In the game Quantum Break, the passage is divided into five acts and includes a choice of actions in certain situations. The project is noteworthy in that it combined an interesting plot, temporary theories and simple gameplay all rolled into one. At the same time, at certain points, the user will be able to enjoy the movie on the screen, which is shown between the events of the game process and is closely intertwined with it.
Start
The passage of Quantum Break begins with the fact that the protagonist arrives at the university at the request of his old friend Paul Sayrin. Get out of the taxi and go to the courtyard, and then to the right to the physics department. There will be a meeting and an explanation of why Paul asked for help. Next, pull the lever at the right time and watch the video. After him, head to Will to help, and then to Paul. A cut scene will take place, after which you just need to move after your brother.
The next obstacle will be the door that should be knocked out. Then climb into the hatch on the wall and go along the technical corridor. The next room will be the guard of the "Monarch." Kill him and deal with other enemies. They can pick up a machine that is useful in the future. Follow Will in the lobby. There, enemies who will have to shoot down will go down on the elevator. After that you can use their own transport.
Continuation of the first act
The passage of Quantum Break continues by watching a short video where the main character Jack discovers new abilities. After watching, defrost your brother and exit into the courtyard. You should not linger here, it is better to quickly run across to the university building opposite. In the lecture hall, Will stops, and the player should talk to him and go to the door on the far side of the room. Inside, take the keys, and when you go outside, turn on the chronosight ability. Thanks to this, you will see enemies and quickly deal with them.
Run up to the indicated machine and try to interact with the anomaly near it. After that, the guards will come running, which are easy to kill by chrono-frost. After them, many other enemies will appear. Clear the territory and watch the flanks, because the soldiers will try to surround Jack. The passage of Quantum Break (3 parts of the first act) will continue at the university. First you should head to the dining room and fight with a large number of enemies. A new ability will appear here - chrono-inversion.
After stripping two floors, go outside, turn left and climb over the fence. Next, on cabins of dry closets, jump on scaffolding, use chrono-freezing on the tower. So you will get to the building. Get in through the window, where you have to deal with several guards in order to save his brother. They will call for reinforcements. And after a long shootout and one video at the end, the act will be almost passed.
Continuation of the plot
By the end of the first act, passing Quantum Break will put the user before a choice. It will have to be done on behalf of Paul Sayrin. There are two branches. And each of them in the future will affect the plot. The user must decide the plot path. Next game will be for Jack, who woke up in the trailer.
Get out of it and find a source in the corner of the warehouse to improve your abilities. Pump the hero and go out through the bridge. Get to the next building and use your vision to find a weak spot for a shot at the crane. A box will fall from it and allow it to pass on. Inside the new building, climb onto the folded sheets, rewind time in order to go through the boxes. Follow the perimeter of the warehouse, arm yourself with weapons, as there will be a shootout further. Turn on the generator in the corner under the two spotlights and take the elevator up. Follow straight until the boards collapse.
After another fight in the building, you can talk with the game character. Who will be there depends on the choice at the last fork. Get down, knock the doors and open the gate with the button. Use the freeze to get through and follow to the closed door. Jack will be able to go through the boxes to the cars, from there - to the bridge from the wall. Rewind time on metal sheets and climb into the window. From there you can open the door to your partner.
In the midst of fighting
In Quantum Break, the passage of Part 1 of Act 2 begins with a conversation with a partner. Look at the map and wait for it to open the door. Next you have to linearly move forward, simultaneously destroying the crowds of soldiers of the "Monarch". In the last room, climb the stairs to the control panel, the door will open thanks to the chronological capabilities.
Indoors, use the key near the monitors. And with the help of boxes, cross the bars on the way. Next is another fight. And now the first part is over.
The passage of the 2nd act of Quantum Break continues almost immediately from the fighting. Push the rack and go into the warehouse, deal with opponents. Sheets are hung at the far end of the warehouse. They must be unhooked. Then rewind time and climb the sheets. The bridge will lead the player to the closed door. From there, use the boxes to climb onto the roof, and then to the neighboring building. After two turns to the right along the way, jump near the destroyed bridge. You will find yourself on the street. In the nearest car, turn on the ignition and apply energy to the trailer. In the room on wheels, inspect the suitcase and leave already on the other side, run to the nearest building. In the new location, run to the closed door. On the side there will be barrels that must be exploded to open the passage. Go inside, rewind time and climb the steps to the ledge. Further up the stairs and to the left.
The most difficult moment of the act
The passage of Part 2 of the Quantum Break Act continues on the street. Have to fend off a large number of fighters, and then kill the armored soldier with a shotgun. Go through the opened gate further and deal with a new crowd of enemies. Everything, you can move on.
Climb through the armored car. Then you will encounter enemies who can use time to evade. Aim at their heads or backpacks behind their backs. Move through the tent in the far corner until you get out into the street. Here climb over the grate and break the beams at the entrance to the building. After entering there will be a scene. Look and move right up the stairs. On the floor we explore everything and with the help of our special vision we look for a way out.
Further, the actions are linear: the path along the street, the entrance to the building, the killing of the guards, the path to the next tent. The plot requires you to return time and go through the yellow container. After doing this, use the freeze on the forests in order to pass under them. Climb up to where there will be another container of the same color. You can overcome it only with the help of evasion at the right time. Then turn left. Wait until part of the ship falls off, and jump to a new stand. After that, there will be a couple of different turns, so as not to get confused, use chronosight. At the end, a ladder and a pair of enemies await.
