Why do I need a monthly fee and how does it help games develop

Like any other product in demand, computer games require payment corresponding to their quality. One of the existing types of acquiring the desired game is the monthly fee, which gives the selected project a peculiar development specificity.

Most of the entertainments that appear are completely finished stories that have their beginning, development, and end. Some of them are equipped with multiplayer that can stretch the pleasure of the gameplay, however, sooner or later, the purchased disc goes to the shelf, where it gathers dust until better times. Under this scheme, hundreds of projects are customized, created and sold, but this type of monetary support for developers, such as a monthly fee, in addition to imposing certain obligations on the user, gives him very interesting opportunities.

The clearest example of such a relationship between producer and consumer is the WoW subscription fee. As in other MMORPGs, the WoW game universe created by Blizzard is so large that even in a month or two a player will not be able to explore all its nooks, get all the achievements, etc. In addition, the development of the game is in an active state.

The world around is constantly changing and being refined, new content is added with the advent of relevant patches. It is the monthly fee that provides such a development that allows the player to literally live in the chosen world, participating in all the vicissitudes of the dynamic plot. And even after receiving the best set of equipment, powerful weapons and strong abilities, the user will meet with the following tests after adding new bosses, locations and tasks.

Apart from the expected additions, the subscription fee is partially used to support dozens of servers. They are necessary for the simultaneous and comfortable integration of hundreds of players. In addition, the monthly fee allows you to calculate a specific number of active players. The resulting number can be used in advertising banners and other means of transmitting information to attract even more users.

Subscription fee

The subscription fee is one of the most stable models, allowing developers not to worry about the foggy future, but to calmly improve the existing components of the game and add the planned details. There are many cases where promising projects, for various reasons, met with an incredibly low level of sales, which often put an end to them (or greatly undermined the position of the new company). Of course, even MMORPGs with a monthly fee may not be successful, but some regular players will always generate revenue with each new cycle. Although it’s small, but a plus, it will allow you to survive even a bad start with less loss.

In some cases, the monthly fee divides the players into groups. This often happens when the game switches from a fully paid to a partially free model. Not wanting to lose part of the profit, the creators leave the monthly fee as an opportunity for players to receive various bonuses. For example, the increased number of experience gained in battles or the number of locations available for sweeping from enemy elements. At the same time, the investing user spends less real time on achieving gaming goals.

It is safe to say that the number of projects that prefer a monthly fee will remain at the same level, since the gaming industry is divided into strict categories that determine the type of behavior for individual niches. Only the emergence and development of such significant projects as Titan can undermine the formed foundations.

Source: https://habr.com/ru/post/E30656/


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