Today we’ll talk about the Gothic 3 game. Its full passage will be discussed in detail below. This is the third part of the famous adventure series, which was created in 2006.
Battle with orcs
So, before us is "Gothic 3". Passage begins with a desperate battle: we cope with a squad of orcs. The plot provides 3 options for the development of events. The first is the liberation of Myrtana from the orcs, the salvation of all cities, the elimination of Zubar, the king of the Assassins, and the return of five artifacts of Adanos to Innos. The second option is the destruction of nomads, rebels, Rhobar - the king of people, and Ksardas. Subsequently, the transfer to Beliar of five artifacts of Adanos should happen. The third possible outcome is the elimination of Zuben and Rhobar. As a result, the destruction of five Adanos artifacts using the furnace of Nordmar.
So, each user decides for himself what outcome will suit him in the game "Gothic 3". The quests will begin immediately, and the first task is to free the village from the orcs. For this, we gain a reputation of +2 ("Rebels") and 500 experience points. The fight has died down. We approach the headman and talk. It is with this character that our further passage is connected. "Gothic 3" task allows you to view at any time. This time its content will be as follows: to find the rebels and report that Ardea was able to free from the orcs. We speak with Gorn, we ask him to lead us to the rebels. He shows the camp in the forest and goes back to the village.
Rebel camp

The passage of the game "Gothic 3" continues with a meeting with Reddock. For his discovery, we get 250 experience points, as well as a +1 reputation (“Rebels”). We inform Javier and Gelford about what happened in Ardea. We get 1000 experience points, as well as a +1 reputation (“Rebels”). Keep in mind how much the non-linear plot offers "Gothic 3". The passage for the rebels can, for example, be continued by returning to Ardea and a conversation with the headman, who will give us another 500 experience points. But we will wait a while and stay in the rebel camp. Brenton gives the task of destroying wild boars. They are located in the east. Boars are located near the camp. Sebastian, who is a local fire mage, asks to bring medicinal herbs (10 red berries). We gain a reputation of "Reddock" +10, as well as 250 experience points. We take a walk into the forest, there is a lot of this grass. We are talking with the guard Joey. It is located near the south exit. He says that this part of the caves is inhabited by wild animals. Destroy the monsters. We return to Joey. We gain a reputation of +20 Reddock and 750 experience points.
Arena

Next, we have to survive in several fights that suit the characters in the game "Gothic 3". The passage continues with a challenge to the arena and a battle with the first opponent. For the victory we get a reputation +10 "Reddock", as well as 500 experience. We challenge Copper to the arena. For the victory we get 250 experience. Javier asks to find the blacksmith. We go after him to the farm, which is located near the camp. The passage of the game "Gothic 3" will continue with a meeting with the orcs. We call Hatchet - the main of them, for a duel. We defeat the opponent. Please give Slave Cliff. After obtaining his consent, we follow this man and talk with him. We learn that before Cliff was a blacksmith, but the orcs forced him to do the dirty work and saw the trees. We inform him that he can follow us at Reddock, who needs a good blacksmith. We get 500 experience, as well as the reputation of "Reddock" +10, "Rebels" +1. We take it to Javier Cliff, we talk with both people in turn. We get a total of 1500 experience and a reputation of "Reddock" +20.
Cap dun

So we figured out how to fight in the arena in the game "Gothic 3". The passage through the cities continues with a trip to Cap Dun. Javier says the rebel underground is organized there. We need to meet their head swineherd Phil. Norris asks to find 5 bundles of weapons for the rebels. Thus, we see how the revolution is brewing in the plot of the game "Gothic 3". Passage through the cities is briefly interrupted, we will go to the farm for three bundles of weapons. The rest are located directly in Cap Dun. We get the task from Gelford. He asks to eliminate the orc patrol located between Ardea and Reddock. We carry out the order. We are leaving for Cap Dun. We meet the hunter Jens on the road. To improve the skills of this master, we find ten wolf skins for him. In the city we meet the assassin Gamal. He asks for the return of slave Harek. We agree. We leave the city. Turn left. We climb a little up the hill and find Harek. We speak with him and agree to help in the escape. We take him to the Jens hut, located near the road leading to the city of Cap Dun. We speak with the hunter.
Alchemist

