"Corsairs. To each his own": a review of the game, a description of the characters and the passage

The subject of piracy has become quite popular. Its distribution was facilitated by the appearance of such paintings and works as “Pirates of the Caribbean” and “Treasure Island”. The modern video game industry has generated enough products based on this topic. Among them are:

  • Assassin's creed IV: Black Flag;
  • not yet released Skull & Bones;
  • fairly new Sea of ​​Thieves;
  • Raven's Cry;
  • Tortuga: Pirates of the New World;
  • never released, but managed to show herself Pirates of the Caribbean: Armada of the Damned;
  • Lego: Pirates of the Caribbean series of games;
  • various games for the films "Pirates of the Caribbean";
  • Sea Dogs series of games.

Of course, FarCry-3 can be attributed here. But it already demonstrates the modern look of piracy. Or rather, what is left of it. And in this article we will talk about the representative of the Sea dogs series of games. More specifically, the following will provide an overview of the game "Corsairs-3: To each his own."

About the game itself

The product was released on December 7, 2012. In Russia, he met under the name "Corsairs: To Each His Own." And abroad he was called Sea dogs: To each his own. The developer is BlackMark Studio. The publisher was Akella. A game was created based on the Storm 2.8-2.9 game engine. From a further review of the game "Corsairs: To Each His Own" it will become clear why this is not the best choice for creating a game product.

The problem is that because of the old system, a lot of things work incorrectly. And it's not just about the outdated 2012 schedule. For example, the market in the city is cleaned at night, which is a definite plus. But in the morning he will not appear until you leave the location.

Voice acting was also affected. A vivid example is getting out of prison. You go to the guard to open the door. The dialog starts. The inscription reads: "You can be free." And at this time it is heard: "Well, do not bother!". Or a conversation with a friend who talks about the area. Discussing any topic with you, he most often yells: "Do you need something? If not, leave!". And all this despite the fact that he came to you himself. By the way, because of the outdated graphics, “Corsairs” are absolutely not demanding.

Now it’s important to note another detail - the publisher’s greed. The fact is that the game was not conceived as a full-fledged product. It was developed as an unofficial addition to the full-fledged Corsairs 3: City of Lost Ships and is based on its mechanics. However, the publisher decided to move addon into a commercial product. And, starting the review of “Corsairs: To each his own”, one cannot help but notice how badly this solution affected the product. But first, a few words about the plot.

History

It is quite commonplace, but at the same time it is one of the best parts of the whole game, unlike some others. It is worth noting that three characters were planned here, each with its own storyline. The first we will discuss in Corsairs: To Each His Own Character 1. Photos and a review are presented below.

Photo of the main character with the characteristics

So, you have to get used to the role of the aristocratic native of France Charles de Mora. Its features are quite commonplace and are often found in the plots (the same Infamous: Second son). He is an artist who loves to wander around various exhibitions and ladies, instructing the husbands of their husbands, in general - a bad guy, unlike his brother Michel de Monpe, a member of the Order of the Knights of Malta and (SPOILER!) That deceiver. But not the point.

Charles appears on the Caribbean at the call of his brother, who failed the covert operation and is now in prison at the same knights. Michelle tells the hero that the family owes the governor-general of the island of Saint-Pierre all the money spent on the case. And this is no less than 1 million pesos.

And now you - the "shame of the family" - must pull out its "pride". This is what relates to a brief overview of the characters of "Corsairs: To each his own." However, not all so simple. First you need a ship that you need to redeem in three days. It simplifies the task a bit - 22,000 pesos, 5,000 of which are already paid as collateral. However, another 17,000 pesos must be found. And here you already have to run around, figuring out to whom and how you can help.

Long preparation for swimming

It is worth making one small hint to help you complete the task without rushing. As soon as your brother tells you that he has a ship, start collecting money. And only after that go behind the ship. By the way, these 17 thousand will need at least 15. After all, recruiting a team will cost 8000 (in the tavern you will be offered to hire 40 sailors written off ashore), and those, in turn, will not go on board until the necessary supplies appear there .

But we will not spoil the plot and just go on to review the passage of "Corsairs: To each his own." Or rather, to analyze the features of the gameplay, important details, elements and, of course. flaws.

What is new?

