Full walkthrough "Nancy Drew. Abduction in the theater" in Russian

Today, your attention will be presented to the full passage of the game "Nancy Drew. Abduction in the theater."

For the umpteenth time, the girl undertakes an investigation of the case, which at first glance seems hopeless. Under strange circumstances, there was a complete abduction of her friend, and all traces lead to the ancient theater, which is about to be demolished.

How it all began

Walkthrough "Nancy Drew. The abduction in the theater ”starts with the fact that the detective comes to visit a former classmate in St. Louis. They are going to go to the premiere at the Palladium Theater, for which it will be the last, as they are going to demolish the building. Nancy and Maya will arrive at the theater before the opening, because Maya writes an article about the premiere.

Level selection

As you know, involves two levels of difficulty passing the game "Nancy Drew. Abduction in the theater." Junior Detective and senior. The first is simpler, there are much more clues here. Since the game is mainly geared to logic, many in the process of passing wonder how to get through the game "Nancy Drew. Abduction in the Theater". Therefore, when choosing the difficulty level, choose a younger detective.

passing nancy drew theater abduction

Abduction

So, you find yourself at the entrance to the men's dressing room, where Maya wants to interview the local celebrity Brady Armstrong. After she enters, we hear screams, we enter, and there is nobody there. We look inside the cabinet - and there is nobody there, only one kind of stick. We take it. We receive an incoming call by phone. This is the one who abducted Maya. He says the girl will be dead if the theater is demolished. After that, another call comes in, already from the theater inspector, who calls Armstrong, and not us. Here Armstrong himself comes in, we send him to the caretaker, and we ourselves examine the dressing room. The caretaker said something about the secret passage through which Maya could be led away, he must be found urgently. We find a secret passage behind the counter with costumes, but you cannot go there. We find the portrait above the washbasin, remove it and find the lever. We open a secret passage for them and descend into it, find ourselves in the women's dressing room, meet a new acquaintance there under the name Simon - she is the producer of Armstrong. Talk to her until we can, so we are looking for a phone. Already we pass along the corridor to the very end, we go out to the main hall, we find the apparatus you are looking for, which, alas, does not work, we also find a key making machine and a jazz machine that also do not work, like almost everything in this theater. Nicholas is standing at the sideboard, we approach him and start a conversation, after which he advises going to the checkout counter - there is a telephone there. The cash desk is located behind the wooden doors between the entrance to the theater.

We examine the record with useful phone numbers. We call the police at the number indicated in the note.

We continue the game "Nancy Drew. Abduction in the theater" walkthrough. The senior detective on the other end of the line thinks it's just a joke. And she’s not going to start the investigation until 24 hours after the girl’s disappearance, but we only have three days left before the demolition of the theater, and therefore we can not wait so much. This, in fact, begins the most interesting in the game "Nancy Drew. Abduction in the theater." The passage, the Russian version of which is presented in our review, is so exciting for the gamer that the time spent at the computer flies unnoticed. We proceed to search for evidence to convince the detective to take up the investigation immediately, or to find the kidnapped girlfriend.

Nancy Drew Theater Abduction Walkthrough

The beginning of the investigation

We talk with Nicholas once again, go up to the second floor. Passing the game "Nancy Drew. Abduction in the theater" implies, as well as passing all the other quests, that you will have to talk to the characters very often, so visit them periodically. We go into the room of the caretaker, inspect the contents of the cabinet, there we find a lamp for the projector. We don’t need it yet, but we’ll take it right now so as not to return later. On the table we see a card from the buffet and instructions for using the movie projector. We speak again with the caretaker, and he advises us to call the administration by phone and ask them for a theater plan.

We get down to the hall and go to the ticket office. But the number is not there, so you have to wait. We go to Nicholas and find out that his grandmother worked on the appearance of the theater, but she did not receive her payment for this. We go to the women's dressing room and speak with the producer of Armstrong. She believes that the abduction, which will be revealed by her employees, is an excellent advertising move. We are heading to the men's dressing room and talking with Brady. We ask him for permission to inspect his dressing room, but since we have already climbed everything before him, this will not give any result. There will be no sense in communicating with these two people, so we return to the hall. Nicholas is not visible, taking advantage of this, we examine his papers, on one of the sheets we find the very telephone of the administration. We pass to the cash register and call the number indicated on the paper. By the way, with regard to the game "Nancy Drew. Abduction in the theater", the passage here is based on the fact that you will be provided with a lot of information that will have to be remembered or written down, so we advise you to prepare for this in advance. They answer us by phone that the plan was stolen from them, and they will find it no sooner than in a week.

