"The Witcher 3" - where to find Wolf School gear: instructions and secrets

In the game The Witcher 3: Wild Hunt there are 6 witch schools: snakes, bears, cats, wolves, griffins and manticores (Blood and Wine). Each of them has its own equipment of six elements, which can be improved 4 times. In different corners of the game world you can find special notes and maps that activate quests to search for all parts. Drawings of armor and weapons can begin to be searched in any order, however, it is important to know that they are improved sequentially: without the usual equipment, do not create improved equipment, etc.

Of particular interest are the quests "The Witcher Antiquities: Wolf School Equipment" in "The Witcher 3", which are added after downloading the free DLC.

Conventional Armor and Weapons

Of course, the search for any drawings is always worth starting with the basic one, since without it there will be nothing to improve. In order to start the series of first tasks, you must go to Novigrad to the blacksmith of Hattori, after completing the task "Swords and Dumplings". He needs to get "Notes of Hieronymus ...", which will send the player to the ancient witch's fortress - Kaer Morhan. Where can I find the Wolf School equipment in The Witcher 3 in this location?

The search for armor will lead to the ruins of an old watchtower. Having found the necessary crystal, which is located in a small niche in the scaffolding, Geralt will fall into the grotto under the tower, where the remains of the already familiar author of the notes, Jeronimus, are located.

The steel sword is located in the Bastion. The witch's instinct will lead to the ashes, where, in fact, is the desired item among the remains of Varin. The silver sword is located in another watchtower north of the fortress among the remains of Hird.

Recommended character level is 14.

Kaer Morhan

Superior kit

Before sending to Kaer Morhan, you should pre-purchase the second card of the improved equipment of the School of the Wolf “The Witcher 3” from Hattori, as well as from a blacksmith from the village of Zalipye, so as not to run a second time for the second set.

The steel sword is located in the north watchtower of the witcher's fortress in a chest on the second level, directly opposite the remains of Hird. In the lands of Caer Morhen, drawings of gloves and pants are also located. The first lies in a cave on a hill where the forked tail lives (it can be killed according to the main story quest), and the second - in the water next to a small island northeast of the Hut near the lake.

Everything else must be sought in Velen. The silver sword is at the bottom of the well of Vronitsa Castle. To find a drawing of armor, you need to get to a small island with ruins near Kolomnitsa. The desired chest will be under water.

The improved boots are located south of Oksenfurt in a location called the Grotto. It is recommended that you start your search from level 21 to deal with the opponents there. But passing the Wolf School equipment in The Witcher 3 will not be difficult if you start 2-3 levels before the recommended level.

Great gear

The third category of armor could not be fully assembled until it was sent to Skellige Island. But the first map, where to find the Wolf School equipment (The Witcher 3), can be purchased from an armored man in Novigrad, on the Hierarch Square. The second notes are in the fortress of Caer Muir, about. Ard Skelig.

In order to collect them, again have to go to Kaer Morhan. We need to find the Iron Mine for similar gloves (southeast of Kaer Morhan). The necessary chest is on the altar. In the cave where the witches once underwent a Test by Herbs, there is a drawing of excellent pants (behind the stalactites). Geralt can find boots in another cave located on the banks of the river (east of the fortress).

Kaer Muir

The remaining parts are located on Skellig. The steel sword of the Wolf School is located on about. Hindarsfyall under the ruins of an old fortress, in a room with poisonous gas (west of the village of Lofoten). On Ard Skellig you can find a silver sword and armor.

First of all, the easiest way is to get to the village of Arnbjorn, and from there already head south-east to the burial mound (west coast of the island). There with a flair to find a wooden box. To search for the second element, it will be convenient to go to the village of Firsdal, and then move west to the abandoned fortress (southern coast). The chest will be on the wall.

Where to find the Wolf School gear, the Witcher 3 will show you a mini-map and a world map. Before level 29, the game does not recommend starting the search.

The Witcher 3: Wolf School Masterwork

For the last instructions, you will again have to go to Hattori, and also look at the blacksmith in Caer Troll.

Where can I find Wolf School equipment (The Witcher 3) on Skellig? In the central part of the main island there is a ruined tower (east of the village of Ferlund), on the wall of which is a chest with a glove drawing. For the pants have to go to about. Speakeroog. The main landmark is the village of Svorlag, from it you need to move southwest to the Old Watchtower. On the wall is the desired chest. As for the boots, they are stored on about. Undwick. At the foot of the dilapidated tower is a chest (southeast of the village of Dorve).

Caer Troll

Everything else is on the territory of Temeria already familiar to the players. Behind the steel sword in The Witcher 3, the easiest way to start is from the village of Fangs. In the south there is a sunken ship, in the hold of which lies the drawing. The silver sword is hidden under the guard of a demon (22 lvl) in a locked dugout in the southeast of the Temeri lands. And the armor itself can be found in a marble bowl near the elven ruins (the village of Stezhki, southeast). This ends the quests of the basic line of equipment of the witcher antiquities: School of the Wolf in The Witcher 3.

All quests should not be started up to level 34.

Wolf Equipment: Blood and Wine

With the installation of a new DLC, players who have reached level 40 can begin a new quest chain to find the Wolfmaster’s Grandmaster equipment in The Witcher 3. In order to start, you need to find a blacksmith-grandmaster (Bockler).

