Varus is an Ionian archer who sacrificed his soul for the opportunity to take revenge on the murderers of his family. The champion is relatively new, but has already managed to win the recognition of many Range Kerry fans.
So, Varus: season 5 guide - champion features, skills, builds, enemies, allies and subtleties of control on the line.
Abilities
Retribution itself (passive). Extremely useful skill, especially in the early stages of the game. Allows you to increase the current attack speed of the champion by contributing to or finishing off any type of enemy - be it a minion or an enemy hero.
Punching Arrow (Q). A useful remote skill that can deal significant damage over a very long distance. Varus pulls his bowstring, and then releases an arrow, which in the course of movement can hit several enemies at once.
Defiled Quiver (W) (Passive). With each auto attack, Varus puts a mark on the target, and after three stacks, he can activate it with any other skill, causing additional magic damage, depending on the maximum health of the target.
City of arrows (E). This skill acts on the area, causing damage to enemies in the zone and at the same time slowing them down. Also, a hail of arrows with a successful caste can reduce the effectiveness of the treatment of enemy champions.
Chain of Corruption (R). Extremely effective absolute skill in team battles. By releasing a chain of corruption into the enemy, Varus immobilizes the first champion who got into it, and then the effect extends to the remaining nearby enemies. A correctly used absolute skill in almost 100% of cases decides the outcome of a team fight in your favor.
Spells
In total, there are three main points for choosing spells for such a champion as Varus. Guide 2015 is slightly different from last year’s recommendations in favor of “Healing”, and not “Barrier”, because the healing effect of the first was significantly increased.
Nevertheless, if you are facing a champion in the person of Miss Fortune or Draven, who can reduce the effect of treatment, then it is better to stop at the Barrier.
In the case of presence on the line of good enemy control such as Nami, Morgana or Braum, it makes sense to take the "Cleansing". In all other cases, "Healing" is the best option.
Skill leveling order
Last year, Grad Arrows was pumped primarily due to good damage - this is exactly what many LOL guides advised. Varus got a significant nerf on (E) this season, so it makes sense to invest in (Q), and only then in the “City of Arrows”.
Absolute skill of the champion is pumped, naturally, out of turn, the passive “Defiled Quiver” is enough to take only one unit, more is not necessary until the end of the game.
Runes and Talents
The champion does not have any difference between the set of runes and talents from other shooters of the league, but if Varus mid, the guide changes dramatically towards AP skills, and at the same time the assembly of objects.
For the prokast and play on the line in “Signs” we take the attack force, “Seal” and “Symbol” we leave it under the resistance of physics and magic, and we fill the “Quintessence” with runes at the attack speed.
Just like any other similar Kerry Guide HELL, Varus will not do without a branch of protection, where you must take brands for health and resistance to control.
In the attacking branch, it is necessary to note the marks for reducing reloading, percentage damage, replenishment of mana for each killed soldier and attack power in the last slot. You can always clarify some specific questions and the arrangement of runes with talents on the official website of League of Legends.
Varus - subject guide
It doesn’t matter who stands against you on the line and what your support is - the initial purchase remains unchanged: Doran’s sword, health potion and ward. Although this sword can not be subsequently improved to something serious, at the beginning of the game this is the best option, giving an increase in health, 3% vampirism and 7 units of attack power.
Further assembly will depend on your farm and opponents on the line, this must be taken into account when reading this guide. Varus will not be able to survive the line without impressive damage and critical hits, therefore, as soon as possible it is worth acquiring the "Infinity Edge". Closer to the middle of the game, you should already have improved boots and an item on the attack speed: “Runaan Hurricane”, “Static Sharpening” or “Phantom Dancer”.
As mentioned above, the assembly must be situational, this is the whole league of legends. Varus (subject guide) should always be appropriate for the current situation. If the enemy team is dominated by solid tanks, then there is no way to do without the "Last Sigh". In the case of the magical superiority of enemies, you can recommend the Banshu or the universal item Guardian Angel. If the adversary has one or more extremely powerful prokast controls, then you should get a "mercurial scimitar" that removes all the negative magic effects.
Champ Pros and Cons
Pros:
- good area damage;
- “City of arrows” and absolute skill have control effects;
- the ability to suspend the treatment of enemy champions;
- the hero is quite easy to learn, unlike similar shooters in the league;
- passive skill implies a significant head start at the very beginning of the game.
Minuses:
- the champion does not have any built-in escape skills;
- some training and dexterity in getting into skills is needed;
- one of the slowest lol champions.
Varus: Synergy Guide (Supports)
There are several champions with whom the hero is most comfortable standing on the line, while both reflecting the enemy’s attacks and entering aggression if necessary.
Leona
Leona is one of the most versatile supports that can both impose a team fight and help her carry out of it. With an extensive arsenal of control and prodigy, this champion is a great help for Varus in winning the line. Having cast their two absolute skills, the champions are guaranteed to destroy, if not all, then at least one enemy - for sure.
Sona
Playing in tandem with Varus, Sona is already at the first levels able to suppress the enemy attack by constant pressure on the enemy and the treatment of her carry. One of Sona’s significant skills is the ability to increase the champion’s running speed, which is important for a slow Varus. After receiving the sixth level, a bunch of the absolute skills of the heroes is able to completely break the ranks of the enemy and receive a reward for killing and assisting.
Enemy Champions
As very often happens in the lobby, the enemy makes the counter-peak to your champion more significant, which can either suppress the hero’s initiative or completely deprive him of farm on the line, this guide will tell about this. Varus, because of his special qualities, is extremely difficult on the line with the next set of champions.
Sivir
The speed of movement of Varus is less than the average speed of the other league players, so it is extremely difficult to escape from Sivir, especially after the sixth level, but this is not the main problem. Having “Absorbing Shield” in her arsenal, Sivir is able to ignore all the attacking skills of the hero, with the help of which he wins the line, and not a single guide can help against such a powerful shield.
Varus will be content only with auto attacks and waiting for a forester for a gank. In addition to speed and absorbing skills, Sivir also has a long-range disk in its arsenal, capable of hitting up to several enemies, flying in one direction, and dealing reduced damage when returning.
Graves
Graves, although he does not have such a significant attack radius as Varus, but he can deliver a lot of trouble with his complete prokast on the hero. Due to the lethal skill (Q), he will get the long-distance champion, and (E) -shkoy will be able to get away from the arrow and the absolute skill of Varus, moving to an instant counterattack.
Among other things, having a smokescreen in your arsenal, Graves can blind you and slow you down, and then start your deadly combination while you helplessly try to get out of the smoke.
In general, Varus is an interesting and memorable champion, and his control skills can decide the outcome of any battle or stalemate for the better for the player. Easy to learn and with simple mechanics, a champion will surely appeal to many fans of shooting from afar.