Passage "Nancy Drew: The Burnt Alibi" (Russian version). Passage of the game "Nancy Drew: Burnt Alibi" in the mode of "Junior Detective"

The adventures of Nancy Drew are always interesting and mysterious. And sometimes it’s very difficult to find a way out of situations in which our private detective often finds himself. The full passage of the game "Nancy Drew: Burnt Alibi" in Russian, presented on our website, will help you not to get lost in the mazes and tell you how to find a solution to complex problems and puzzles.

Walkthrough Nancy Drew Burnt Alibi

Introduction

Before you start the passage of the game "Nancy Drew: Burnt Alibi", it is worth considering what character you will play. Indeed, in the game there are four of them, and only playing as a detective, you can switch to other heroes. While Jess, Ned and Bess can only switch to Nancy by phone. Whatever character you choose, the task will be facilitated by the fact that any information becomes automatically known to each hero. Each has its own inventory, and you can exchange the data obtained only through the mailbox located in the police station. If we need to switch between characters in order to provide assistance, we should definitely clarify what exactly the hero needs to do: that is, interrogate, find, and so on.

Our article presents the passage of the game "Nancy Drew: Burnt Alibi" in the "Junior Detective" mode, which provides clues. For a quick trip, without switching between characters, we choose the main character. At the moment, the game is not completely translated from English, so some technical terms may be misunderstood. Helps to avoid mistakes passing "Nancy Drew: Burnt Alibi" in Russian, which is presented below.

Search for riddles - direct route to prison

In the hometown of the main character, a competition for the best search team is held, and we participate in it. The purpose of the competition is to find the hidden medallion with the help of clues. Take the note from the table in which the anagram is hidden. The answer to the riddle will be the thermostat located in the old town hall. We will be transferred there automatically, after which we open the door and approach the fixture. We look at the ice cube, which immediately melts, and at that moment a fire will begin. We won’t be able to exit through the door, because someone has locked it. To get out of this situation, we need to collect a ladder from various objects lying nearby, and climb out through the transom located above the door. It is important to know that Nancy will be able to leave the room only when the top step of the structure is level with the hole. Items can be rotated in different directions.

walkthrough nancy drew burnt alibi

Before continuing with Nancy Drew: The Burnt Alibi and leaving the room, look at the evacuation plan hanging on the wall — you must use this path to get out through the tunnel. Having reached the gray doors, breaking into which is useless, we go straight to the end of the corridor, after which we turn right, left and right again, we find ourselves on the street in a crowd of onlookers watching the fire. Nancy will be interviewed by journalist Branda Carlton, who will immediately accuse the detective of arson. We will have to answer the sheriff’s questions for longer, but no matter what we say, our heroine will be under arrest in any case.

Lost note

We continue the passage of "Nancy Drew: Burnt Alibi." The Russian version is the most suitable option for those who are not particularly strong in English, which must be taken into account when installing the game.

So continue. You need to make a phone call. Now there is a chance to get a star, and for this you need to dial immediately 911. After that we call our father and leave a message. Now we need to prove to the sheriff that Nancy was in the town hall because of the note. It is necessary that one of the friends went to the place and found the lost alibi. Bess is closest, playing for her, and we will continue the passage of "Nancy Drew: Burnt Alibi."

We step back and find ourselves on the map, we find a location called Old Town Hall - the town hall. We find a note lying to the left of the door obscured by police tape, pick it up and go to the station. We send the message through the mailbox, which can be found to the right of the front door, after which we type Nancy.

Cell key

The note goes to the sheriff, and the main character is released from the cell. We examine the office and find a cabinet called Suspect Profiles - it contains five files of suspects. Matches and a note are automatically added to our inventory. The sheriff tells us that you can get out of the police if you get enough weighty evidence against other suspects, and we get down to business.

We overhear the conversation, from which we learn that Ryan lost the key to the cell with Nancy's things in the diner. We step back a step, turn around - cell number 25 is in a gray cabinet. If you eat a lot of sweets, then at the end of the level you can get a star. Next, you need to find the key to continue the passage of "Nancy Drew: Burnt Alibi", the Russian version of which is in front of you. And for this we switch to one of our friends, for example, Ned. If you use all the heroes during the game, you can earn a star, and therefore it is better to change characters.

passing game Nancy Drew burnt alibi in Russian

We look for the Pancake City location on the map and go there. We find out that the detective went to Mabel's Roses, after which we go to the antiques store. We talk with Alexei, sitting to the right of the rack, and find out that Ryan was near the shelf with new arrivals. We turn around and look at the shelf, we find a device with striped leaves (on the middle shelf, near the clock). Now you need to put the rods inside the leaves. If we are completing the game “Nancy Drew: The Burnt Alibi” in the “Junior Detective” mode, we need to press the numbers 1, 3, 5 in turn. If we play as the elder - 1, 2, 5, 6. After passing the test, we pick up the key and leave to the site. We send the find and the key to the fire alarm to the mailbox.

