Passage "Amnesia. The Ghost of the Past ": the anatomy of fear

Ancient corridors of an ominous dark medieval castle; creaking floors and doors; stairs leading to terrifying sticky suspense; mysterious narrow passages; chilling sounds coming from somewhere far away; the intermittent breath of mortified horror protagonist Daniel. This is a walkthrough of Amnesia. Ghost from the past". Perhaps the best creation in the survival horror genre in video game history.

Passage Amnesia

It seems that the guys from the Frictional Games studio decided to devote a good part of their lives to the study of the anatomy of fear. After their famous Penumbra, which scared a lot of gamers half to death, they pleased the gaming community with a new masterpiece. These two games have much in common, but the passage of Amnesia immediately makes it clear that this creation is significantly superior to its "terrible" predecessor in level and degree of nightmare.

Whatever nature irrational fear may be, it is always based on two things: surprise and suspense. Ignorance of exactly what the danger is, and how it looks, deprives a person of the opportunity to prepare for it and does not allow to keep the situation under control. This is what can scare to a pre-infarction state. Such is human psychology, the subtle experts of which the developers have proved themselves. The passage of "Amnesia" entangles a sticky web of horror from the very first frames and does not let go until the very end.

Walkthrough Amnesia

The game can not boast of chic modern graphics or some unusual visual effects. However, she does not need this. The passage of Amnesia is so saturated with the unique tense atmosphere of a real nightmare that the player, with great difficulty making every step into the dark obscurity, is not able to pay attention to anything else.

Daniel cannot move fast, although the game has a run button, but even with it the main character is not particularly quick. This further deepens the atmosphere of all-consuming horror that prevails in the dark corridors, basements, rooms and halls of the strange castle. To enhance the already considerable effect of a nightmare, the game has a peculiar “scale of insanity”, the essence of which is that as the tension increases, Daniel falls into a state of extreme panic and loses his mind.

For example, you cannot stay in complete darkness for a long time or look at a monster, even from cover. By the way, the passage of "Amnesia. The ghost of the past ”is impossible without the main resources of the game and the only saviors of Daniel - light sources. In this capacity are a variety of wall lights, candles, oil lamps and the like. In some locations, the developers prudently placed special tanks in which you can replenish fuel supplies for the oil lamp, thereby increasing their chances of survival.

Amnesia Walkthrough

The name of the game is also not far-fetched. The whole plot is built around the amnesia of our character. Having regained consciousness on the territory of an ancient castle located in East Prussia, Daniel realizes that he does not remember anything about his past. Amnesia, the passage of which is replete with numerous original puzzles and unexpected plot twists, is based on the hero’s attempts to shed light (and literally too) on mysterious events that led to memory loss. He is afraid of any sound, does not tolerate darkness and has no weapons.

Scattered throughout the castle are notes to himself, old diaries and other documents that help lift the veil of secrecy over current events. The main task in the game is not to lose your mind and survive. Many different monsters are combined with the complete absence of at least some kind of weapon. The developers in the best way made sure that Daniel could not even see the enemy: in the distance, only a silhouette is visible, and when the monster approaches, our character falls into a panic state, his eyes become cloudy and it’s impossible to examine anything.

The impression of this amazing psychological horror is not able to spoil even the minor flaws present in the game. For example, unbreakable clay pots or not the most expressive graphics. All this does not stop at all from getting a lot of pleasure from the intense and intense gameplay, experiencing the strength of your own nerves and the strength of your intellect, solving numerous puzzles and thinking out how to distract the next monster so that it can “leak” quietly past.

Source: https://habr.com/ru/post/E5959/


All Articles