damage bonus. Thus, the blow becomes more powerful by 2 units per level. There is also a bonus to movement and damage over distances. The indicators of these abilities increase with the level of the character. At level 15, you can get a melee attack and rate of fire bonus. Both bonuses reduce the amount of action points used.

The game also has special abilities that manifest with certain artifacts and do not depend on the level of Favorites. For example, you can get a phoenix armored implant and improved attacks.

Quests: training

Describing the full passage and the secrets of Fallout 2 is not easy, so it would be more logical to touch on the main storyline. It has two basic compulsory quests and nine tasks that you may not have to complete.

“Pass through the Temple of Trials” is a task that is educational in the game. Once in this location, the Chosen One can meet Clint. He will interfere with the Chosen One in exploring the village. The protagonist must fully explore the temple, go through traps and defeat the giant ants and radcorpions. After he gets into the village of Arroyo.

During the passage of this quest, the gamer must figure out the controls and learn how to do everything necessary for survival: kill enemies, heal himself and collect objects. By the way, artifacts in the game can be in absolutely any “vessel”.

All of the above actions are optional. But in order to achieve a result and pass this test, the Chosen One needs:

  • go through three doors, opening the first, breaking the second and blowing up the third;
  • deal with Cameron's fellow tribe by fighting him, persuading him not to fight or asking him for time to prepare, and then steal the key and open the last door;
  • get out of the temple.

After completing this quest, the character will receive a grandfather's jumpsuit, peep-fight, experience points, karma and reputation.

There are also some secrets to completing Fallout 2 specifically in this quest. If the rate of perception of the Favorites is more than three, then it can detect traps, neutralize them and gain experience for it. If the traps are triggered, the hero can raise a spear.

The battle with Cameron can be dishonest. For example, before talking with an opponent, it will be enough to lay the spear on the floor, during the conversation, agree to battle with him, and then pick up the spear. Naturally, with the help of such a weapon it is possible to inflict more damage to the enemy. If you throw the spear and do not pick it up on time, then Cameron will grab him, and then defeat can not be avoided.

Saving Fallout 2

A battle with an opponent lasts until he has half or less health points. It is also worth remembering that for any temple door you need a special key, otherwise even hacking will not help you get further. The last door is written in a standard script, so it is easy to crack with ordinary tools and master keys. You can lock it in the same way.

Main quest

As mentioned earlier, for the full passage of the game, it is enough to complete one quest "Get the GECK for Arroyo" in Fallout 2. There are also many secrets and tricks here. Some of them will help you cope with the task faster.

The story tells that in 2241 a drought began, which almost destroyed the village of Arroyo. The oldest decided that the only thing that would save the village was the GECK. She decides to send her child’s equipment in search of this miracle (depending on which gender was chosen by the gamer, this may be a son or daughter).

What is the Chosen One to do? In short, the hero must:

  • Find Vault 15 or NKR.
  • Collect data on Vault 13.
  • Find in the pantry of Vault 13 GEKK.
  • Return to Arroyo.

One of the secrets of Fallout 2 and this quest is that the task cannot be completed until the end of the game. Even if there will be a trophy in the inventory, the Chosen One will not be able to say that he found it. Also, he will not be able to give it to the Eldest.

The Miracle of Technology in Fallout 2

After the Temple, the Elect goes to the only town so far known. In Klamath, he must find Vick. The hero finds out that Vika is not in place, and you need to go to the Holes. In this city is Vic, who is in trouble. The Merchant will talk about Vault City and Ed.

Next, the player is waiting for the passage of the Vault in Fallout 2. The elect learns that all the caches that exist are in this location. But first, he will need to go to the business center. For this you have to remove the armor. After that you need to collect information about all the shelters of the town. To do this, you have to sneak into Vault 8.

But it turns out that only citizens have access to this place. Therefore, the protagonist is waiting for a series of quests that will help him become a citizen and pass the corresponding exam. Next, you will need to go to Vault 15.

A character can get there only through a secret elevator. To open it will help the red card, which must be taken from Zach. And either he will give it after completing the quest, or it will be possible to pick it up after his death. Hacking an elevator door without this artifact is almost impossible. If the hack is unsuccessful, the castle will jam, and the traps will explode, causing damage to the hero.

Once there, the hero will notice a small village. There, he needs to help a resident to get to the right location. After a series of new quests, the Chosen One will receive information about Vault 13 and go there.

On the spot, he learns that it is here that the treasured GECK is stored. Grootar is the head of intelligent death claws. He will ask the main character for the voice control module, which remained in Vault 8. Also, this device can be bought in New Reno. Thus, the hero will be able to receive the GECK in exchange. By the way, if the character has a high “Stealth” ability, then it is likely that he will pass by the claws of death unnoticed and steal the HECC from them.