As new elements can be noted:

  • Alchemy. You have the opportunity to create various useful personal belongings on your own. Among them: talismans, potions, cartridges and others.
  • Changing the characteristics of weapons of the same type. Now one and the same item may differ in weight, length and curvature. Differences are also observed in elements such as the weight of the handle and the sharpness of the blade. In this case, the appearance remains unchanged. It is worth noting that now the principle of "I use what the attack has more" does not work. Weapons must be selected depending on preferences and situations.
The difference in the characteristics of one subject
  • In the review "Corsairs: To Each His Own", changes in the mechanics of fencing should be noted. Permanent blocking attacks is not as effective as before. Your defense can be pierced with both chopping and piercing punches. Therefore, it is necessary to use evasion, parry and feints to successfully complete the battle. Although, whom are we trying to deceive? Already in one of the first missions it is necessary to fight cannibals in a cave. Simply stand in the aisle and stack enemies one at a time using chopping blows. Maybe the fencing system was improved, but the level of intelligence of the NPS remained in the same place.
  • However, there is a really important thing that should definitely be mentioned in the review of “Corsairs: To Each His Own”. This is a ship control system. In other words, spam on the island until the desired wind blows. The problem is that now not only the speed and direction of the wind are controlled, but also the level of fullness of the sails. Moreover, their structure plays an extremely important role.
Ship with slanting sails

I would also like to provide a description of one important situation in the review “Corsarov: To Each His Own”. Now slanting or straight sails work differently. You can experience all the trouble from this system when you first go to sea - on a mission about smugglers. Your task is to swim from 7 o’clock in the evening to 5 in the morning to the beach in the north of the island, land there and, returning to the ship, cross over to the smugglers' ship. However, the very first experience of the author showed that the system is merciless. It would seem that from 19.00 to 5.00 the time of the car. But no.

Characteristics of the condition of the ship in navigation

With a wind of 13 knots, the sails were filled only by 0.3, because of which the ship practically did not move. As a result, the author sailed to the island just at 5 in the morning, observing on the horizon the same “Phantom” (name of the vessel sought), to which it was necessary to land on the ringing of the diary entry about the failed mission. It is worth noting that if you catch the desired direction, then you can reach the point by 3 o’clock in the morning. At the same time, not teleporting to the pirate bay and sailing an hour from it. And since we are talking about the sea, it’s worth moving on to an overview of the types of ships in Corsairs: To Each His Own.

Varieties of water transport in the game

The first thing worth noting is the classes. There are six of them, and each includes several types of vehicles by sea. But what do these classes mean? Before proceeding with the review of the ships "Corsairs: To each his own," you need to understand this. So, the class of the vessel is its admissibility of work in conjunction with your level of navigation. Each will be listed below:

  • for grade 6, 1 level is enough;
  • Grade 5 - 25;
  • Grade 4 requires 40;
  • Grade 3 - 65;
  • Grade 2 - 80;
  • and to control a first-class ship, you must have a 95 level of navigation.

We continue the review of “Corsairs: To each his own” and tell in detail about each of them.

Sea exit loading window

Class 1. To meet such ships is quite difficult. They are also not sold at the shipyard. These include:

  • Warship.
  • Line ships of 1, 2, 3 ranks and standard.

Class 2. Ships are also quite rare and not commercially available. Among them:

  • Merchant ship "Navio". It has a fairly powerful hull and a spacious hold. The sailing set is also quite well arranged. On board such a vessel, about 30 large guns are installed that can provide protection against pirate attacks.
  • Merchant ship of the East India Company. It makes long voyages with a guarded convoy. Some varieties can have many guns and a sufficiently large body, necessary for independent swimming.
  • Heavy galleon. A military vessel, which is used for the protection of caravans, as well as the transportation of various valuable goods. Slow enough, but well armed and fortified.
  • Frigate. Fleet, with good weapons. It is used for long-range reconnaissance and capture of enemy trade ships. It can also take part in hostilities with other ships.
  • Heavy frigate. Used to guard convoys. Also fast and well armed.

Class 3. This includes medium-sized simple vessels. Among them:

  • Caravel. It has a fairly outdated design. It has a good set of guns, but not fast enough to be used in combat.
  • Pinnace. Distributed among merchants. A sufficiently large and sturdy hull allows you to make long voyages and transport a large amount of cargo.
  • Karakka A rather slow ship equipped with superstructures like towers. The only advantage is a large hold and a sturdy hull.
  • Galleon. A warship that appeared at the beginning of the 16th century. The basis was karakka. At the moment (the period of the game 1645) continues to be used in hostilities.
  • Corvette. Ship for reconnaissance and cruising operations. Also used for messenger service. It develops high speed and can maneuver extremely well under enemy fire.
  • Xebec. A ship with a narrow hull and slanting sails. It can develop high speed (except for fair wind). Popular among corsairs.
  • Polakr. Something similar to the previous one, but has a different sailing set. There are straight sails on the main mast. But because of this, maneuverability is falling.

