The computer game "Alice" was created by the American company Rogue Entertainment in the action genre, which provides for the passage of quests from a third party. The first part was released in December 2000. The product is intended for personal computers equipped with Mac OS and Microsoft Windows, for the Xbox 360 and PlayStation 3 platforms.
Storyline
The story that the authors of Alice in Wonderland told us is based on the tales of Lewis Carroll. However, the plot of a computer game is represented by a completely different version of the universe, a fictional main character. This is a gloomy world filled with violence and cruelty.
The game says that several years before the story’s storyline unfolds, a fire broke out in Alice’s house, resulting in the deaths of her parents and older sister. The little girl managed to escape, since at that time she was in Wonderland. However, the tragic events caused her to suffer emotional trauma. The fact is that she considered herself guilty of the death of loved ones.
Alice was placed in a psychiatric clinic, where she was unsuccessfully treated for several years. After that, the girl again fell into Wonderland, but now this world has been disfigured by her injured psyche.
The press reviews on this computer game were usually positive. It was noted that the main advantage of gaming publications is the high technical and artistic quality of the design at all levels, as well as other aspects that determine the general atmosphere during the passage of "Alice". Among the minuses were noted the shortcomings of the gameplay, as well as the linearity of quests.
Game heroes
When passing the game "Alice", you can’t choose your main character as a character. At first glance, such a solution seems somewhat strange. However, the angular young lady will be needed only to admirely comment on any player’s step.
The real heroes during the passage of "Alice" are:
- The White Rabbit, whose name is Mack Twisle.
- A brave mouse named Sonya.
- Hysterical March Hare.
- The Hatter.
- Cheshire Cat.
When passing the game "Alice in Wonderland" at first you can use only the first two characters from this list. In the future, as the plot develops, the player meets other creatures. Of course, it will be possible to control only one of the characters, for which you can simply switch from one to the other.
Why is this needed? The fact is that each of the heroes during the passage of "Alice in Wonderland" the authors endowed with special unique abilities. For example, the March Hare owns methods of telekinesis. He can lift a huge boulder from the ground in one instant or disassemble a wall into bricks. Also, the eared well throws dishes, taking out endless supplies of services from somewhere. However, the last ability during the passage of "Alice" for the player will not be so interesting.
But the White Rabbit has a magic clock with which time is managed. In an instant, a formidable enemy can become completely helpless or freeze in place, and the old rose growing in the garden can bloom again.
Cheshire Cat authors have endowed the ability to find invisible things. Yes, and he himself can become transparent.
The Hatter possesses the most original skill. He is able to turn optical illusion into reality. For example, it is enough for him to stand at the huge abyss in such a way that its edges seem to be combined - and the abyss immediately disappears.
When passing through "Alice in Wonderland", each of these characters can be given some improvements. To do this, the player will need to buy new skills or hits for them. You need to pay for it with golden balls falling from many objects at all levels that you need to collect. For example, it’s worth hitting a bush and a whole handful of goodies will fall out of it. And if you open the enchanted chest, then there the player will receive gifts. The reward for diligence will be received after defeating evil cards. In other words, getting a shiny currency is pretty easy. However, to buy new abilities, it alone will not be enough. You will also need chess pieces. They are kind of coupons that open access to goods in stores.
Start
So, suppose that for the passage of "Alice" in the 1st part of the game, the White Rabbit is selected as the character. Actions begin in the middle of the room, in which there are doors on all sides. We go to the smallest of them (the size of the Rabbit) and open it. We find ourselves in a clearing where you need to break all the benches and bushes. For this, the player is put points that can be spent on buying new abilities. After this we go to the gate. They move all the time, and if the player comes too close to them, they will hit him and he will fly back.
In completing the quest in the game with Alice, you will need to press the J key, and then alternately WDSA. Such a combination will allow the player to “freeze” time. After that, the gates will stop, and it will be possible to move on. There’s another obstacle in the way. This is a branch that hits like a goal, if you approach it closer. Again, we “freeze” the time, which will allow us to stop the branch and go further. On the way, the player will encounter a reduced Alice, who believes that she is sleeping.
Absolute Search
The passage of "Alice" continues with the girl. Together with her we are heading to the Absolute. The path lies along the sign. At the first turn, a large living tree will come out of the ground. It will block the way. It should also be frozen. Moving on. In order to inspect the area, you will need to climb a statue. Above it will become clear how to move on. We run forward, collecting points at the same time (they will be useful to us in the future). Gates appear on the way, in the middle of which is a huge rose. At this moment, a portal will open, from where three red knights will come.
