Full walkthrough Slender: The Arrival

Before starting to describe the passage of Slender: The Arrival, I would like to say a few words about the game itself. Her genre is the so-called indie horror, and she is a continuation of the extremely famous toy Slender: The Eight Pages, which at one time caused a storm of enthusiasm among gamers. The gameplay is simple and clear: the player is forced to run through dark locations in order to collect 8 leaves, while trying to avoid meeting with Slender - a creature that does not have a face and looks more like a business suit sewn by the hands of a tailor-half-educated.

passing slender the arrival

Most of the action takes place in an atmosphere of oppressive darkness and horror, but this is the law of the genre. So the full passage of Slender: The Arrival will be more interesting to those who do not feel fear of a man's jacket running in the forest with exorbitantly long sleeves. Getting started.

Prologue

Before us is a path. We go along it, then through the fence of bricks we pass to the house, enter it. We open the door to the room on the right, through it we pass into the next room. In it we find a postcard lying on the table, on which a woman is depicted. Here we are also arming ourselves with a lantern, which will literally illuminate the passage of Slender: The Arrival, since it is thanks to it that we will get the opportunity to at least see something at locations. Therefore, we remember: you can turn it on and off using the F key. In the same room we find another door, through it we again get into another room, where we pick up a note from Kate from the table. We go out into the corridor, turn left, immediately on the shelf hanging on the wall we find a letter at number 1.

walkthrough slender the arrival

We go up the stairs, in the room on the left we find the door to the bathroom, through it we pass into the room on the left and take the keys from the drawer of the table. Since they exist, they must be used. By trial and error, we find a suitable well, open the door and go into the room where a note lies on the table. There are only two words in it: "Into the forest." We leave the house. Passage Slender: The Arrival continues, but at a different location.

goal

The task of the player trembling with fear is to collect 8 leaflets. And it will be possible to find them on a variety of objects: both hanging in a most prominent place on a pillar or wall, or cleverly hidden indoors. It should be noted that these objects will be much more than notes, so you have to run. And also during the game, along the way, naturally, dodging Slender, you need to collect 26 collectible items (cards, posters, etc.).

Tunnel

We go straight, go around the rock, rest against the house. A barrel is standing next to it, and a collection item rests on it. We take it, move on. We turn off the path to the right, enter the tunnel. However, you can not rush. Passage of the game Slender: The Arrival, by the way, is interesting because every detail is important here. So in this case. If you linger, then on the containers standing next to the entrance you can find another collectible item.

slender the arrival full walkthrough

In the tunnel we go straight, we enter the room to the right. We select the letter. We see the passage into the adjacent tunnel, and next to it is a hanging newspaper clipping. We take her too. We don’t ignore the new entrance, move on. We find the entrance to the elevator and an incomprehensible device equipped with a red light. This is a generator (the first of six, by the way). We click on it. Eureka! New passages are opening. We focus on the terrain and go to the passage on the left. In the back room we find another generator. Do you think the passage of Slender: The Arrival is in full swing? No matter how!

It's only the beginning

Because from that moment on, Slender enters the scene. Now he will frighten us, search, build his intrigues and do everything possible so that the fascinating game Slender: The Arrival, the full passage of which we begin to definitely like, ends at the most interesting place and at the most inopportune moment.

But we are not cowardly, and therefore boldly forward - to look for generators. They are left, as we recall, four more. We go straight from the box, which is in the right corner, pick up the note. We wander around the locations, we still find all the devices with red lights (where to find them exactly, not a single passage of Slender: The Arrival will tell you, because here everything depends on the player’s behavior). We go outside. We are moving straight ahead; we see a letter on the grate on the left. The number 9 is on it. Do not be shy, we are taking it. Ahead there is a cliff, along which there is a path. We go down it, we see the entrance to the cave, boldly, but lighting the way with a trembling hand, in which the flashlight is held, we simply run through it. We see the entrance to the building, and to the right of it is a note on the wall. Take it too. We go in, look for another letter, already with the number 11. And we also find the TV. After yearning for civilization, click on the power button. In vain, of course. But late!

full walkthrough slender the arrival

Back to the past

We are returning to the house where it all began. But already in the role of master. Task: to go through all the rooms without exception, close the windows and entrance doors. Slender: The Arrival, the passage of which we are considering, a game with a twist. In one of the rooms, we will certainly have to face Slender, which is extremely undesirable, but inevitable. But if we are lucky to close all the windows before meeting him, then there is a chance of salvation. You can hide in one of the rooms, and then, after waiting famously, get out of there. If at least one window or door is left open, you will not envy our fate. We can hide, but get out - no. On this, for us, the passage of Slender: The Arrival can be considered completed. But we will be optimistic, and therefore continue.

Forward to the victory!

True, in order to defeat the “suit”, you will have to pretty much wander around the terrible forest. But we boldly leave the house, run along the path uphill, in the course of the action we find the envelope with number 12, we run into the cave. On the cardboard box at the entrance we find a bonus - letter No. 13, and in the depths of the cave - a sheet of paper covered with letters. We leave and start the voyage through the burning forest. The goal is a tower. Fire and Slender will do everything possible so that we do not reach it, but not those who attacked! Nevertheless, we find it, we go inside, in one of the rooms we find the key and open the locked door. Behind her is the girl Kate. Rather, what is left of it. The final. Fanfare. Chilling music. Passage Slender: The Arrival is completed.

slender the arrival walkthrough

Conclusion

With each new leaf found, Slender will be meaner, smarter and more sophisticated. The main thing is to avoid meeting him by hook or by crook. If he can trap us and make us see himself, he will have to start all over again. Which I would very much like to avoid. It seems like we just heard the final fanfare sound ...

Source: https://habr.com/ru/post/E26894/


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