Grade 4. Represented by the following models:

  • Trading schooner. A ship with good speed, a spacious hold and low draft. Popular among beginner merchants.
  • Military schooner. Fast, well-armed and capable of maneuvering in battle. It can be used for military purposes.
  • Barquentine. A simplified version of a merchant ship with a mixed sailing system for crews with a small amount of experience.
  • Brigantine. The legendary fast and maneuverable vessel. Popular with pirates and adventurers.
  • Brig. Actively used in the navy for reconnaissance. Fleet and maneuverable.
  • Shnyava. Like brigantine, it is the basis for creating a brig, which is practically not inferior in all respects. Popular with merchants and smugglers.
  • Flute ship. Excellent merchant ship (in its class). Nevertheless, it has a modest set of guns for the sake of spaciousness.

Class 5. This includes:

  • Barque. Ideal boat for long voyages. It has a large hold and good weapons. Nevertheless, the structural features of the hull do not allow to develop high speeds.
  • Sloop. Has the ability to develop high speeds and maneuver. On board there is a fairly powerful set of weapons. It is actively used when patrolling.
  • Lugger. Small speed boat. Popular among smugglers.
  • Courier Lugger. It has a strong body, strong weapons and is able to develop high speed. Used for messenger service.

Class 6. Includes:

  • Tartan. Used for fishing. An armed vessel is used to patrol the coast.
  • Longboat. A small ship for traveling between the islands.

Next will be a review of weapons in "Corsairs: To each his own."

Weapons

Now it’s worth talking about what the player needs to protect themselves on land. The weapon is divided into two types: cold and firearms. The most rare of them, as well as the frequency of being in the game will be described later.

Set of starting equipment

Steel arms

Among the rare stand out:

  • Saxon sword Saxenfieder - during the mission "Dutch Gambit";
  • Saber Wrath of the Prophet - occurs while completing the Pirate Saga quest;
  • Smallsword shortened sword - from the body of Chad Kapper, during the mission "Dutch Gambit";
  • the naval rapier of Mariner is rare, can be found in treasures and chests;
  • Morgana sword-flamberg - in the quest "Shadows of the Past";
  • rapier Brett - from the body of Mary Casper and in treasures;
  • Pappenheimer cavalry sword - Thibault's body, Brother Jackman's body, treasures, characters from quests;
  • dagger Leader's Claw - a gift from Fadey;
  • one-handed spear of Naab-Te - from the bodies of Itza Indians;
  • Asoleda duel rapier - first place finish prize in the Sailing Regatta;
  • officer clewing - the last lesson and the quest "Dutch Gambit" (for an English privateer);
  • sea ​​saber - treasures and quests;
  • Saber Madonna - treasures, caretakers of lighthouses;
  • Skimitar blade - chests of ships of 1-3 classes;
  • storta - the quest "The Ancient City of Maya" (not always);
  • tlacomacan - similar to the butt of a musket, from the bodies of the Indians;
  • katana - the captain’s chest in the Kaleuca quest;
  • ax - treasures, captain Van Berg, Crab island.

Firearms

Only the rarest specimens will be listed below:

  • Double-charged pistol - quest "Kaleuche".
  • Blenderbus - can be obtained for the quest "Turtle Soup".
  • Arquebus - treasures, chests of captains for quests, from the bodies of musketeers.
  • Wick musket - treasures, chest in the cabin of Puebla and on the galleon of Santa Lucia.
  • Navy carbine - quest "Dutch Gambit".
  • Tower musketon - quest "Shark Hunt".
  • Screw connection - quest "Shark Hunting".
  • Hunting nipple - quest "In search of the guardian of truth."
  • Sklopetta - quest "The Return of the Baron", the body of the musketeers.
  • Revolver Colt - exchange with the shaman Miskito for a shaman tambourine.

In the review of the game it is also worth mentioning one interesting quest. Therefore, a brief overview of the “Sailing Regatta” in Corsairs 3: To Each His Own ”will be given below.

Regatta

The essence of the quest is that you need to go the way from several islands on a ship of the type Lugger. The starting and ending point is declared Port Royal.

The race goes through the following points:

  • Port Royal
  • Belize
  • Port au Prince
  • St. Johns;
  • Bridgetown
  • Port Royal.
Eligible Regatta Ship

At each point it is necessary to check in the port management. Also in each city there will be various mini-quests. In addition to the main prize, you can win 250,000 pesos. It is possible to bet on the winner.

Awards

First place:

  • blade "Asoleda";
  • Milan shell
  • compass.

Second place:

  • blade "Madonna";
  • scopetta;
  • compass.

Third place:

  • blade "Saksendefer";
  • brigant;
  • compass.

Summary

So, you were presented with an overview of the characteristics of the game "Corsairs: To each his own." We hope that after reading it you will not have problems with the passage. Have a nice game!

Source: https://habr.com/ru/post/E27839/


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