Here for the further passage of "Alice in Wonderland" it is better to switch to another character - the mouse Sonya. To do this, you need to use the K key. Mouse Sonya is a stronger fighter that will allow us to defeat the knights. In order to go further, you need to wake a rose, which prevents the character from going through the gate. The rose on the right advises to sing a song for this. This is what we have to do. However, the rose that interests us suggests that it is too old and tired so much that it cannot open the gate. Rejuvenate her using a spell. This allows you to go further and find yourself at the yellow column, which is the first point of conservation.
Our path lies farther. We jump over the fallen trees, picking up a chess piece lying on the ground. Nearby is a store where you can buy a new ability in the form of freezing. Move on. On the way we meet red knights and bees. We freeze and destroy them. Chests come across the road. All of them need to be opened.
At the end of the path, you need to deal with the newly emerged knights. After that, you should climb the tree, destroy the bees at the top and take a piece of the lounger, which must be given to Alice. After that, the girl becomes big. Next we should open the door by the tree. Behind it we see a large red mushroom, on the hat of which small mushrooms grow. All of them need to be destroyed in order to open a further path.
Ahead we see the door. It is so small that it’s impossible to climb into it. We go further along the signs that have a question mark. All of them appear one after another. Pointers during the passage of the game "Alice in Wonderland" should be activated in turn. This will allow you to find out the further way. The character will need to drink the potion in order to decrease. At this moment, a portal will open, from which many red knights will emerge. We have to fight back from them. The knights are trying to kidnap Alice and drag her into the portal. We need to constantly press the H key. This will allow Alice to rescue.
Having dealt with the enemies, we enter the small door. Next we need to go along the path. On the way will come across various obstacles that need to be overcome. Here we meet the March Hare. After watching the video, this character is in our team.
With the help of telekinesis, which is owned by the March Hare, we release the passage in the stone wall on the way. Through it we go out onto the field. Here, during the passage of the game "Alice in Wonderland", great difficulties await us. On the field, the character meets a huge creature that attacks us. Defeating him is very difficult. But we find a way out of the situation in the form of freezing. The monster becomes immobilized. At the last moment, before the end of the freezing action, we have to push the column in the middle of the field. The creature will crash into it and fall, making it susceptible to attacks. A similar action will need to be repeated three times. In the end, we gouge out a monster's eye. It will run away, opening the sealed gate.
Next, the player will have to watch the video, which will show a meeting with the caterpillar Absolom, and get a new task.
Finding the Mad Hatter
When passing the game "Alice" (part 1) after defeating the monster, we have to move on along the signs that appear. With the help of telekinesis, we pass through the wall. Next we climb the statue to see the road. Above we see two ways. The first of them is going through a maze with collecting points. The second way is to use Rabbit telekinesis. With this skill, you can make a bridge through a maze. The second way, of course, is faster. But in both cases we get to the gate. We go further and see two twins playing hide and seek. One of them closes his eyes and counts, blocking the door. Helping him in search of a brother. After that, we watch the video and go to the free door.
Next, you need to save. Looking at the map, you have to figure out which door to go on. We need to get into the room, which is located behind the door hanging in the air. We use telekinesis and lower it. We enter and move to the next door. Here the player will have a hard time. Enemies will climb through the portal. They will make attempts to drag Alice to her. At the same time, the enemies will try to direct the door we need to a completely different portal. We have to freeze it. At the same time, we will continue to fight off those enemies who are trying to take Alice. Having defeated them, we take out the door from the earth. To do this, resort to the help of telekinesis. Having completed the task, we enter the door.
For the further passage of the quest in "Alice" we have to work. This will pave the way. We will again use telekinesis. We collect the door on which there are plates "nakurs" and "sykurs". We enter it and follow the map. Here we are attacked by knights with shields. This is a new kind of enemy. In order to defeat them, you will need to hit from the back. You can also knock out a shield with knights using telekinesis.
After the battle, we pass through the door following the sign. We use telekinesis to remove the stick from the road. Here the character is blocked by two twins who previously played hide and seek. They do not want to let us through until we complete their task. It consists in removing green pigs from the meadow. There are only four animals. One of the pigs hid in a tree in the middle of the location. The rest are in plain sight and graze in the meadow. They have to freeze, and then remove. The road to the treasured door is open. However, a tree appears on the way here. It needs to be frozen. The doorway is open. Behind her we are waiting for two more trees standing in front of the house. They also need to be frozen. After that, you can talk with the Hatter. We watch the video, after which we are given a new task.