We follow to the city of Cap Dun. A local alchemist named Özil requests to find medicinal herbs. He needs 12 plants. We leave for the lighthouse. We find grass there. We speak with Bufford. We inform about the completion of tasks for Özil and Jens. Bufford asks to get rid of the wolves near Cap Dun. We have to get acquainted with especially hungry animals, which will be found more often in the plot of the game "Gothic 3". Passing this task is facilitated by the fact that wolves are divided into several groups. After a successful hunt, we inform about the execution of the order to Bafford. We go to Urkrassu. We redeem a bowl of fire for one hundred gold coins. We are given the task of returning goods to Urkrass. We are looking for the bandits who committed the robbery. They are based on a cape, on the south side of the farm, above the seashore. Near the warehouse we find the thief Seruk. We speak with him. Nearby we find Cyrus. He asks to bring a bottle of schnapps. After we carry out the assignment, he talks about the bandits terrorizing Cap Dun. We leave for the cave of Ortega, which is located in the northwest direction from Ardea. Destroy the bandits and search the premises. We find 5 boxes in which the oil is placed. They are necessary to fulfill the mission of Iomar. We find him on the road between Monter and Ardea. We speak with Iomar, Cyrus and Bafford.
Rebels

Now we are waiting for a meeting with the most beautiful lighthouse in the game "Gothic 3". The passage continues with a return to Cap Dun. There we rise to the lighthouse and see the arena. We approach Arokkh to be able to take part in the battles. Our first opponent is Fadi. We defeat him. We speak with Fadi and Arokkh. The next opponent is Darmok. We defeat him. We speak with Darmock, Arokkh and Bufford. We approach Phil. We are talking to him. We agree to help organize an uprising. To do this, you need to bring 3 bundles of weapons, and then agree to Wenzel - a paladin. We find equipment at the warehouse and near the entrance to the lighthouse. We go to the Wenzel. We agree on an uprising with him. Destroy all orcs in the city. We speak with Javier, Phil, Wenzel. The latter asks to find a sword that is hidden in a cave near Montera. We set off on a journey. Follow the sword to Monter. We find a sword. Destroy the wolves. We speak with Dennis. We return to Wenzel in the city of Cap Dun.
Farm
We need to go to the farm in Dominica. He will order to report to himself Marika - the leader of the mercenaries. We are given 2 days to get to the city from the farm. Then you need to get to Marika. Choose one of the 2 roads leading to Montere, short or long. In the city we go to Marik, we tell him about the misbehavior of Dominic. We get the building to return, as well as collect rent. We carry out the task. Come back. We speak with Marik. We go to the rangers and carry out several missions for them.
We find a man standing at the entrance to the cave belonging to the druid. The young man's name is Arakos. We learn from him that the rangers are very disturbed by the orc patrol. He will show the temporary camp. Follow him. We fight with the orcs. We take the stone of the druid from the vanquished. We return to Pogan. Aracos must survive. We bring him to his destination. We speak with Aracos and give him the stone. We agree to complete one more task.
We have to get the ingredients to restore the stone. We find them by the river. We need twenty stone roots. We give the ingredients to Porgan. He restores the stone and gives it to us.
We are returning to the city. We go to the arena. We have to participate in five battles. We defeat Dan, after talking with him. Next in line is Fedor. We win and talk again. 3 more fighters and we will be able to get the championship in the arena. We defeat Hus, Hugo and Ashton. After each fight, we speak with losing rivals. Become champions. We speak with Bradley. We get a task that requires changing slaves.
We are going to the excavations. We are talking with a couple of slaves - Osko and Bengard. The latter mentions a bowl of fire in a conversation. It turns out that he has the subject. He agrees to give the cup, but asks for help for this. He wants us to help him transfer to work on the farm. We carry out the mission. We inform Bradley about this. We speak with Bengard again and take the fire bowl as a reward for the service.
Then we talk with Bradley and get the next assignment. Through the gate with a couple of orcs we leave the city. We go to the dairy farm. At its end we find Dennis. We tell him that Bradley needs new slaves. As a result of two, he will send to the farm. The mercenary asks Bradley to inform that bank of slaves so they won’t be able to get tired quickly. We carry out this receipt.
At the farm, two slaves are asked to save them from excavation work. It's about Leon and Calvin. One promises to tell about a cache belonging to Ashton. The second is to share interesting information about Elber. We help these people. We approach Dennis and say that Leon and Kelvin should not be taken for excavation. Kelvin should talk about the cache.
