"Temple of AnKirazh": tactics of passing

Leveling a character in World of Warcraft can take a huge amount of time from an inexperienced player. Especially if a person is trying to go through all the content at the current level. Today we’ll talk about how to complete the Temple of AnKirazh instance with a full raid at level 60.

temple of ankirazh

Location

To begin with, we’ll figure out where the instance of “Temple of AnKirazh” has an entrance. This is due to the fact that many players do not even know how to get there, and are simply inattentive when passing through a particular terrain.

So, the location "Temple of AnKirazh" - how to get into the dungeon? First go to the city of Uldum. From there, you can fly to the southwest of Kalimdor, to the AnKirazh: Fallen Kingdom game zone. In the north of the location you will find a field with a call stone. A little southwest you can find the path. She will lead you along a long staircase, at the end of which there will be an entrance to the temple.

Greeting

Knowing where the "Temple of AnKirazh", you can go. Immediately it is worth noting that you need to get together in this adventure thoroughly - you will need at least 6 tanking characters and one heal. The remaining classes are selected by preference.

The first of the bosses that await you in this dangerous adventure will be the Prophet Skeram. This is a fairly weak opponent, but may require good coordination from tanks.

  • If more than four people gather near the boss, then he will begin to distribute massive slap in the face at 1.5 thousand damage.
  • Periodically deals the same damage to a single target.
  • If you lose every 25% of your health, he calls two copies of himself for help, which differ only in the number of hp.
  • Teleported periodically to one of the side platforms and back.
  • Mind control. From time to time, one random raid member will run amok, increasing his attack speed and damage.

temple of ankirazh how to get

The battle tactics are quite simple. The main tank of the raid approaches the boss and begins to gain agr. Next to him at this moment may be another insurance character. The remaining four tanks, mentioned above, are paired and stand near the side platforms, so that when teleporting immediately intercept agr. When making copies, the tanks are separated and spread apart.

To protect yourself from the "distraught" comrades, keep the spells of fear and turning into a sheep ready, and the battle will pass easily and quickly.

Beetles

The next boss available to the raid is not required to kill. You are invited to send to the other world a trinity of beetles. Each of them has its own abilities, and together they can cause great trouble to the raid.

  • Princess Yauj is able to heal her allies, as well as stun and scare opponents. Is the primary goal in battle. After death, releases a flock of small monsters, which must be quickly killed by mass strikes.
  • Wem. Stuns and repels. Also deals increased damage. After death, reinforces the bugs remaining after the princess.
  • Lord Cree has the least health, but leaves a cloud after death that causes serious damage. In addition, it imposes a mild poison on raid members, but its effect accumulates, so do not forget to "clean" the characters.

temple of ankirazh entrance

There is no special tactics here, everything was already written. First kill the princess, then small beetles, and then at will. The only reward for those three bosses of the Temple of AnKirazh instance will depend on who you kill last. Wowhead (WWII's fan site), when examined in detail, gives out information that you can’t get good items from this trinity anyway, so you can go through it in any order.

Sentinel

If you decide to get around the malicious trinity of beetles, then go down the stairs to the very bottom. Here you will be waiting for Sartur's Battle Guard. This is one of the simplest bosses in the instance, but it will require good damage from the raid.

  • In battle, the boss will be helped by three minions. They know how to push characters away, so don’t stand with your back to the aisle leading to the next boss.
  • All opponents know how to use the whirlwind. In this state, they are not amenable to control effects, but they stand still and inflict damage in a small radius.
  • After using the "whirlwind", the boss is reset agr, so the tank should always carefully monitor the situation.
  • At 20% health, the guard enrages, increasing attack speed and damage.
  • After 10 minutes of battle, Sartur kills the entire raid.

The tactics are simple. First, small monsters are killed using remote attacks. When Sartur stops spinning, all melee classes rush to her and inflict the maximum possible damage without removing her from the camp. By the time the range classes kill the last add, the guard should have approximately 50% health left. After this, the battle continues, as before, only now the damage is done by the entire raid.

where is the temple of the ankirazh

Funcriss

This boss is more like a centipede. The entire corridor runs to him non-stop and in a crowd, otherwise the mobs will recover. The boss himself beats weakly, but hangs a debuff that cuts incoming healing. Select the 2-3 weakest tanks on it.

Worms will appear during the battle. And they are much more dangerous. The most dressed tanks in the raid should keep them. As soon as the worm appears, the “damageers” switch all the damage to it. Actually, special tactics are not needed, everything will depend on the level of equipment of the group.