Now we play for the main character. We go into the hallway and, without going outside, we examine the blue box hanging to the left of the door. It is through him that you can exchange inventory with friends. We take the key to the cell and open it. Inside we find three compartments. At the top we are waiting for a hint for the computer password, instructions for the lock and a voice recorder memory card. In the lower compartment is a mobile, a set of master keys and a key to the house. We solve the puzzle, and for this you need to turn the glowing light bulbs in such a way as indicated in the photo below.

Walkthrough Nancy Drew Burnt Alibi Russian Version

We get the dossier, study 4 documents and find out why the heroine is accused of arson. We recruit a father and communicate with him on all topics.

Search for a chromatograph sample

To continue the passage of "Nancy Drew: A Burnt Alibi," we call Ned and give him the task: to find the cause of the fire alarm shutdown in the town hall, and also to take soot samples from the fire site. This requires a sealed container. We switch to Ned and return to the antiques store. We find an empty container near the casket on the table and pick it up. We leave for the town hall building, find a window and move the trash to it. Now you can go inside. We see that the alarm lever is lowered. We go to the thermostat and collect samples in a container, after which we go to the station and transfer everything to Nancy. We make a call and switch to the main character.

We study the container using a chromatograph and print the graph by clicking on the instrument panel. We call father and give him the task to find out when the alarm was turned off. We also talk about the schedule to find out what the fire catalyst is made of. Now we need to decrypt the password for the computer, and for this we select numbers that are not duplicated in rows horizontally and vertically. We open the computer and get a fingerprint verification program and video recording of traffic violations. Again, we call our father and from the conversation we find out the time for the alarm to turn off - 2:17, dial Bess and give her the task - to check the presence of an alibi for all suspects.

Search for the culprit

We switch to a girlfriend and go to the cafe. To continue the passage of "Nancy Drew: A Burnt Alibi," we interrogate Deirdre, who will say that she was at the contest with her friends during the alarm shutdown. We call and learn from the conversation that Deira Shannon does not have an alibi. After that, we talk with Tony, trying all kinds of ice cream to get a new star. The suspect will say that at 2:17 she was in the workplace.

Walkthrough Nancy Drew Burnt Alibi in Junior Detective Mode
We go straight to the antiques store, but after Bess enters there, she will break an expensive vase, and the owner of the store will put it away without answering questions. Near the entrance we find the van of a journalist who refuses to talk with us, after which we transfer control to Nancy. The detective needs to call Ned and ask him to talk with Alexei and Deira.

We switch to Ned and go to Deira. We learn from the conversation that she was following Nancy and found a lost note. We pick up the find and go to an antique store for a conversation with Alexei Markovich, from which we learn that at the time of the fire he was at a meeting of a historical society. To the right of the counter we find a chest and keys to the alarm. We pick them up and leave the store. We examine the garbage cans and study the newspapers, from which we learn that the meeting of the historical society, where Aleksey was supposedly present, was canceled. We move to the police station, leave the key in the correspondence box and call Nancy - as often happens in the game "Nancy Drew: Burnt Alibi". We will continue the passage for the main character. We need to find out whose fingerprint was left on the note, and for this we need to turn to one of our friends for help, because we still cannot leave the police station. In this case, it’s better to choose Ned, and we’ll call him. We give a friend the task to pick up a set for taking fingerprints and hand over the keys to the house. You should also call your father and ask him to find out about the past of the owner of the antique store - Alexei.

Fingerprints. Part 1

The set we need is in Nancy’s house, we go there and find a newspaper on the coffee table on the ground floor, from which we can find out that the cafe was closed at the time of the fire, therefore, Tony also does not have an alibi. We rise to the second floor and find another newspaper clipping, which must be read, because it talks about the recent archaeological exhibition. We move into Nancy’s room and take a very important book from the lower left drawer of the table, without which it would be impossible to continue the passage of the game “Nancy Drew: Burnt Alibi”. The master keys, which we will soon have to use, are a rather complicated subject, and we cannot cope without this instruction.

Now we turn to the right and open with the keys the cabinet of the bedside table. Pick up one of the three fingerprint kits. It is also worth taking a book lying on the bedside table, from it we learn all about fires and catalysts. Now you need to take a portrait of Ned and read the letter glued to the back. Next we go to the table and select the Deira bag in the inventory. The set will appear automatically, and we can only dip the brush into powder, draw it on a note and remove the imprint on the adhesive tape. We take the result to the police station and recruit Nancy.

We switch to the main character, pass the fingerprint through the scanner and look for it in the database. But the sample turned out to be rather blurry, so there will be no result. We ask Ned to take fingerprints from all suspects, including Dayra.

