Passage "Corsairs: Damned by fate." Game "Corsairs: Damned by Fate": the passage of all quests

Welcome to the world of sea adventures, fast ships and brave pirates. Today we will go on a journey with the new add-on of the most popular game called Corsairs: Damned by Fate. Passing all the quests presented on our website will help you not to get lost in the vast expanses of the sea and find out all the possibilities of this amazing game. In this article we will analyze not only some basic, but also additional tasks. So, we are starting.

passage of corsairs damned by fate

Story tasks. Uninhabited island

Passage "Corsairs: Damned by fate" will begin on the island of Dominica, where we will get after the creation of the character. One of the sailors will run up to us and tell us that our ship has been hijacked by traitors. Now the main character needs to get out of this situation, and for this we go to the grotto, located on the island, and we find another member of the team. From a conversation with him we learn that an unknown ship is approaching the island.

When the sailors begin to search the island, we try not to make a sound. We get the saber and the necessary items from the chest. We go to the beach and find a captain named Tommy Fat. We pay him for transportation, but after the betrayal we kill the villain and return our money. For this task we get our first ship and access to new tasks.

Richard Tilman and his goods

Together with the first ship we get the quest: deliver a cargo of cocoa to the island of Barbados. In the port, near the exit to the plantation, we are looking for the cargo owner - Richard Tilman, who will pay us only 750 piastres, supposedly for the delay in the goods. But we will receive from him the task of delivering porcelain to the island of Hispaniola. And this case promises to bring us already 7000. The passage of the Corsairs: Damned by Fate will continue in Port-au-Prince, where we will learn many interesting facts from a conversation with the owner of the tavern.

We go to the residence of Prenol and collect our money. We also get an offer to come back in a week for a new task. We go to Prenol daily and one day we help him get rid of three bandits. We go to church and get an order for Sean Stablovsky.

corsairs damned by fate

We go to Antigua to the tavern to find out about our victim, but we find Stablovsky himself and find out many useful facts. We receive a request to drop in after 3 months and go to Antigua in order to search the house of Prenol. We find a letter from which we learn that Tilman is also involved in a robbery, and we go to him in Barbados. Upon entering the residence, we see how several bandits crack down on Richard, after which we enter into a fight with them. From the note found on the corpse, we learn that the customer of this murder is Prenol. If 3 months have passed, then go to Sean, who will tell you the key phrase. We go to the pearl industry on Amatic and find Charlie. We tell him the key phrase and find out the location of Prenol. We go to Bermuda and find out in the bar that Prenol meets with accomplices in the bay "broken trough". We eavesdrop on the conversation and learn about the treasure. We enter the fray and get a map, and now we can only go to Santiago, where we find a chest with 300,000 piastres. We return to Stablovsky and give him the money, for which we receive the Spanish rapier and a new task.

The betrayal of Griffo Seyfus

We continue the game "Corsairs: Damned by fate." Passing the next quest will lead us to the island of Bermuda, where in the local tavern we learn about the death of the count. We return to the tavern in two months and find out where the shebek is located. We find the ship in the open sea, to the right of the lighthouse in Havana, but after boarding we find out that this is not “Piranha”. In a month, the bartender will tell us about the merchant, whom you need to find in the "Bay of Runes". We land and go into the jungle. After the battle, we learn about the crash of the Piranha.

passing game corsairs damned by fate
We swim to Turks Island and in the north bay we find a chest. We return to Bermuda and talk with Otto Groberg, who will tell that the Marlin shebek will be in Puerto Principe. Now you need to get to Cuba within 10 days, otherwise the quest will fail. We board the ship and finish the quest after talking with the owner of the tavern in Bermuda.

Quests of the Black Orchid. Mysterious artifact

We continue the passage of the game "Corsairs: Damned by Fate." The next quest will bring us 500,000 piastres. After reaching rank 10 and a completed or failed previous mission in any port, a messenger from the owner of the tavern will approach us. By the way, this task will not cause a lot of trouble, just go to the destination recorded in the task diary. Places that can cause difficulties are a battle with three battleships near Martinique. But in this case, you can run away from opponents if you feel that this battle is too tough for you. Also a problem for many players is the code for the book, which can be found on the coin found in Brian's chest. Then we go to the Bay of Doom, but before that we leave all the money to the usurer. The ship with the officers must be sent to the port authority, otherwise you will lose everything. Follow the marker when necessary, or join the battle. We kill the governor, the bodyguard and Matilda herself, we get a strange thing and sit on the frigate, which is attacked by Spanish ships. During the battle, our hero will lose consciousness. This ends the task, but begins a new quest.