Finding the Greatsword
Now a new member has appeared in our team - the Hatter. We rise to the podium on which it is necessary to line up yellow objects in a row. At the same time, we determine the abilities of the Hatter. Then we go down from the podium and watch another video. Here a portal opens, from which several knights appear along with the queen's main guard. We are talking to him. After the conversation, the guard suddenly disappears, and the knights begin to fight with us. We fend off them.
After that, we pass through the Hatter's house to the other side and get to the cliff, remaining in front of him. Here we have to use freezing. This will stop the log located in the waterfall, which becomes a bridge. Passing through it, we meet with the already familiar twins. We help them get a flying kite from a tree. For this we use telekinesis. We pass further. On the way comes a pedestal. Using the abilities of the Hatter, match the image. This allows you to recreate the hut. We go inside and watch the video.
For further passage of the quest in "Alice" you will need to smash everything that is there in the hut. This will detect two secret moves in the wall. In one of them is a chess piece, and in the second - a pedestal. We drag it into the hall, where the Hatter will deal with the comparison of the picture.
We go through the open door, freezing a revolving corridor along the way. We pass into the room on the ceiling. With the help of telekinesis in this room, we make part of the shelf from the bench and move upside down. Further on the way we will meet obstacles. For example, buckets and a mop. They should be destroyed by strikes. After that, open the chest of drawers in which the cutlery is located. Using telekinesis, we stick them into the wall. By these cutlery, we go down to the cake lying on the table. This is the lounger that allows Alice to become big. However, we obviously went too far with the dose. The girl hardly fits in the room. In order to correct the situation, you will need to find a bubble that will reduce our heroine.
We break a part of the wall in the room. We get inside. Here we have to jump and run. We use telekinesis and freezing, which allows us to destroy the new enemies that the crossbowmen become.
After that, we can take the bottle in which the liquid is located to reduce. Alice is drinking a drug. We go back, passing through a rotating room. We enter the door, the size of which now corresponds to the height of the girl. Move forward, jump over a cliff. Exploring the area, we are looking for a large green clock. But in order to run them, two details are missing. One of them is in a green chest of drawers. He is standing nearby. The second part is found only after fixing several hours. To do this, you will again need to use telekinesis. After that, a new chest of drawers will appear. It will contain the second part.

We start the big clock, influencing it with the ability of the Rabbit. After that, we pass to the hatter's podium, which appeared from under the ground. Here we have a difficult battle. It will take to destroy the enemies that will appear from the portals. The main thing at the same time is not to allow them to get to the podium and destroy it. After that, with the help of freezing, we stop the rotating columns. Using telekinesis, we collect those that have fallen, as well as a dilapidated podium. After that, the Hatter is doing his job, and we go through the door that appears at this moment.
Red desert
We head for the Cheshire Cat. Our path lies in the red desert. We go along the tape. There are gates on the road. Using telekinesis, open them. We watch the video, and after that we move further along the tape. Here comes the tornado. We stop it by freezing time. By the same telekinesis, we remove the stone from the road, repair the tower on which the fan is located, and build a bridge over the gorge. After that, we have to stop another tornado that has arisen on the road. And here the hatter podium appears from the earth. We are building with its help a bridge that will allow us to cross the sandy river. On the other side of the enemy are waiting for us, appeared from the portal. We defeat them and move on. But here we see that the tape is covered with sand. In order to find the right direction, solve the puzzle on the stone. We approach the cliff. Here we have to use telekinesis, with the help of which we will get the podium out of the ground. After that, we stop the time by making the ribbons located on the posts stationary. We approach the door, which is nearby. We find ourselves in the red desert. Here you can use the skill of the Cheshire Cat, with which we go through the whole area, sometimes using telekinesis and freezing time.
On the way we have to solve a riddle with three levers. To do this, make the wall that is next to invisible. , , . . . , . . . , - . . , .
