"Dota 2" is a mega-successful MOBA from the well-known company Valve. One of the reasons for the popularity of this game is the huge number of characters, each of which has a unique set of abilities. In this article, we will discuss a hero called Invoker. The guide presented below will be useful for both green beginners and experienced players.
Introduction
Invoker (a guide on which you can watch below) is one of the most difficult characters in the game "Dota 2". This is due to the fact that this character has the largest number of spells in the arsenal, which is quite difficult to deal with. However, in capable hands, the Invoker can become a real killing machine.
Combining various abilities, this character is able to give out colossal damage. Prokast Invoker is able to leave a wet spot from the enemy team. But in order to play well for this character, you must have certain skills. How to play for Invoker? What abilities does this character have? What is so special about it? To find out the answers to these and many other questions, this guide to Invoker will help you.
"Dota 2". Invoker. Advantages and disadvantages
As you know, every character in this game has both weaknesses and strengths. Invoker is no exception. In this part of the article, we will consider the pros and cons of this character.
Pros:
- a huge DPS (in a short amount of time it can give out a lot of damage);
- multifunctionality (a team plays several roles);
- amazing push potential;
- able to kill the enemy, even if he is on the other end of the map;
- The skills of Invoker are quite diverse (among them there are disables and escapes).
Minuses:
- quite difficult to master (requires the player to understand the basics of "Dota", knowledge of mechanics, etc.);
- in order to benefit your team, you need a lot of experience and gold (for this very reason Invoker should go to the mid);
- in the early stages of the game due to the lack of spells is a tidbit for enemy gankers.
Abilities
Skills in "DotA" - this is what makes the hero unique. Invoker has as many as 11 spells and three spheres in his arsenal. Next, we will consider the skills of Invoker Dota, give them a brief description, provide tips for use, etc.
Spheres
Quas is an ice sphere that displays the persistence of cold. Each time, pumping Quas, the Invoker receives 2 units of strength to stats and +1 HP to regeneration for each active sphere. Kvass will not only increase the survival rate of Invoker under the pressure of enemy gankers, but will also allow you to quickly restore HP, without departing from the line.
Wex (Veks) - an electric sphere, which is charged with the incredible speed of this element. For each Wex level, the invoker will receive 2 units of dexterity to characteristics, + 2% to attack speed and + 1% to movement speed for each active sphere. Vex at times increases the mobility of Invoker. At the maximum level of pumping, the hero will be able to move around the map at almost maximum speed. An increase in dexterity will provide additional protection against physical damage and increase the overall DPS (the amount of damage per second).
Exort (Exort) - a sphere of fire, which characterizes all the power and destructiveness of this element. For each level of pumping Exort, the invoker receives 2 points of intelligence, and each active sphere of fire, in turn, adds +3 points to the attack. Exort allows you to create spells of destructive power that will send enemies back to the fountain in a matter of seconds.
Spells
Invoke is the ultimate and key ability of Invoker, which allows you to combine spheres and thus receive spells. For additional spells, there are only two cells (at the first level, Invoke one). A special substitution system works here, removing the spell that was called before the others. For example, if you created a Ghost Walk and after reloading added Ice Wall to it, then when you try to add a new spell from the panel, the Ghost Walk will disappear.

Ghost Walk - a spell that is created by combining one Vex sphere and two Kvass. When activated, the Invoker acquires invisibility, and a debuff in the form of a slowdown is applied to enemy heroes. This ability can be used for various purposes. At the initial stage of the game, it will help to get away from the enemy gank. At later stages, you can use the Ghost Walk in order to scout dangerous areas, for example, an enemy forest. But you need to use this ability wisely, because the enemy can notice a debuff on himself and use casts or put a ward.
Cold Snap - a spell that is created by combining the three spheres of Kvass. Imposes a debuff on the enemy, which is triggered every time he takes damage. The enemy takes extra damage and a microstane. This ability does not lose its relevance throughout the game. She will help to disrupt the enemy carry. Also, with the help of Cold Snap, you can knock down an enemy casting spells or a scroll of teleportation.
EMP is the ability that appears when combining the three realms of Vex. With this spell Invoker creates an electric ball in a certain area, which grows rapidly. After a certain time, the ball explodes, burns mana to the opponents and deals the corresponding damage. EMP perfectly counters support and casters, who, in fact, are slaves to their manapule.
Ice Wall - a spell that is created by combining two Kvass spheres and one Exort. When activated, an ice wall appears in front of the hero, which slows down the enemies that fall into it and causes them little damage. The main goal of Ice Wall is to cut off opponents from a certain location. For example, using this skill, you can pinch an enemy team near Roshan, blocking the only path to retreat. The wise use of Ice Wall will help you gain a strategic advantage over your opponents.
Tornado - a spell obtained by combining two spheres of Vex and one Kvass. An invoker applies this spell to a specific area, after which a tornado sweeps through it, which raises opponents into the air. After landing, enemies take damage. Tornado is a universal ability. It can be used to finish off fleeing enemies, save their allies from pursuit, and break enemy castes.
