Weapons Fallout 3: all the fun

Loyal fans of the series and new adherents before the start of the game usually want to get acquainted with all the innovations that the developers tried to make. Not left unchanged and weapons. Fallout 3 can offer gamers weapons from several categories: standard (brass knuckles, cold, light, heavy and energetic), unique and home-made. For those who do not think this set is well thought out, you can try to get the cut out content or download several mods on the appropriate resources.

Weapons Fallout 3: parameters and related characteristics

The damage that Fallout 3 weapons do depends on several factors - their condition, leveling skill profile, as well as some parameters of the hero (strength, luck, etc.). Some abilities (Bloodbath and Coal Ecology) can increase the damage done by any weapon.

Weapon Fallout 3

Characteristics in general can be divided into primary and secondary. The second category includes cost, weight, capacity and maximum ammunition. The main ones should be considered in more detail:

  1. Damage (DMG). Defeat from a single attack (bullet, beam, etc.).
  2. Damage per second (DPS). This indicator includes not only the defeat of the selected type of weapon, but also the time required for its full reload. The parameter is very useful when comparing several units of automatic weapons to determine their rate of fire.
  3. Action Points (AP). The number of points required to complete a single attack (shot, turn or strike).
  4. Strength (HP). The characteristic that determines the rate of wear of weapons.
  5. Minimum spread (Min. Spread). The rate of accuracy of fire relative to the target. The accuracy decreases in proportion to the increase in the spread (at 0 gravity is not taken into account, the weapon shoots directly at the target).
  6. Critical Multiplier (Crit. Mult). The multiplier increases the critical strike chance of the selected weapon. At the same time, for the “Automatic weapons” category, recalculation is performed to achieve balance (the critical factor is divided by the fire mode).
  7. Critical Damage (Crit. DMG). Extra damage in the event of a critical hit without taking into account the enemy’s defense.

Based on these values, you can choose an arsenal for any tactics in Fallout 3. Weapon mods often offer pretty cheat items that can significantly reduce interest in the gameplay.

Homemade weapons Fallout 3

For own-hand assembly of weapons, it is necessary to find schemes, components and a suitable workbench. Ready mines and guns in many respects surpass the standard Fallout 3 set. Weapon mods significantly expand the capabilities for creating and repairing. You can pay attention to the plugin Junk Metal Schematics.

Fallout 3 weapon mods

You can use not only the purchased workbench, but any other one (you can search by location). Most schemes are rewards for completing regular or mini-quests, but sometimes (Molotov-Kola or Racket) schemes are bought from merchants.

The indicator of the state of the assembled weapon (FTA) depends not only on the skill of repair, but also on the number of open circuits.

Mods on weapons of Fallout 3

Amateur plugins can be divided into several categories:

  1. The expansion of the gaming arsenal. New single models or entire collections of weapons. As a rule, they do not differ much in their characteristics from the standard set (Apocalypse Armory, Collection weapon).
  2. Retextures and replayers. New textures or processing models of game weapons, correction of parameters.
  3. Cheating items. Such plugins often give weapons extraordinary capabilities, which greatly affects the gameplay.

fallout 3 weapon codes

On the Internet you can find completely different fashions. Some of them are really useful, while others help to diversify or update the setting.

Fallout 3: weapons codes

Cheats allow not only instantly mastering weapons skills (modpcs), but also get endless ammunition (tgm). The player.additem team will give you the opportunity to get any weapons or armor into your inventory. However, some models were cut out of the game before release, and it is simply impossible to get them in another way.

Inaccessible weapons of Fallout 3 include: bats and batons (“Destroyer”, “Peacekeeper O'Grady”, “Destroyer of curses” and “Excalibite”), brass knuckles “Kiss”, sword “Cleaver of Clover”. Among the firearms, one can distinguish the “Lawyer” revolver, “Wanda” and “Curse of the Black Bart” guns.

Unique weapon of Fallout 3

The standard weapon of Fallout 3 is inferior in many respects to exclusive models, which are not so easy to get.

Fallout 3 unique weapon

Having missed the cache or turn, refusing to complete the quest or failing it, it will be impossible to find unique gizmos.

There are improved versions of all game models. For Fallout 3, a unique weapon contains elements for every taste - units of heavy, energy, light, cold and melee weapons. In order not to miss these treasures, you can read the guides or see the passage.

Weapons Fallout 3 makes it possible to pass the game in any class. The arsenal is quite large, and for those who do not find anything suitable for themselves, you can always pay attention to numerous plugins and modifications.

Source: https://habr.com/ru/post/E2729/


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