Basement

We go out into the corridor and at the dressing rooms we see that there is a hatch under the drawer. But the box does not allow us to open it. We go to the men's dressing room, see a stand to her left, the ropes are tied to her, untie one and pull until the click. Already at the box we hook our hook to it, go back, raise the box and tie the rope back. We get down to the basement: if you turn left on the way, you will find a slot machine there, use it, it will give you a task. You need to find an ace of three cards to be mixed. After you win, you will be given a reward. This is a flashing paper, with which a magician can get someone out of the way, it will still be useful to us.

Safe box

We return to the exit and climb into a niche, we find a safe there. Instead of numbers in the code, he has suits from cards.

Everywhere we select a pique, inside we find a box with a puzzle on its lid, collect a picture and try to open the box. But there is still some kind of mechanism in it, and there are not enough gears in it. As a digression, I would like to say that if you decide to complete the game "Nancy Drew. Abduction in the Theater", the Russian version is the most acceptable option, since without knowing thoroughly English, it will be quite difficult to deal with quests.

We return to the hall, where there is another machine that we did not use - jazz. We go to him and again play a mini-game. Your goal is to draw a note to the orange arrow so that a square chip appears on the cell. After the victory, we take one of the gears. We go to the second floor and talk with the caretaker. Then we go to the left double door, which leads to the balcony, and go down to the curb. We see that the same gears that we need are attached to it. But one of them is not. We hang over the curb and see that it has fallen, but we can’t get it yet. We go to the auditorium, from the stage we head to the exit. In the back left row we see chewing gum by the seat. Hands do not take it, use a stick. We go back to the balcony, hang over the balcony and get the gear. You can return to the basement and proceed to open the casket. Inside we find letters and read them. We learn that the owner of the theater did not pay Houdini's debt, instead he suggested that he become the owner of the institution itself. We also take the key from the safe.

walkthrough nancy drew theater abduction

We return to the hall and begin the conversation with Nicholas. He goes to the truck to search Houdini's heirs on the network, and we hear an invitation from Joseph on the radio. We go to him. He has the identity of journalist Maya; he was found somewhere by Brady. Joseph advises calling the police. It would be nice to find out from Brady where he got it, but he had already left. We go to the cashier and call where necessary. This ends the first day. But not the game itself, "Nancy Drew. Abduction in the theater," the passage. Part 1 in general, it is worth noting, is not the most difficult. Much harder to come next.

Day 2

When we return to the theater, we go up, we see a photo poster with information about Maya. We communicate with Joseph. We go to Brady, he informs us about the arrived journalists. They were going to have a conference. We go to Nicholas and tell him that the policeman informed us. After we go again to Brady - he will be in the men's dressing room. Since he had not yet remembered where he had found Maya’s identity, we did not communicate with him for long.

Houdini's heirs

Again we go to Nicholas and ask about what he managed to find about the heirs of Houdini. A number was left at the box office for us, we go to her, and at the same time we listen to what they are talking about at a press conference that takes place on the street, or else where. But best of all, she bugged here at the box office. We find the number we need and call it. They share with us the thought that Houdini must have left a will, and are advised to contact the library of Congress. We call there, talk about everything, they promise to send us a copy of Houdini's letter with a slide.

Nancy Drew Theater Abduction Walkthrough 1 Part

Dressing rooms

We have time to look at the dressing room, where Simon is. In the game "Nancy Drew. Abduction in the theater", passing will often force you to return to places you already knew before, so it's best to examine everything as thoroughly as possible. Open the drawer of the table where she sits, and take the hair clip. We examine her bag, we find a check for a wreath, which she, according to her, did not order. Next to him we find a piece of paper with the number of some teddy bear. For some reason, a star is standing next to his date of birth. You should remember these numbers - perhaps they will be a code for an electronic notebook. We also find the camera, view all the pictures and find the image of Maya’s ID on one of them. The photo shows that it lies on the floor in the basement.

We take a notebook (it is also in the card holder, but protected by a password). We enter 813, open the Sent Items folder in it, we find out that it was she who sent Maya an invitation to an interview on behalf of Armstrong. We go to the men's dressing room, in the usual way or through a cabinet with a secret hole. We examine the book that Brady always reads. In it we see a printout of the site along with a caricature. With a hairpin from Simone’s room, we open the drawer and see a technical guide there. We read about the disappearance of Houdini, we also see the code recorded there. Remember it.

passing game Nancy Drew abduction at the theater senior detective

As you can already understand, the passage of "Nancy Drew. Abduction in the Theater" in Russian has a lot of advantages over the original version, since without a thorough knowledge of English it is hardly possible to catch all the nuances of the proposed quests.