The end of the second act
Passage of the game Quantum Break throws the user to the old pool building. Go around the building from the right side, climb onto the trash can, then even higher. Jump on the forests that will lead to the roof. From there, the desired window will already be visible. Another jump - and the main character inside. Then with the help of yellow rags rise, get to the red forests, and from them into a hole on the floor.
In the next room, open the door to your partners, help Beth figure out the other doors. Then click on the lever and try to use the computer near the bridge. The first time you can’t do this, then go to the place to the left of the entrance and insert the key. Go back to the computer. Such actions should be repeated two more times. One key will be on the left of the PC, and the second on the opposite side.
At the end of the episode, you will again have to play for Paul Sayrin and make another important choice from two paths. In Quantum Break, the passage in Russian of the third act begins with a research center. Here it is necessary to follow Beth and make a breakthrough with a decisive blow at the right moment. Further to pass through the doors, use the same technique. Go left and use the jerks to neutralize the automatic turret.
Third act
Passing the game Quantum Break poses a new challenge for the user. After the automatic turret, you need to get along the ledge to the bridge, restore the old cannon and kill enemies along with all the actions. Here you will meet a sniper who strikes with a few shots. After the reprisal, go higher, break the turret and enter through the yellow gate into the building. Inside use the elevator, and after it stops, turn right. By freezing, stop the door, then step right and right until you hit the glass room. Further - through the field of loss of ability to a new location. Use the device immediately to restore them in the first room.
In the corridor, you should stop the doors with freezing and kill the enemies hiding behind them. After entering the new spacious hall of the player, a fight with the dreadnought boss awaits. Use the jerk behind him and hit at this moment for a quick victory. In the corner of the building you should turn back the clock and use the lift. We jump from it to the bridge under the ceiling, and then through unstable doors in a known manner. In Dr. Emeral’s personal premises, take a Beth life jacket and go back down the stairs. After that, it remains to go through two filters on both sides of the room. The first part of the act was successfully completed.
The end of the third act
The passage of Quantum Break part 2 of the third act begins with a passage to the garage. Use freezing on the doors and get ready for battle, as soon as the freeze stops. When all the guards are dead, turn off the alarm and kill the machine gunner that appears. Return to the garage to take part in the shootout again. Next, look for a way out according to the inscription, from the doors jump onto the ledge, and from there onto the bridge. And right on it, get to the shore.
In the next location you have to fight without abilities, which should be prepared for. Return skills when the device in the same room is destroyed. After destruction, a machine gunner will appear. Kill him, turn back time to push the truck. From the roof of a neighboring building, jump onto the car and you will get into the tunnel. Follow the red carpet (you can watch anomalies along the way) and you will find Beth. Free your ally from freezing and follow her. There will be many enemies along the way, among them are snipers and turrets. Through the building on the shore you can get to the mansion, where without much effort, open the gate and pick up the keys. There will be a scene and again there will be a fork with the choice of Paul Sayrin.
Act 4: Get Ready to Fix
The passage of the game Quantum Break in Russian is much more interesting than in English. Especially if the gamer is not particularly friendly with a foreign language. With each new act, the game will drag the user more and more. The fourth episode will begin near the large bridge. Use the trash can and climb up, from where you can get to the window on the opposite side. In the building opposite, go down, get out and go down the stairs. Move along the bridge near the fence, simultaneously killing all the Monarch guards, reaching the doors, it is worth knocking them out. From there, right up the stairs to the carriage and again up. A boss will appear who can be killed with shots in the back. After the victory, go to the left corner, climb the bridge and move along the only possible path, clearing the wreckage with freezing.
The second part of the act begins with a pool. Talk to Beth, then with another partner. watch a video related to Will. Further, Dr. Emeral will give the order to turn on two power levers. You can get to the first one by jumping from a yellow chair to a metal structure and just walking along it. The road to the second begins in the middle toilet cubicle. Climb to the ventilation, further along it - to the ledge and again up the stairs. It remains to jump on the suspended structure and turn on the lever.
End of episode
The passage of Quantum Break 1 of the second act is the longest. The rest can be completed in a few minutes. After switching levers, go to the computer and talk with Beth. The third part is to watch a big movie and talk to an ally again. She will lead Jack to the bar, where there will be a lot of the most diverse weapons. Arm yourself with everything you need and step on the roof for Beth. Go to the workshop and see the anomaly associated with Will. Walk along the yellow wire and when you reach the red light, turn back the clock. So, a device appears on the table that should be used, and then return to Beth. Go out on the street where you have to fight with enemies, and quickly back to the building. Events again switch to Paul Sayrina, who is to make an important decision for the fourth time. To do this, go to the medical device and apply special vision.
Act 5: general information
Passing in Act 5 of Quantum Break is the second longest after the second episode. All events begin from the hall of the Monarch main office. Walk straight, killing all enemies, and reach the door with a combination lock. After that, on the escalator, move to the second floor and break through the battles to the elevator. Go to a new location, fight powerful enemies and decrypt a new code device. Further, the path lies to Sayrin’s office along a linear path. Get to the door, immediately sit down at the computer. From there, Jack finds out the path to the secret vault, turn right after entering and deal with the new wave of enemies.
In the next room there will be the RHP necessary for the salvation of the world. Take it and enter the elevator, which will take Jack into a glass room. There, click on the lever in the control system, kill the reinforcements, move the lever again and enter the time machine. Further, the entire passage of Quantum Break (in Russian or English - it does not matter) will go according to a similar scenario. This means that difficulties with promotion should not arise.