Adore charades and puzzles that make gears move in your head? Do you like travel and the harsh climate of the northern latitudes? Then you hit the right place! Next, we will analyze the game "Silent Spy." Passage, review, secrets and achievements. After reading the article you will know all the clues!
Overview
Another amazing quest from the company Her Interactive. A series of these detectives will not let anyone get bored. Let's see what awaits us this time?
The present investigation will take place in the north of the UK, in Scotland. The girl will have to solve the puzzle associated with the secret organization in Glasgow. The detective has one goal - to find out the circumstances of her mother's death.
The name of the game determines its passage - "Silent Spy." Nancy will have to do everything personally, without helpers and advice.
In addition, you will find many side quests and nice little things while exploring the surroundings.
Easter eggs
In total, you will find three such items in the game "Silent Spy." The passage does not depend on this, but you will achieve achievement.
So, the first egg will be in the safe, which is in the room of Nancy in the hotel. To open it, it is necessary, as planned by the developers, to recall the number that the girl detective had in the Burnt Alibi. For those who did not play, this is the number 4133.
We enter, open the safe. Super! Achievement in your pocket. You can admire the cup in the Silent Spy game menu. The passage in Russian is slightly different from the original version. Here the name of the cup will be âEgg-takerâ.
However, we will not stop there. Let's find the rest of the items, there are only three of them in the game.
The second egg lies in the cell of the left-luggage office at the station. Her number is 44. But to get the item, you will have to do a few manipulations. The bottom line is: it will appear only after the third opening of the door.
So, we bring the screen closer, open it for the first time and exit the zoom mode. We go into it again. The door will be closed. Unlock again. We repeat the same in the third round. Congratulations! You have found a green easter egg.
The third you find at the end of the game. To get it, you will need to play the following sequence of notes in the bagpipes: fa-re-do-mi-do-la-mi-mi-fa. After you receive the last egg, simply click eleven times in a row on one note. Get the title âPiperâ.
List of Achievements
- After collecting twenty-five coins, we will receive the title of âTreasure Hunterâ.
- 7 charms will give the achievement âCharmâ.
- Any Easter egg will be awarded the Egg Egg Cup.
- Love puzzles and can't stand the tips? The title "without clues" is yours!
- Buy and eat all the products in the pastry shop, earn the title of Gastronaut.
- If you purchase at least ten souvenirs for hard-earned money, we will receive the achievement âA keepsakeâ. What a passage in the game "Silent Spy" can be without souvenirs!
- We go and open all the left-luggage offices at the station. The title "Cracker" is provided!
- Found a bow? Shoot more than seven times. Achievement "Golden shooter".
- Are you bored? Eleven bungee flights - and the title "Air Acrobat" is yours.
- Click on the spy points during the game more than thirty times. Get the Spy Cup.
- Is there a bagpipe? You play eleven games on it - and the Piper achievement is yours.
- If at the end of the game you clear the bomb in one and a half minutes on the easy and in a minute on the difficult level, you will earn the title âMinesweeperâ.
- The Trivia Tamer Cup will go only to the one who correctly answers the last question.
Where to find coins and key rings
The passage of the game âSilent Spyâ will not be complete without the achievement of âTreasure Hunterâ. But where to look for this trifle? The following is a list of places.
- A vase of flowers in the room where the game started.
- Open your suitcase, the coin is on the right.
- A lamp in the hallway, near the first room.
- Seventh floor, a tub with a palm tree.
- In the same corridor, near the canvas "Bridge".
- On the pipe is a stall with pies.
- Shop near the kiosk.
- If you move the trash can closer, it will be behind it.
- Vase of flowers over the signboard of a lodge in a hotel.
- The central window of the ticket office at the station.
- A showcase with souvenirs, a lamp to her left.
- Giffnock pub, above the menu on the door.
- In the same room, on the second floor, above the sign with the train.
- Green coat in Moiraâs house.
- There, in the kitchen, near the toaster.
- The upper right shelf of the bookcase.
- Loch Lomond, in the house, on the upper tier of the bed.
- There, near the TV, on a bench with a book in a blue cover.
- The same station, above the display at the top.
- Gym. A table with information among yellow leaves.
- There, next to the targets.
- In the same room, near the box with onions.
- Near a large gray stone at the Loch Lomond station.
- In Bridgetâs room, not far from the closet, if you zoom in a vase with butterflies.
- In the basement of the cathedral, on the way to the exit from the computer. Lies near the terminals.
Trinkets to achieve the âCharmâ are in the following places.
- Nancy's number, near the lamp on the table. "Loch Ness monster".
- Sconce on the wall, to the right of the room. "Icicle".
- The left leg of the bench near the stall. "Owl".
- To the left of the door with a sign about the cancellation of trains, at the station. "The Dragon".
- Moira's house. Fireplace shelf. "Vase".
- Gym, under the inscription on the left. "Bow".
- Number Bridget. Armchair on the left. "Bell".
