Those lovers of mobile games who liked the logical project “100 Doors” may rejoice - the second part has come out, which offers you a hundred different levels. The essence of the game remains the same - you just need to get out of different rooms, solving a variety of puzzles. In the game 100 Doors 2, the passage, of course, is different from the first part - all levels were re-created and contain completely different puzzles, so you are guaranteed a lot of fun during the game. If you have any difficulties, you should refer to this article, which describes each level of the game 100 Doors 2. Passing gains difficulty as the levels increase, so do not refuse the guide on the first level - even if you pass it without problems, you may need help later.
We pass levels 1-10
In the game 100 Doors 2, the passage is linear, so you can simply study all the levels in a row - as they will be described in the article. On the first level, you will only need to call the elevator with the green button, but on the second you will have to use the phone itself. Tilt it so that the ball rolls, you need to drive it into one of two holes. Further, the door will be located too high - if you shake your phone, then the door will fall and you can open it. The next level will push you with a combination lock - you just need to enter the numbers indicated on the door - and it will open. After that, you will see the room where the lever is on the floor - lift it, insert it into the hole in the wall and press to open the passage.
Levels are still uncomplicated - in the next you will familiarize yourself with the interactivity of your inventory. Lift the knife from the floor, and then use the knife to work on the box in the inventory - now you can open it, get the key from there and open the door for them. On the next level on the door there will be glass elements of different shapes, and above the door there will be four shapes. Accordingly, you need to calculate the number of elements of each form and use the numbers as a door code. After that, you will need to take turns tilting the phone in different directions, at the same time securing the latches, which will open for you an exit from the level. Then you need to place two fingers on the scanners on the screen and wait until the clock hand makes a full turn - then the door will open. Well, the last level out of ten will require you to be careful - click on the red button and follow how the laser moves, then repeat the route of its movement manually. Naturally, the passage in the 100 Doors 2 game does not end there - you have completed only ten levels, and there are ninety more ahead.

How to get through levels 11-20?
What further will you offer in the game (pay attention to the fact that the original project is considered, and not the addition of 100 Doors Seasons 2) passage? Levels begin to gain difficulty, so each time you have to put in more and more effort. First you need to turn the switches so that for each of them the light comes on from above. Then you need to tilt the phone so that there is a crowbar on the screen - take it and tear off the boards with which the door is boarded up. After that, take firewood and put them into the stove, start a fire and turn the indicator until the button appears, which you must press to open the passage.
The next level will require hacking from you - take the wire cutters and bite the lock on the flap with them, then open the flap and press the button. On the fifteenth level, you will need to run the tiles in the desired direction, which will be indicated by the numbers appearing on the corresponding side of the screen. Then you will need to type the word “key” on the keys of the combination lock on the door to open it. After that, you will again need to play a game with the phone tilted - your goal will be to hit the button with a ball. Then you will need to solve the puzzle with kettlebells, which must be arranged in ascending order of weight, after which there will be a level where you will need to find numbers that you will then need to enter into the castle. Well, in the last room, pay attention to the toys, or rather, to the number of wheels they have. This will be the code for the lock, which will allow you to open the next door in the game - just like in the 100 Doors Seasons 2 project. Passage is already twenty percent complete!

We easily go through levels 21-30
What is the special thing about completing level 100 Doors 2, in which you will need to look for candies? Just be extremely careful and do not forget to shake the phone to get lollipops from under the hat. Put them all in a drawer by the door - and the passage will open. The next level you need to start with providing the room with light - pick up a light bulb and screw it into the connector above the door. Then you can see the crowbar, with which you can open the door. Then you have to calculate the number of cars at the intersection, and separately you need to count the cars of each color of the traffic light - the final code, respectively, will be three-digit.
The next level will meet you with a button in a pool of water - it sparks and does not allow you to get out. You need to pick up a stick, add another element to it to make a mop, and wipe the water with this mop to calmly press the button to open the door. Then again you need to show the wonders of mindfulness in order to enter the five-digit code into the lock, and after that you have to catch a mouse running around the room. The door opens only when the battery is charged, so put the mouse in the wheel so that it runs and charges the battery - and you can exit.
