Creating a variety of content for games is a fairly common entertainment that many gamers do. Naturally, there are those who only play. But still, a sufficient number of people devote an impressive amount of their time to creating something new. It can be textures for characters and objects, new maps, even whole storylines. Depending on how open the game code is, gamers can climb inside and see what exactly they can change. For example, for SAMP, everyone has the opportunity to create their own map, on which other gamers will later play. However, for this you need to have certain skills and information. For example, you should know the ID of objects in the SAMP, as well as be able to apply your knowledge.
Features of multiplayer in SAMP
Studying object IDs in SAMP is the most difficult part in the process of creating a map. However, there are other points to consider. After all, the multiplayer mode is very different from the single, especially when it comes to "GTA: San Andreas." In multiplayer, you need to have a full-fledged city in which all players can carry out free activities. But at the same time it should not be gray, boring and empty. So you need to consider the wishes of gamers when you create your own map. First, work out the concept, think over where what will be located at you, how to make each part of the city attractive, and only then take on the study of the ID of objects in the SAMP.
Map creation
What is the process of creating a map? Indeed, designing, studying object IDs in SAMPs are all separate issues that have nothing to do with the direct process. Creating a map consists in placing various objects in a limited area, setting some behavioral features, and so on. Thus, before you start creating a map, you only have a limited rectangle of the territory that you have to completely rework. For this you will need the object IDs. With or without pictures - it's up to you, each of the methods has its pros and cons.
ID Targeting
As you already understood, there are two approaches to determining item identifiers in this game. In the first case, you memorize the codes themselves, or you always keep a complete catalog of identifiers with you. In the second - you are looking for or creating your own gallery, in which screenshots of absolutely all objects from the game are taken, and a screenshot is made for each of them. The game "GTA: SAMP" is incredibly extensive, so you should understand how much this work in both cases. If you prefer the first option, then itβs easier for you to find some directory in which you can search. So you can quickly find the identifiers of the objects you need, which cannot be done with pictures.
Pictures for ID
However, many card makers still prefer the picture method, as they provide a visual representation of what you are about to add to your card. You will not get this in any way if you use exclusively dry identifiers and a text description. But at the same time, as mentioned earlier, you will not be able to search. Naturally, if you canβt create or find a gallery in which both methods will be combined. Such an option would be most convenient, but it would take a very long time to create it. In total, the game has several tens of thousands of items, so to take a screenshot, sign not only an identifier to it, but also a description is a pretty impressive amount of work.