First riddle
Before getting to know Moira, it is better to go to the Giffnock station. There you will find an indoor pub. From the pocket in his door you need to take the menu. Without it, the next puzzle is solved only by trial and error.
For the seed in the game "Silent Spy" the passage begins with a culinary quest. So, a woman will open the door for us only if we bring her four dishes. She will call the ingredients, and we will need to find them on the menu.
For those who are too lazy to look for, the following is a list.
- Smoked meats.
- Cranahan.
- Pancake
- Turnip with spices.
The door will open, and Nancy will chat for a couple of minutes on various topics. Then there will be a knock, and Moira will point to the closet where the girl will hide.
When the woman is kidnapped, we leave the shelter and take a kettle. Code is written on its bottom. At this point there will be a difference, depending on what level the passage is. Silent Spy is an older detective or Silent Spy is a junior detective. The first will receive code 164, the second - 185.
Opening the lock is very simple. First, click on all the fuses in turn. This is necessary to understand what numbers are on them. Next, activate only three with our numbers from the tooltip.
TV task
Passage of game "Nancy. Silent Spy "is directly crammed with code puzzles. An excursion into history will also be added here. At a high level of complexity, the TV will need to be tuned to the âfrequency of the Arbrot Declarationâ (it was adopted in 1320, so we choose this frequency). On the junior detective, respectively, the âAct of Unityâ, and the number 1707 must be entered.
As a result, we get the code in order to activate the computer. Easy difficulty level - 041320, heavy - 051707.
Safe and black password
From Moira we will receive a book with ânotes of Mom Caseâ, in which it will be written how to open a safe in Loch Lomond.
With such a terrific clue, we return to the laboratory. Now you just need to transfer the encoded message from the book to the drum in the safe. You will have to enter a combination of eighteen letters and numbers.
Differences will also be for the junior and senior investigator. In principle, the passage of the game "Silent Spy" is not complicated when changing levels. Just some puzzles have to be solved a little faster. That is the whole difference.
Next, with the help of a bow, you will get into Bridget's room. There will be a computer with archived files. You will need to enter an access password. We get it when listening to the player, which was found in the previous cache.
So, if you have an English version, the code is RAVEN, translated âRAVENâ. Here we photograph characters on a cell phone. They come in handy when working with a cylinder.
Spy glasses and showcase
You havenât bored the game Nancy Drew. Silent Spy "? Passage reached only the middle.
To get spy glasses, and they will help us see the invisible, for example, fingerprints, we will have to break the code lock on the bench. Entering numbers, it will be necessary to move the latch of the lock so that certain numbers are above the round lid.
After you enter all the numbers, push the latch all the way to the right. By the way, the slider activates the left mouse button.
Having received the instruction, we do everything according to it. Cash may run out, so itâs worth going to some biscuits to bake.
To open the showcase lock, we need to remove the cubes from the touch panel. The game is like flash in mobile phones. The only rule is that a square should not remain without a pair of the same color.
Cylinder and bagpipes
The variety of this quest series is amazing. The hallmark of the game "Silent Spy" - the passage. The bagpipe will require from you not musical, but mathematical abilities.
So, the cylinder is in the safe. Do you remember we took pictures of symbols in archived files? This picture is useful to us now. Just enter these icons. The only condition is do not repeat the end characters twice. So the developers just marked the line break.
In the gym we find a bagpipe. When you insert the found detail into it, it will become active. Next, we need a photograph from Kate's computer.
The sequence of notes is as follows: sol-do-mi-mi-la-re-fa-la-do.
In addition, you need to get a bagpipe allowance.
Combining the code and the manual, you can play the correct melody. In the open cache we will find an Easter egg and a disk.
In the game Nancy Drew. Silent Spy "walkthrough teeming with art. Involuntarily you become an esthete after such charades.
Abracadabra
In the English version, this poem is called Jabberwocky. We do not pay attention to some translation difficulties. During Russification, they were a little too sophisticated and complicated the game âSilent Spyâ. Passage may stall.
So, to open it will just be necessary to enter the following phrase. Type in CARETAKERS at cabin computer for scientists number.
Those are, we need to go back to Loch Lomond and type CARETAKERS on the computer.
Servers and the bomb
In the game âSilent Spy,â the passage is often connected with modern technologies, so closer to the final we will encounter the work of the system administrator.
The first puzzle will be with the servers. The versions for the younger and older detective are again different.
So, you will need to pull out five flash cards from different servers. They differ in the colors of the clans of Scotland.
The answer is for a simple level:
- Red - Forbes.
- Green is Cameron.
- Blue is Hay.
- Yellow - Murray.
- Purple - Douglas.
Hard Level:
- Yellow is Cameron.
- Green - Forbes.
- Orange - Mackenzie.
- Blue is Douglas.
- Purple - Murray.
- Red is Hay.
In the final, we will need to defuse the bomb. To do this, on the screen we will arrange the parts in the sequence âtwo small, medium, largeâ. You have to repeat three times, each time it gets complicated.
We are watching the final video. All!