Part 2

We continue the passage of the game "Nancy Drew: Burnt Alibi" (the younger detective, as we have already mentioned, is the most preferred mode, especially for those who were not previously familiar with this project). Ned goes to the cafe and invites Deira to a date. After the meeting, take a fingerprint from her glass. And, having ordered a portion of ice cream from Tony, he receives a sample of it. We go to the store to the antique dealer and try to ask Alexey about the canceled conference of the historical society, but we do not get an answer. We say that we are looking for a gift for uncle, and when the seller leaves the room, we take the imprint from the yellow box on the table.

We examine the box and find a riddle under the lid. What rank will be given to us for completing Nancy Drew: The Burnt Alibi depends on the time of solving. The junior detective must cope in 2 minutes. If you want to get a higher level, you need to solve the problem in one and a half. The riddle is quite complicated, because the numbers fall randomly. Now you can go to the police station and transfer samples to Nancy.

The passage of "Nancy Drew: A Burnt Alibi" (the younger detective, although he receives hints, but copes with tasks no worse than the older one) will continue the main character. We scan the received fingerprints and download the information to the computer. After comparison with the smeared sample, we get a new unknown, because none of the three will match. We call Jess and ask her to take an imprint from Brenda.

Part 3

We pick up the next set from Nancy’s house and leave for Brand’s van. We ask for a business card and go outside. We immediately call back, declaring that we have important news. We return to the van - the hostess will no longer be in place, and therefore calmly remove the imprint from the microphone. We find the chest on the left, in which lies one of the catalysts - acetone. If you open and close the lid of the chest three times, you can get an Easter egg with a photo of Brenda. We take the sample and call Nancy.

Having scanned the received fingerprint, we load it into the computer for comparison. And we find out that on the note are Brenda's fingers. We call Ned and ask him to distract Deira again.

What do the suspects in the game "Nancy Drew: Burnt Alibi" hide?

Passage (the younger detective, as you understand, must try to solve a lot of all kinds of puzzles presented in the game) Ned will continue. We leave for the cafe and invite Deira to a date. We switch to the main character and ask Bess to check Deira’s notebook on the table. We find a protocol about a traffic accident and go to a cafe, where we talk with Tony on any topic. Hearing the noise of a truck, we wait until the suspect leaves, then we go behind the counter. We find an ice mold on the top shelf, the key on the bottom, and a picture of the town hall under the counter.

walkthrough nancy drew burnt alibi junior detective

Open the pantry and see another catalyst - the solvent. The document cabinet is locked. Now we need to continue the passage of "Nancy Drew: Burnt Alibi", master keys. We head to the police station, where we leave a receipt with a photograph in the mailbox.

We switch to Nancy, take the photos and put the master keys in the box. We enter the receipt number into the computer and find out that Deira was not involved in disabling the fire alarm, since she was at the opposite end of the city. We switch to Bess, pick the master keys and go to the cafe. We are waiting for the truck to arrive - Tony will leave, and we will go to the pantry. Using the master keys, we open the door and take out two folders from the locker, from which you can find out that Tony was following Nancy, and she is extremely interested in the land on which the town hall stands.

Nancy calls his father and asks a question about Tony, which he will answer later. We transfer control to Ned, who needs to go to an antique store and distract Alexei. We open the chest and find there a newspaper, a bottle of ether and a diary. We go outside and transfer control to Nancy.

We ask Jess to go for the results promised by his father. We pick them up from a shelf near the fireplace, on the ground floor. We transfer control to Nancy, and now we need to choose isopropyl on the chart, which will be the catalyst. We hang on the wall all the evidence. If everything is done correctly, the sheriff will set us free.

What hides Brenda?

To continue the passage of "Nancy Drew: A Burnt Alibi" (the younger detective, as you see, copes with the task well), we go to Brenda's van and entice her with the promise of fresh news. We examine everything and find a bottle of isopropyl next to the microphone. We look at the interview with Bess and try to hear Deira's telephone conversation, and for this we move the toggle switches until the green color lights up under them. On the right we see Brenda's chart, and Nancy is very surprised at the speed of her movement. , .

. , . , . . , , . 6. – «» « : ». – , , . , , .

, , , . , . , . , . , .

« : » ( , , ) . . «». .

. , . . : , . , , .

Now we have to go through the last task, which will complete the passage of "Nancy Drew: Burnt Alibi." And this will need to be done in a short period of time. It will help you find a way out of the maze with a route hint. From the four doors we choose the one with the rectangle. The next - with an arc, after it you need to go into the opening with a bracket. Next we look for the symbol of the oval, after - the spiral. We leave through the door with a bracket and go to the room with a square. Next is a spiral, an arc, another arc drawn from below. Then the bracket, arc, arc, square and oval. We go upstairs and find a medallion, which means that we won the competition. We open the hatch and head straight to the police. We watch the final video and congratulate ourselves on the successful completion of the adventure. This concludes the passage of the game "Nancy Drew: Burnt Alibi", the Russian version of which is presented above.

Source: https://habr.com/ru/post/E27778/


All Articles