We speak with Elber. The warehouse manager in Sanford asks for five barrels of milk. We go to Dennis. We are talking to him. He permits to bring barrels. They are standing outside each house. We go to Elber. He asks to destroy the thieves abducting wheat. We leave the farm, where Elber was previously found, on the road. We follow the mountains. We find the fence, and behind it the thieves are located. Destroy them. We return to Elber and speak with him.
Debtors
One of the most dangerous places that we have to meet in the game "Gothic 3" - Mora Sul. The passage of this stage begins with the search for a dangerous opponent of Taklar. We leave on the road leading to Mora Sul. We enter the fray with an opponent and his assistant. The next opponent is named Azaru. The Riordian will help us get to him. Speaking to Jouse. We accompany Riordiana. We leave Azaru alive. The last adversary with which Mora Sul is associated is Malir. We find it to the west of the city, in a cave. Search the chests and find the bowl. We speak with Jose. We are going to Bernado. We ask him to pay tribute. We are talking with Nathalem. We are looking for the dead Taklar. We find a note from him. She argues that Bernado is trading with the Normans. Take the note to Nathalem. Next, look for Tufail. We agree to pay tribute to him. It shows where the gang of Malira is. When this issue is resolved, we are talking with Tufail. Now we need Abbas. He will offer the cup as a tribute to Nathalem. However, she was stolen by Malir. When the cup is with us, we are talking with Abbas. We go to Nathalem. Next, we have to Azar Ail to rescue from captivity. This is the next quest for Nathalem. We go into the cave to Azar. We speak with Ailu. We take her to Nathalem.
Game "Gothic 3": the passage of Geldern
There are many tasks in this city. We go to the arena. The enemy will be Dimitar. Next, you have to fight with Gembak and Fist. We defeat everyone. We are looking for Nemrok. He asks to find the artifact of the Shadow Scepter in the north in ruins. We pass by three trolls and the Wolf Mine. It is above the first on the rock that the ruined fortress is located. She is guarded by four darkness. Inside the barrel we find a bundle in which the shadow scepter is placed.
Next, go to Renwick. He needs a royal sorrel. We leave the city through the southern gate, passing by the forge. Immediately turn left. In the ravine we find sorrel.
We are going to the aid of the shaman Grimbol. He asks to bring 5 units of sulfur. We go to the mine. It can be reached through the north gate. Turn left. We turn to Nemrok. He asks to deliver the energy slave to the Wolf Mines. We can find the right person. To do this, go to the Geldern mine. We clear the path from monsters and lead it to the mine. Gork asks to find out about the secret of the druid Runak, who lives in the mountains in the northwest side of the city. We leave for the waterfall. Nearby we find the Runak hut.
The next task is to find a search squad consisting of druids. It is located on a plateau, just above Runak. We find Gembak. He asks to beat Ivan. We leave through the north gate. We go straight: we pass the columns and turn left. We climb the hill. Here the bandits set up camp, their head is Ivan. Jared asks to tell Lares that he wants to see him, we pass on the information to an old acquaintance. We go to Nemrok, who asks to report on Hamil Peratur. He lives on the 2nd floor of the house, near the fire mage.
The next task is to destroy the wolves living in the mine tunnel. Next, we deliver to Nemrok forty nuggets.
Addition
Now we’ll try to understand the features of the game “Gothic 3: Rejected Gods”. The passage of this supplement begins with five letters of recommendation. We must receive them in order to gain the confidence of Anoga.
The next task requires to destroy the cows of the shepherd Tabert. We need to visit the former slave quarter, which appeared in addition to the game "Gothic 3" ("Gods"). Passing the described task requires finding cows near the tavern. Most of them will run away, but after a few seconds they will return.
We move on to the next task in the game "Gothic 3: Rejected Gods." The passage consists in the delivery of a strange fiery nettle. We leave Silden through the northern gate and move along the river channel. We find 6 scavengers. Each will have two to five goblin berries. We collect plants. We deliver to the alchemist. He will take them for fiery nettles. We receive a letter of recommendation.
Next, you should find a person who lures birds to Oelk. A madman scatters bread to lure winged creatures into Silden. We follow the trail from the arena to the abandoned lumberjack camp. We meet a strange person there, give him 500 coins and peace comes.
So we brought a short walk through "Gothic 3: Rejected Gods."