Sun Strike is an ability that appears when combining the three spheres of Exort. Deals damage over a small radius, but can be freely used throughout the map. Sun Strike is an excellent skill that will help to finish off an opponent running away at low HP.
Forge Spirit - a spell that is created by combining two spheres of Exort and one Kvass. Upon activation, summons a fiery spirit with a ranged attack that can corrode armor. This skill is a good counter to the "thick" heroes. In addition, thanks to Forge Spirit, the invoker has excellent pushing potential.
Chaos Meteor - a skill that appears when a combination of two Exort spheres and one Vex. When activated, a meteorite falls on the selected area, which deals huge damage to nearby enemies. The ability is excellent in the early stages of the game. With a good combination of circumstances, using Chaos Meteor, you can destroy several enemies, or even the whole team at once.
Deafening Blast - a spell that can be obtained by combining the spheres Kvass, Veks and Exort. When this spell is activated, an arc is created that repels enemies and deals damage to them. Enemies lose their ability to attack for a short period of time after repulsion is completed. Deafening Blast is a wonderful massive disable that can be used both for defense and for attack.
Alacrity - the ability to obtain which it is necessary to combine two spheres of Vex and one Exort. The spell is a buff and can be cast on itself or another allied creature. The target takes extra attack speed and damage. With Alacrity, you can greatly enhance Allied Kerry.
Binds
To create spells, it is necessary to combine spheres very quickly, but this is rather difficult. You need to remember the combination of spheres for each ability and skillfully wield a keyboard. However, even this does not protect against errors. You can mix when choosing spheres and make a completely unnecessary ability. To avoid such incidents, binds were invented.

Bind is a small plugin that allows you to associate a specific team or their sequence in the game with the corresponding click of a button. Simply put, they help to bind the desired action to a particular key. This greatly simplifies the game for Invoker. Instead of combining the spheres, you can simply press the desired button, and voila - the ability is ready to use. Binds on Invoker will be great helpers. If you consider them something dishonest and cheating, then the โInvoker gameโ will be relevant. It is necessary to quickly add up various spheres and get spells. After practicing a couple of days, you will learn all the combinations without any problems, after which you will be able to independently create skills without any binds. We continue to consider how to play for Invoker.
Important Features
With abilities sorted out. Next, imagine a guide to Invoker ("Dota 2"). What to collect? What abilities to use? On which line should the Invoker stand? The guide below will provide answers to all of the above questions.
Early game
As a starting purchase, you should purchase Iron Branch (which will give you a few stats), Blades of Attack (which will be needed in the future to build Phase Boots, and there will not be a small bonus to the attack) and Tango (will help restore HP without leaving the line). As for the line, it is best to go to the mid. Indeed, in order to gain momentum, the Invoker needs a lot of gold and experience.
Standing on the line, you do not need to become impudent and try to pick up the enemy, because in the early game the Invoker is rather weak and vulnerable to ganks due to the lack of spells. Therefore, it is better to stand on the high ground and calmly finish off creeps, building up potential. You should also always keep Sun Strike ready and monitor the map for enemies with a small supply of HP. Having earned a little money, it is worth collecting Phaase Boots. In addition to an additional attack, he will make Invoker much more mobile.
Mid game
In midgame it is worth starting to actively gank. This is where the problem for most players begins, because Invoker has a lot of spells, and itโs easy to get confused. What to do in this case? If you play for this character not so long ago, then you should not try to zayuzat everything at once. Choose a bunch of two or three skills that you will use during the batch. For example, the best Invoker skills for ganks are Cold Snap and Alacrity. This bunch is quite dangerous. It works as follows: we use Cold Snap on the enemy, then buff ourselves or allied carry with Alacrity, and then we start kicking the enemy. If the enemy was still able to escape, launch the Sun Strike.
As for artifacts, it is best to assemble Force Staff (will make us almost elusive) and Aghanim's Scepter (will improve the ult and significantly increase the manapool and HP).
Leith Game
In the late game, Invoker does not lose its relevance. At this stage of the game, the combination Meteor + Deafening Blast is incredibly strong. It deals huge damage and stuns enemies, which gives our allies extra time to maneuver. Also, do not forget about Forge Spirit, which well burn the armor of opponents.
The main artifact at this stage of the game is Scythe of Vyse. With it, the Invoker can for a couple of seconds turn an enemy's carry into a harmless animal. If there are many casters in the opposing team, then you should consider purchasing the Black King Bar. In addition, it is worth getting Boots of Travel, thanks to which the Invoker in a matter of seconds will get anywhere on the map. Well, if you are an experienced player and use all the capabilities of Invoker to the maximum, then you should buy Refresher Orb. It will allow you to reload skills and reuse them. In addition, it will provide additional damage and mana regeneration.
Conclusion
One of the most difficult and therefore interesting characters in the game "Dota 2" is Invoker. The guide presented in this article contains a lot of useful tips that will help you master this hero on a professional level.