Tussent view

All the necessary elements are in the ruins of the Palace of Temres. The passage there is located in a cave near the farm Gelenserov. At the entrance, on the left side, Geralt must take a purple stone to pass through the barrier. Once in the first crypt inhabited by ghosts, you need to find in one of the rooms the remains of the Witcher, crushed by stones, to get drawings of swords and gloves. In another room on the floor is a bag with drawings of boots, pants and the upper part of the armor.

Level 1 Characteristics

You can learn more about the characteristics of each element of armor and weapons directly in the game. Here are the bonuses for wearing a full set plus weapon characteristics.

Thus, for wearing the basic kit, Geralt will receive:

  • 212 units of armor;
  • five percent on adrenaline points;
  • seven percent to stabbing resistance, nineteen to chopping hits;
  • six to resistance to impact damage and twenty six from monsters;
  • +22 Elemental Resistance;
  • Plus 1 add. cell.

As for steel and silver swords, then:

  • 140-172 / 229-279 damage from each, respectively;
  • each gives a 5% chance of causing adrenaline to cause bleeding;
  • from steel plus five percent for killing people, and for silver - twenty for monsters;
  • 1 cell of runes.
The Witcher Signs

Complete Level 2 Kit

The following is a description of the improved armor kit:

  • 289 to defense;
  • power of signs and power of impact will increase by twelve percent;
  • shock resistance: chopping - 26% and stabbing - 12%;
  • resistance to damage: shock - 10%, from monsters - 33%, elements - 25%;
  • adrenaline points - + 10%;
  • add. cells - 3.

Swords made of steel and silver, each separately gives:

  • 191-233 / 292-356 damage;
  • plus six percent to the power of the signs, the chances of bleeding and adrenaline;
  • five and twenty percent of the experience for the death blow to people (steel) and monsters (silver);
  • 2 cells of runes.
Wolf Equipment Gradation

Level 3 and 4 options

Great armor gives the following bonuses:

  • armor will increase by 377 units;
  • adrenaline gain will increase by 15% and sign power will increase by 16%;
  • shock resistance will increase by 18% from stabbing and 33% from chopping;
  • as for the various types of damage, players are waiting for + 15% resistance from shock, 33% from monsters and 56% from elements;
  • additional cells in the amount of seven units.

Characteristics of Witch Swords:

  • steel 248-304 / silver 364-444 to damage;
  • the following parameters will increase by 7%: the power of signs and adrenaline (from each);
  • + 5% critical damage;
  • 7% chance of causing bleeding;
  • as for the experience of fatal blows to opponents, it remains the same, as in previous improvements.
  • +6 cells.
Great Wolf Kit

Final equipment (without DLC) improves the following parameters:

  • the amount of armor will be in the amount of 432 units;
  • signs will increase their power by 20%;
  • resistance from piercing strikes will increase by 25%, but from chopping strikes - by 40%;
  • resistance to shock damage will increase by 20%, blows of monsters - by 50% (very worthy) and from the elements - by 40%;
  • the total number of additional cells will be 7.

Master Swords:

  • steel: 284-348, silver: 409-499;
  • + 10% to signs and adrenaline;
  • + 10% to critical damage and bleeding;
  • the amount of additional experience and cells remains unchanged.

Grandmaster Equipment Bonuses

A full set of armor gives:

  • 509 units of armor;
  • + 22% to adrenaline;
  • resistance to damage from piercing strikes will be + 29%, and chopping ones - +45;
  • resistance from monster attacks will increase by 54% and elements - +45;
  • resistance to impact damage will increase by 22%.

Steel and silver sword:

  • 335-409 / 472-576 to damage;
  • + 11% adrenaline, power of signs and a chance modifier to cause bleeding from everyone.
  • The experience is the same.
Workshop Wolf School Armor

How to create?

Each item of equipment must be created at the blacksmith of the appropriate level. In particular, after completing a personal quest, Hattori will become available as a master gunsmith. The red-clad man from the castle of the Blood Baron - Fergus (also after his quests) can become a master armored man.

For grandmaster armor and swords you will have to find a blacksmith named Lazarus Lafargue, who lives in the center of the capital of Bockler. You can also get all the necessary cards from him.

What details are needed to create, you can find out from the window of the craft. You can buy the necessary precious stones, ore, ingots, parts and ingredients from monsters from merchants / blacksmiths, or find them yourself. Do not forget that most of the items can be disassembled into parts and assemble new ones from them.

Conclusion

Of course, in order to find the best armor for one of the schools, you will have to reach a high level, because even if the player manages to somehow get the improvement plans before the recommended level, he simply will not be able to use them.

In addition, giving preference to one of the types of armor: light, medium or heavy, it is worth taking care of choosing the appropriate talent. To equip the Wolf School from The Witcher 3: Wild Hunt, in particular, you should choose the Griffin School Technique. In addition, a suitable combination of attack, sign, and potion enhancements can maximize your benefit from a full set.

Witch schools

In conclusion, it is worth saying that you should not go in cycles only on witch gear. For example, between levels of improvement, it may turn out that it will be much more efficient to use other swords or armor, especially relics. It’s best to leave a little space in your inventory for several options, because behind less damage there may be a beneficial improvement in performance. There is only one advice: it is necessary to act on the situation.

Source: https://habr.com/ru/post/E4660/


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