Claw of death

The chosen one returns to the village, but sees what happened to his loved ones. Now he needs to stop the Enclave.

During the passage of Fallout 2, the secret of the main quest is that the reward received from the found GECK does not mean the end of the game. The quest will be counted only after the battle with the main boss - Frank Horrigan.

Found artifact cannot be thrown out of inventory. Interestingly, at the end of the game you can find another GECK, for which not 4000, but 5000 OO are given. Since the game takes into account only the fact of gaining experience for the trophy found, its presence in the inventory is not necessary to complete the game.

Promotion

After completing the main quest in Fallout 2, you can go to complete quests that for some reason were not completed. In his native village, you need to kill evil plants, get a stone for a spear, save the dog Smok, repair the well.

In the Hole, you will need to pay the debt for Vick, arrange a diversion at the Becky factory, get the necessary spare parts, help Anna, take the money from Fred and the book from Derek. Feed Smithy, help Lara, start a war between the gangs and find Tyler's weaknesses.

In Klamath, there are six quests to complete: to cope with the moonshine still, save the trapper, first save the Brahmins, and later steal them. After it remains to fight the Rat-God and save Torra.

In Modoc, a lot of quests have been prepared for the gamer, which will help to get the right weapons, armor and experience points. You can investigate the case on the farm, after finding a gold watch and Johnny. To cope with rodents, you will have to carry out deratization. Chat with Joe and gather information for him. Defeat dogs that are aggressive.

In the Vault City of the player, many quests await. All of them are connected with the locals of this location. Thanks to them, it will be possible to collect the necessary artifacts and experience points. Also, a lot of tests awaits the gamer in Gekko, Broken Hills and New Reno.

In San Francisco, you will need to work in the hiding place of the Hubologists. Fallout 2 has prepared for the gamer a lot of quests related to these characters. The chosen one will have to find drawings of the rotorcraft, fuel for the spacecraft. After that, it will be necessary to steal drawings from the Hubologists. All these trades, although they bring a lot of OO, will noticeably spoil the character's karma.

Final battle

Unmarked quest - “Stop the Enclave”. Only after passing it you can complete the game. The chosen one needs to arrive at the Poseidon Energy rig and destroy the reactor.

Enclave in Fallout 2

Returning back, the Chosen One will meet Frank Horrigan, with whom he will be forced to fight. With this, partners, soldiers and turrets can help him. After defeating the military, it will be necessary to decide whether to continue the game further or to complete the game process on this.

Maud

Few people know, but this part of the game has an unofficial version of Fallout 2 Restoration. The passage of this mod should not have been different from the main game. The developers only wanted to fix some of the shortcomings that were later found in this project. Therefore, work began on the modification in 2005.

Later, cut quests were restored, characters and missions were added. It became possible to pass the "Agency for the Protection of the Environment", "The Tribe of Umbra" and "Abbey". The Hole Residential Area has opened in the Hole, and the Shi Submarine can be reached in San Francisco. Also, the quests “Secret of Hubologists”, “Abandoned House”, “Village”, “Outpost”, etc. were added.

Saves and Cheats

To play it was easier, and the passage brought only pleasure, many players are looking on the Internet for saving and cheats. Of course, all of this is available for this game. You can set the save with a fully pumped character or with a hero who has already received 15 MP and 300 HP.

It is also possible to install files that simplify the game. Thanks to the codes, you can become immortal, pump to a certain level, get a lot of money, necessary weapons or armor. Fallout 2 has many cheat options. Depending on the files, the codes for the commands are different.

Player reviews and reviews

Fallout 2 is a game that once conquered everyone and everything. She still has crowds of fans who are ready to defend the project before the news. Despite the fact that this format of computer games is not popular now, only thanks to its former glory the second part is kept afloat. And even after 20 years from the release of the game, you can find reviews of it and let’s play.

Location fallout 2

Players left reviews, many wrote reviews. But all agreed on one thing - the project turned out to be successful, as it was able to accurately convey the atmosphere of apocalyptic time. The developers managed to translate the plan into absolutely every detail that is found throughout the virtual world.

The creators did everything so that each player could not just chase locations for weapons and armor, but also enjoy dialogues, learn the history of all AI and help everyone who needs help.

From the reviews of players and game resources, it is clear that the developers did a great job on character customization, provided a variable battle system, thought out the plot nonlinearity and recreated a realistic post-apocalyptic world.

Source: https://habr.com/ru/post/E2608/


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