Then there will be a little puzzle, but so that you do not "rack your brains", you can simply click on the lower buttons to the left and right of the door, as well as the second from the top. At the next level, you will have to carry out demolition work - take the remote control from the nightstand, shake the phone and take out the ax that fell out, cut the box with it and take out the explosives from there, fasten it to the door, and then use the remote to arrange your way out. Then you will need to raise the weight as high as possible, and then throw it in the box so that it falls apart. Inside you will find a key that you can use on the door. Well, at the last of ten levels, you will need to pick up the plug and connect it to the wire to get a full cable - plug it into a power outlet and read the lights on the lights - that’s all the features of passing the level. 100 Doors 2 is a game in which you need to pay a lot of attention to details, and then you can succeed.
Levels 31-40
In this game, as in the similar add-on 100 Doors Escape 2, passing, as you may have noticed, is becoming more and more difficult. With each new level you have to perform more and more actions, and they are more and more confusing and unobvious. For example, at level 31, you need to guess that you need to count the number of triangles on each of the four flanks, and use the resulting numbers as a code for the lock. Next, you will need to make the wheel spin, which will create a gap between the two lasers - click on one of them and you will be selected. Then you will need to make several chess moves - knowledge of the rules of the game is desirable. At the next level, the exit is blocked by boards - you will need to sequentially remove the holders so that the boards fall below, and when they are aligned - click on the left button so that they fall. The right button will open the exit for you.
Then you will need to find a coin to pay for the exit - for this you will need to find a shovel, dig a hole and get a treasure chest. From there, you can remove the gold coin, which you must use to pay for the exit. The next level will again test your attentiveness - you need to find a sequence of eight digits, which will be the code for the lock. After that, you will need to collect all the vessels with paint and pour them into one barrel - you will get colored squares that you need to click on in a certain sequence indicated on the barrel itself. At the next level, select pliers, a wrench and grease - unscrew the lever with pliers, grease the bolt with grease, and then tighten the lever back with a wrench. Press the lever - and the door will open.
Then you need to track which numbers light up on the dial when each of the four levers is activated - this combination will be the key to the lock. Well, the last level of the top ten will force you to outwit the dog, guarding the way out - for this you will need to take the sausage from the refrigerator and sleeping pills from the shelf. Combine the two elements and put the result in a dog bowl. Wait a bit and pass by, go to the door to meet new adventures in the game. As in all such games, including 100 Doors Escape 2, the passage is still far from complete.
What do levels 41-50 prepare?
Do you think that in this project there will be a level similar to any of the level add-ons of 100 Doors & Rooms 2? Passing the second half of the game will be even more difficult, and there will be moments reminiscent of episodes from other projects, but for this you need to finish the first half. To do this, you will first need to rearrange all the numbers so that they go in order, then you will need to transfer the gem through the lasers and put it on the rack, and then play the traveler and use the compass to go from one point to another. Therefore, there will again be a level where you need to shake the phone to get a screwdriver with which you can open the electrical panel and provide yourself with an outlet.
On the next level you will need to get to box number 4, from which you can take the balloon and activate the robot. Drag the robot around the room until it highlights the numbers you need. Then you will need to use a movie projector to see the code digits, then use a fire extinguisher to open the freezer, and a stove to defrost the key found there. Well, of course, do not forget about the level, where you will need to break several vases from a slingshot, in one of which there will be a key. At the next level, you will need to make a device from the rope and rod, which you will get with the help of a file and pliers, with which you can pull the elevator to you. Well, what is the last level? Does it look like the same level contained in the Escape 100 Doors 2 project? Passing it is quite commonplace - you just need to take care and find the numbers necessary for the castle.
The second half of the game: levels 51-60
Passage of the game 100 Doors 2 is already completed by fifty percent - but what will the second half of the project bring to you? It all starts routinely - with a standard test of your mindfulness. Then you will need to play an analogue of the famous Minesweeper project, after which at the next level you need to open the door to the basement and go down there - there you will have to solve a logical problem with geometric figures and return upstairs to exit the door. Then you will be given two handles that need to be twisted so that the red and blue stripes above the door coincide. After that, you will need to take the object from the floor, insert it into the holes next to the door, pick up the gem, break it and insert a splinter from it into the same hole - this will open the door.