Move on.We pass through the doors that are hidden behind the queen's paintings. At the same time, we have to fight with the guards, the Hatter helps us to get rid of them for the first time. After that, you will need to go through the door, maintaining a certain sequence, which is the suit of cards. First there should be crosses, then tambourines, and then peaks and worms. And here we are at the potion bottle. However, it is snatched by an eagle. We run after the bird, which leaves the liquid we need near the guards. With the help of the Cat, we clean the floor, freeing our way. We take the bottle and go to the door, behind which the sword awaits us.
Way to the White Queen
We pass through several doors in the direction indicated by the white ribbon. Our path lies back to the place where the game began. On the road there are many enemies from whom we successfully fight back. The twins already familiar from previous tasks will also have to help. One brother lost another. We make one of the doors visible. The second twin will be behind her.
We pass through the door behind the bridge. Next, we have to stop the spinning columns using telekinesis and freezing. After that we make the door hanging in the air visible using the Hatter pedestal. After a successful battle with enemies, we find ourselves in the castle of the White Queen. We are watching a video about a meeting with her.
Find armor
The new task will allow us to become a full-fledged Alice. To do this, you will need to find armor. We go to the place where the game began. We pass into the hall, which was previously closed. Here we need to destroy everything that is possible. After that, the Hatter will help to make projections from different places on the same platform.
We are building a column in the center of the hall. After that we make it invisible. The required armor appears instead of the column. We take them, watch the video and enter the final battle. In this case, you will need to use all the characters. Only in this way can we help Alice. The girl must climb the structure. In order for her to do this, you need to distract the dragon and restore the stairs. Here you should not forget about pressing the spacebar and holding the L key. That's it. We won, after which we watch the final video.
Second part of the game
In February 2009, the sequel to the game was released. The second part was called "Alice: Madness Returns." The walkthrough of this game is also based on a story told by Lewis Carroll. (The first book became so popular that the writer composed the continuation of a fairy tale he liked.) The game also retained an atmosphere of limitless madness.
With the passage of "Alice" (part 2), a significant improvement in gameplay was noted. He has changed for the better. The battles during the passage of "Alice: Madness Returns" have become much more realistic. Appeared in the new version and mini-games. In addition, the authors removed the ropes along which it was necessary to climb the characters. Changes affected many other little things.
The passage of "Alice in Nightmare" begins with the fact that the main character lies under hypnosis. During the session, the girl sees nightmares. These are her painful memories of the fire. At the end of the session, the doctor sends Alice for medicine. A girl leaves the building and, seeing the White Cat, goes after him.
Alice begins to hallucinate. She reappears in Wonderland. Here she meets the Cheshire Cat. He talked about the fact that a new evil has settled in this world. During the passage of "Alice in Nightmare" we must defeat him, as well as find out the true cause of the fire, combining the memories of the main character in a holistic picture.
These quests we go along with Alice. She heads to the Caterpillar, which sends the girl to the Queen of Hearts. According to this fabulous creature, only the Queen can stop the train. As you progress through the Alice game, nightmares caused by hallucinations alternate with reality. Players find themselves on the streets of London, then in Wonderland, created by the imagination of a heroine who is trying to remember what became the real cause of the fire. About who is the real culprit of her madness, told our heroine Red Queen.
After this, the passage of the game "Alice in Nightmare" takes us to the hospital. It seems to Alice that she is there in a straitjacket and without hair. Moving along the corridors of this institution, she meets people telling her about her memories. After that, Alice sees that she is on a street in London, where a doll girl talks about a new evil in Wonderland, where after that our heroine returns.
After some adventures, she ends up on the Hell Train, battles it with the Puppeteer, which is evil, and defeats him. After that, the Cheshire Cat tells Alice that Wonderland is finally safe.
Third game
A new version of Alice is currently being developed. Unlike all the previous parts, it will be multi-user. With the passage of "Alice" (3rd part), players will receive an interesting opportunity to penetrate the consciousness of other people, changing it. For these actions, the authors provide for the participation of characters who will be some French and English celebrities of the 19th century.
Other games
We can meet the girl Alice in some other computer products. For example, among them is the game “Alice's Escape”, during the passage of which we have to get acquainted with a little naughty girl who lives in a big house with her parents. According to the plot, the baby is punished for a broken device by locking in one of the rooms. With the help of the player, the girl has to escape.
During the passage of My Coffee House, Alice acts as a heroine, who at the 20th level should undergo a hypnosis session. However, the girl decides to entrust the mission to the owner of the cafe. To complete this fascinating quest, the player will need to give answers to questions about recipes for making some drinks and dishes.