Unclean

An optional opponent to pass the dungeon and at the same time quite complex in mechanics. To defeat him, the raid must have two components:

  • as many (in terms of) cold attacks as possible;
  • high damage per second.

Depending on the number of cold attacks inflicted, the boss goes through several stages and completely freezes. After that, you need to inflict about 75 melee attacks to break it. After that, it will fall apart into many bubbles that will try to come together. They need to have time to kill as many as possible. Repeat these phases several times, and the victory will be yours.

temple of ankirazh passage

Princess

This time her name is Khuhuran. An unpleasant opponent, will require maximum survival from the raid and a good heal.

  • Periodically hangs on the tank flowing poison.
  • Falls into a rage. In this state, imposes dumbness and poison on a random character.
  • Goes into a berserker state. Every three seconds, it deals great damage to 15 nearby raid members.
  • Culls characters in a specific area. When debuff is removed, it deals damage.

Let the healers prepare banks for mana and prepare to heal the raid. At the same time, people should not stand in heaps, otherwise the whole crowd will either fall asleep or be killed by poison. The closest to the boss are tanks, heals and people with maximum protection against poison. These 15 suicide bombers should absorb all the damage from the berserk regime, which includes 30% of the boss’s health.

Two emperors

Two acrobat brothers with many different attacking abilities, but not particularly dangerous. One of them is immune to physical attacks, and the second to magic. Divide the raid by physical and mage dd. Let them pour as much damage as possible. Bosses have common lives, so there will be no big problems if, for example, you have weak magicians. Above all, do not let players attack an “off-profile” opponent.

Wow Temple Ankirazh

Ouro

The last optional and weakest boss in the Second World War raid is the Temple of AnKirazh. Calls on bugs to throw in control. Healers and damagers stand as far as possible, tanks, on the contrary, aggro with all their might so that he does not hide under the ground. 20% will be enraged, so you just have to fill it with damage.

K'thun

Finally, you get to the final boss of the Temple of AnKirazh instance. The passage should have taken you about 30-40 minutes as part of a strong and played group. But now the fun and fun will begin. Indeed, in order to pass the “Temple of AnKirazh”, tactics will be required breathtaking. If your raid has not been played, then you can spend many hours on unsuccessful attempts to kill the boss.

It will start from the first phase. Your opponent will stand in the center of the room and not move, and not really beat. But he will begin to apply the following skills.

  • Green ray. Shoots a random player. If there is another player nearby (closer than 10 yards), then the beam will be thrown over him and inflict double damage. And so on, until the whole raid is killed.
  • Red ray. After a little preparation, it starts up a stream of deadly energy in a random direction and begins to turn up to 180 degrees. Anyone who is in range with a 99% chance will be instantly killed.
  • Summons tentacles. They do not hurt, they have little health, but when they appear, they repel the closest members of the raid. If you are unlucky and a green ray is launched at this moment, then this will lead to several victims.

Tactics are both simple and complex at the same time. The raid is divided into groups of five and stands around K'Thun, while maintaining distance from each other. When a red ray appears, the raid begins to move away from it synchronously, until the turn is completed.

Temple of Ankiraj Tactics

The second phase will be a little easier. The boss will stop beaming on his own from the eyes and crawl out to the surface. Now he will summon several types of tentacles:

  • Small ones. They do a little damage, but 8 pieces are called immediately. They are killed easily and quickly.
  • Gigantic Fluttering Tentacles. When it appears, they repel and inflict damage. Also hit in close combat. If you run away from them, they will disappear and appear in a new place. They need to tank and merge first.
  • Giant Eyed Tentacles. Upon appearance, they also repel and inflict damage. But they are already beating more seriously - they are launching a green ray similar to the first phase. So when they are sent, we send them to the stunlock and quickly kill, otherwise the chance of a wipe raid is high.

Every 10 seconds, K'Thun will swallow a random raid member. Once in the stomach, he must quickly swim to the "island" and from there beat the tentacles inside the abdomen. After killing tentacles, the boss becomes vulnerable to damage, and a raid can easily take him to half his health. Once in the stomach (if necessary, heal) should stand exactly in the center of the black circle on the islet. Then they spit it out.

That's all. If you have not lost your nerves and you defeated the last boss of the “Temple of AnKirazh” instance, you can safely get your reward.

Source: https://habr.com/ru/post/E9424/


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