On the next level, you will need to untwist the fans, and on the next one, take the poker and break an ice cube, collect fragments and put them in a bucket, and then in the oven. In exchange for this, you will receive a key. After that, you need to take a brick and direct it to the soldier who will turn away - take the key until he looks, and then aim at the soldier again, and while he does not look again - insert the key and go out. Then you need to get a pick from the cart and fill it with diamonds that can be exchanged for a key. Well, the last level will be a little gloomy - you need to click on the graves until one of them has a hand with a combination lock, where you need to enter the code from the tombstones. As you can see, in this game, as in the addition of 100 Doors Rooms & Escape 2, the passage can be very unusual.
Levels 61-70. What to expect here?
In the 100 Doors “World of History” 2 game, the passage will be even more impressive - first you need to take the swords and direct them to the vase so that the key falls out of it. Then solve the puzzle with fragments and skulls so that levers appear that you need to click in a certain sequence. After that, you need to drop the shield and press the switch, shake the phone, take the helmet and hang it on a stick, and then pull it towards you. The next level will make you take Scotch tape from the medicine cabinet and glue the bottle to the glove, and use the glove on the fingerprint scanner. Then use two pieces of rope on the watermelons that you need to put under the knives to cut them - you will get a key.
On the next level, you need to take a gun and a bucket, shoot a pistol at the statue to get a horn that can be used as a knife switch. Hang the bucket on the horn - and the level is passed. The following levels will be no less exciting - you have to use a cassette on a tape recorder, beat with the help of a stick of flying monsters and even solve a puzzle with a balloon to get the key. The last of ten levels will be far from the easiest - you will need to solve the problem with carts. Here is such a difficult wait for you in the game, very different from the addition of 100 Doors Seasons, the passage. Level 2 seemed extremely simple - but did this impression persist until this point?
Levels 71-80. What is unusual at this stage?
In the 100 Doors History 2 game, the passage is still far from complete - you need to first shoot the birds out of the gun, then click on the stones in the desired sequence, and later generally find the picture tube in the globe and zoom in on the planets where you will find the code. Then you will need to feed the packman with fruit, change the wheel in the car and ride the elevator, collecting the items necessary for repairing the door. Then you will need to use the core to knock down the lock on the hatch in the floor, after which, from the basement, get the key and open the door for them. At the next level, you will need to tilt the phone to solve the puzzle with the ball, which will need, as usual, to drive into the hole. Then you need to use the skeleton as a torch to burn the web on the button - after that you can click on it to open the door. Well, the last level in this block of the game resembles the famous level from the 100 Doors & Rooms 2 project, the passage of which consists in digging up a mountain of coal and heating the stove with it, will bring you even closer to the final.
Levels 81-90. Non-standard walkthrough
In the 100 Doors & Rooms Escape 2 game, passing levels is far from always standard, the same can be said about the original described in the article - for example, on the 81st level you need to use a wrench on the armor, then move them back and click on the button that hides behind them. Next, you again need to check your attentiveness when searching for numbers for a combination lock, and then get a shovel by shaking the phone and scooping up snow drifts. After that, turn the wheel to get the desired numbers. The 85th level is incredibly interesting - there you need to protect the Viking from the bear, for which he will give you the key. Then you will have to face a steam leak, a rope barrier and even a game in which you will need to tilt the phone and control a ball that breaks the rectangles. After that, you will need to feed the fish in the aquarium and play with the blue fish so that it gives you the key. Well, the last level in the top ten will again make you roll the ball, collecting coins, until the exit opens.
Most unusual levels: 91-100
Well, this logical game is coming to an end - it is hoped that it brought you a lot of pleasure and made you harness your brains. Only the finish line remained. At level 91, you need to attack a fantastic monster with a sledgehammer, at the next level you will need to obtain data on tile combinations, then repeat them in the desired sequence, and then use the bayonet to stop a large mechanism that prevents you from exiting. After that, read the bulbs on both sides of the door, sorting them by color, and then use the counting results for the code lock.
At the 95th level, you will have to fight with the boxer until you exhaust him - then pick up the key and exit.The next level will make you open the sewer hatch, pick up the keys from there, use them on the shield, pull the lever and monitor which code appears on the screen. Well, there are four levels left - now you need to use the pipes to move the balloon, and then go beyond the framework - take two empty bottles, fill them from the barrel and rinse the two guards who will fall, and you can pick up the key from them and exit . At the penultimate level, you will need to destroy all the alien ships, but at the last one, go through a logical chain with the search for objects, keys, fixing the fan blades and, naturally, opening the last door in the game.