A gift of fate

Having woken up, we learn about the losses, we carry out the tasks of the pearl catcher, and when the time is right, we go to Nikoya Bay. After meeting Feregueiro, we have to run around and find out about this character, as well as get a task to eliminate it. We find a frigate with purple sails, take it aboard, talk with the team and find out about Meritor.

corsairs damned by fate passing all quests
After the murder we get the first part of the artifact, and the next one is waiting for us in the settlement, already as a reward. We find another part in Bermuda after the assassination of Jackman. Further searches will lead us to the chest on the wreckage of the ship near the Bay of Unfulfilled Hopes. The rest of the parts where to look is unknown, so you have to wait a bit. After some time, in the ship's log we find a record that will lead us to another part of the artifact. And we will find the last fragment from street vendors. After collecting all the parts, we sail to Turks Island, we get the "Black Orchid", and 2 months of invulnerability to it.

Spanish generosity

We will receive the next main quest 10 days after the end of immortality. The passage of Corsairs: Damned by Fate will continue after a messenger from Emilio Albaretti approaches us. We go to him and talk about the sale of the artifact "Black Orchid." The deal is worth it when Kendrat says that he can make a useless artifact that lasts immortality for three days. During the conversion, we need to capture the battleship or manovar, although this is not necessary. You can simply return to the tavern after a while. So, follow the marker. On the way of our hero, various adventures and sea battles await, which will bring many useful things. But the main thing is that at the end of the quest we will receive a colony of San Juan.

corsairs damned fate passing a mysterious island

Little Bastard

We continue the passage of "Corsairs: Damned by fate." We will receive the next quest two months after the end of the Black Orchid trilogy. You can take the task from Alekhon Kendrat in his residence. We listen carefully to the legend of the brig that brings death to its owner and set off in search of it. Our hero has to visit many places and get acquainted with many useful and not so characters.

corsairs damned by the fate of the loss of ships passage
And here is the brig in our hands. Now the main thing is not to forget to search the ship and find the damned thing, namely the hourglass in the cabin near the door to the gun deck. We take the artifact to Kendrat and get a rather powerful ship as a reward for completing the mission. The next task we can get no earlier than a month.
passing game corsairs damned by fate all quests

Raul Esperanto

We return in due time to Kendrat, who remembered where he saw a mysterious sign on a cursed hourglass. We set off in search of the scientist Raul Esperanto. During the passage of this assignment, we will also visit the prison in Navis, visit Cuba, Marigot and Willimstad. The reward for completing the quest will be the French cuirass, which will save lives and health more than once in battles with pirates, because this armor reduces damage from sabers by 20 percent.

Find and destroy

This task is taken from Kendrat only after one and a half to two months after the previous one. We go in search of keys that remove the curse - just follow the marker tasks. Now that the keys are found, open the hourglass. As soon as this happens, the assistant will run in and talk about the approaching black manovar. Before going to sea, do not forget to survive, because the enemy is strong enough, and fighting in a storm is not an easy undertaking. After the battle, you will get a powerful ship, “Breath of Death” and an artifact, each adding 10 units to stealth and authority, as a trophy.

Additional missions

The brave pirate will always find something to do while waiting for the main tasks of the game “Corsairs: Damned by fate”. “Ships Lost” (the passage will be given later) - a quest that can overtake the hero in any port, if you spend the night in a tavern. To complete this task is quite easy, just ask the owner of the shipyard, the governor, the bartender and the seller, who will definitely give a tip about which way our ship sailed. We find a ship and set off in pursuit. The only thing worth considering is that the task is given for a while, so you should not hesitate.

corsairs damned by fate the disappearance of people passing

Another quest that you can easily get in the game "Corsairs: Damned by fate" - "The disappearance of people." Passage can only begin after the main character reaches level 10. On any archipelago there are many caves, and go there. At the entrance to one of them we find a man fighting with skeletons. We hasten to help him and find out about the Inca treasure. Further exciting adventures await us, after which we will receive three coins as a reward, giving excellent bonuses to skills.

But this is not all that prepares us in the game "Corsairs: Damned by Fate" passage. "Mysterious Island" - another quest that can be obtained after level 15, will bring us just a great reward. It begins in the tavern, where after a conversation with the tramp Jim Smith we learn about the damned treasure. We set off in search of a reward and get a unique and powerful ship "Red Devil" and a thousand gold bars. Also, do not forget to search the shaman after the murder, because on his corpse you can find the “Imperial Ax”.

This concludes the passage of the game "Corsairs: Damned by Fate." All the quests presented in our article will bring a lot of pleasure to players who love freedom and the salty smell of the sea. So go ahead, brave and courageous pirates, to conquer uncharted spaces and search for artifacts!

Source: https://habr.com/ru/post/E2964/


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