First threat

We leave the dressing room and go along the corridor towards the women's dressing room. And we hear something falling from above. We raise our heads and notice the searchlight flying down. We listen to the audio message from the thief over the speakerphone. Since it is accessible only from Joseph’s room, we go straight there. For the first time since we were in the theater, we see that Joseph is not at his workplace. We examine one of his pedestals and find a letter about the death of his brother. Next, we approach the projector and next we see the remote control with a microphone, it seems that the thief spoke from here.

Since there is no one in the room, you can try using the instructions from the men's dressing room. We are looking for a numeric keypad, enter the code that was seen in the book. It will give access to other buttons. We are looking for the red buttons, press the key that looks like a swing, then two at the bottom of the block, and lower the two sliders on the left to the maximum. We click on the button under which there is an inscription “Magnets”. Move the slider up one level, press the button with the inscription "Secret move". If you look, you will see that 2 cells appeared on the scene. Some players may be confused and not immediately understand, but no one said that the passage of "Nancy Drew. Abduction in the theater" will be easy.

Another secret move

We get down to the auditorium, go into one of the cells, in a secret passage we find a peephole in the wall. We look through it and see Maya. And here both entrances are closed on both sides. We need to look for a way out, we look into the peephole again, but Maya is not visible. We look for the hatch in the floor and squeeze through it. In front of us is a door with a lock, but in order to open it, you must first play one game. It is necessary to rearrange the chips so that the one with the rabbit can get to the exit, but at the moment the chips do not move, so now we can not open the door. It is worth noting once again that such a development of events involves only passing on the game "Nancy Drew. Abduction in the Theater" at an easy level. The senior detective receives almost no prompts, therefore, if you play for it, the solution to the puzzle may be slightly different and complicated. We turn back and go to the opposite part of the move. There we find something like an elevator. We press the red button, stand on the lowered platform, and again press the similar button. After we climbed to the hatch, we try to open it - it doesn’t come out. It seems that Joseph is on the other side, we are talking to him about the closed door, he gives us some spray. We go back to the door, use a balloon on it. We open the door and go into the room where Maya was. Take the gloves from the chest. You can get out of the basement using the knob on the wall. We find ourselves in another basement, in the same one where we ruined the machine.

Trap

So, we are locked in the basement, and the doors are under a combination lock and electrical voltage. But those gloves that we took from the chest are rubber, therefore they do not conduct current through themselves. But you still need to find out the door code. Each time random code generation occurs, so a single option does not exist, but it can be selected. The button that you press correctly will remain in the pressed position; if the course is incorrect, everything is reset.

passing game Nancy Drew kidnapping at the theater junior detective

After we got out of the basement, we find Brady and go to the ticket office to call the police. We are told that she will be in the theater tomorrow. We go into Joseph’s room and tell him about the police. So, the passage of the game "Nancy Drew. Abduction in the theater" (second part) is completed.

Day 3

He is the last. The passage of "Nancy Drew. Abduction in the theater" is nearing completion, and the day begins with the fact that we learn from the newspaper that the kidnapper requires $ 50,000 from the police. Moreover, he used the device to distort his voice. We take a note from Joseph and go to him. He tells us that the police did not find anything. We also find out that someone fixed the machine with the keys that we broke. We communicate with Nicholas, after which we go to Simone. Next in line is a conversation with Brady. We go to the basement, but there is nothing there, again we return to Brady. The full passage of "Nancy Drew. Abduction in the theater" is almost complete. We take everything we can from his bag. Next is a conversation with Armstrong. We go to Nicholas, and after they took the package, we return to Joseph's room and watch the slide. The key to the projector’s lock is made by hatching from its fingerprint, which is provided in the instructions for the projector. Next, we go to the machine with the keys. We find the coin on the balcony in the auditorium. After opening the projector, we hide in the closet from the policeman. As soon as he leaves, we continue to work with the projector. After all the manipulations, we learn about another secret passage.

nancy drew theater abduction walkthrough finale

Further, the passage of "Nancy Drew. Abduction in the theater" depends on the events in the plot. Therefore, you will not miss anything. As soon as you want to leave the room, after everything is done, a criminal will appear in front of you. Pull out the socket on the right and open the door. All. You have completed the "Nancy Drew. Abduction at the Theater" walkthrough. The final such that we stop the demolition of the building. Congratulations!

The passage "Nancy Drew. Abduction in the theater" (in Russian and quite complete), presented by us, will certainly help you conduct an investigation perfectly well!

Source: https://habr.com/ru/post/E9411/


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