Walkthrough Divinity Original Sin: Tips for Beginners

Judging by the reviews, this is an awesome role-playing game. It will be especially interesting to those who love old-school subjects. The developers of Larian Studios worked hard, and the brainchild, raised with the money collected through Kickstarter and PayPal, cannot but please fans of RPG. Clear mechanics and atmospheric musical accompaniment, plot and dialogues, composed with a fair amount of humor, intrigue and detective turns. All this and even more you will get, carried away by this game.

Character Creation

At the beginning of the game, you choose for yourself two main characters. There are templates, however they can be completely edited according to your wishes.

walkthrough divinity original sin
Pay attention to the choice. The bottom line is as follows. These two characters will stay with you until the end of the game. In the process, two more will join in to create a full-fledged group.

Now a little secret - in the future there will be monsters and bosses who are not susceptible to attacks of one or another element. In addition, the game has a developed system of abilities, skills, and creating items. Try to balance the group so that each member is useful in the passage. Someone let them open the locks, another to trade, and someone to treat. Each has two skills.

By the way, one who owns the magic of air can heal, pay attention to this.

The second feature is that all animals speak, be it even the latest rat or coastal crab. In addition, you will be surprised, they can randomly take tasks. But there are no markers on the map, by the way.

So keep a close eye on the balance. Otherwise, the passage of the game Divinity Original Sin will be much more complicated. But this applies not only to skills, but also to skills, and therefore to equipment. It means that if you have the first hero in heavy armor, the second in fabric, only one has a bow, and the second has a staff, then you made the correct recruit for the fighters. Now everyone will receive the best armor and weapons.

A few more reservations for the future. Try to do all actions based on common sense. Reputation matters here. If you mess up a lot, then the prices will increase many times, non-game characters will start to shun you. In general, either do not indulge, or do not fall for it. There is no third.

By the way, save more often. The unpredictability of the game is simply amazing, and quick storage will save your nerves and time more than once.

Also with save-and-load you can get awesome things from chests. Especially resort to this if rare items fall out. And passing the Divinity Original Sin will be much easier for you.

Locations differ in levels, so if suddenly at the gates there were monsters of levels five higher than your group, most likely you did not turn there in the city. Learning to be friends with the map.

If you enjoy the creation of things, the game will be able to satisfy your needs. Read books and improvise with the ingredients. After all, most of them are not a problem to find.

By the way, for start-up capital, you can make a few paintings and gold things, they are valued as weapons and armor. You can exchange for necessary books or, having sold, buy mercenaries.

In general, if games like Fallout and Arcanum arenโ€™t an empty phrase for you, you will quickly find your way around and passing Divinity Original Sin will be a pleasant stay.

divinity original sin quest completion

Battle features

The battle takes place step by step. Each character has a certain number of action points (OD), they are spent and gradually renewed. Sometimes itโ€™s better to skip a few moves and give out a combination that the enemies will not survive.

Attention! The treatment is extended over time, so we do not significantly lower the health of the characters.

Always use all abilities to the maximum, and also do not neglect the things that are around. For example, a barrel of oil + everything, with fire - a gorgeous AOE with a long fire. If you fill it with water, there will be a cloud of steam. Add electricity and get a terrific helper. An indestructible cloud will fry enemies around. The main thing is not to approach yourself.

The coolest combo is poison with fire and oil.

An oil barrel, by the way, perfectly slows down. Teleport it to the head of a too zealous enemy, and then set it on fire.

Attentively, very attentively we look at the statuses. Wet opponents will be stunned by electricity, and flaming ones, most likely, simply put out. So we use spells wisely.

The puddles are perfectly frozen, and the enemies fall perfectly and fight with their heads. Chic camp for a couple of moves! Clouds are accelerated by rain.

By the way, beginners are recommended to visit the cave at the beginning of the game. You will be able to learn and practice skills in training mode, otherwise in the game Divinity Original Sin passing 100% no one guarantees. If you are already familiar with a similar engine and mechanics, skip this note past your ears.

Forming a detachment, we use the standard arrangement. The first to go is the fighter in armor, then the one who uses melee weapons, but in lighter armor. Healer and archer or mage trailing. They move easily - just drag and drop the icons, arranging the order. So, are you ready? Go!

Seesil: some secrets

We appear on the beach. We are moving north. From the corpse we pick up the first things - a diary and a scroll of the Rain spell. After killing three skeletons, we go into the training dungeon.
Now carefully. Leaving it, we do not immediately approach the drunken soldiers who chat nearby. We go strictly south and see the mollusk (by the way, we pass the portal).
After talking with the arthropod inhabitant of the depths, we return to the portal. There we are looking for a shovel and a branch (2 branches = staff). We dig out a box between the soldiers and the portal. You grabbed a shovel?

A conversation with the guards will bring one of the first achievements. While one speaks, try to sneak over the bridge unnoticed by the second hero. You will be caught. Do not be afraid, achievement in your pocket! Passage Divinity Original Sin without such troubles can not be considered complete.

Legionnaires will take to the beach, where the orcs rest. Experience will not hurt gentlemen adventurers. The first to kill a shaman, he treats his fighters. We go to the gate and talk with Archu. Next, go to the quests. Everything is quite simple there.

walkthrough divinity original sin
One secret. Under the wall, near the pier at the entrance to Sysil, a box is buried. It would be better to return here when you assemble a group. They give experience for him.

Next, we will go over the features of puzzles. This helps players who are tired of the endless hunt for pixels.

Northern neighborhood of Sysila

Here, the Talking Statues quest is especially difficult. It has a share of humor from the developers. The choice of sculpture will offer different options: from flight training to showing the future. The latter, by the way, is a rather funny joke. You can see the credits coming after the completion of the whole game.

In the Divinity Original Sin, passing a statue (a quest associated with it) often fails the first time. The secret is simple action. The statue must be beaten with the element to which it belongs. Thus, earth is stone, water is ice, air is lightning, fire is fireball.

The passage to the next cave opens, there we beat the double, we pick up the amulet.
On the way up, click "water", "earth", "air", "fire". Again, kill the double and carry the amulet on a pedestal. The reward is waiting for you.

Church

In the south of the cemetery, near the well-armored skeletons-knights, you can find a chest. Only first you have to destroy the guard.

Before the entrance to the chapel, statues await us. Presumably, if there is a necromancer in the group, you can agree with them. So, four kamenuki eighth level. They walk slowly, easily cast spells. By the way, there is one sculpture from obsidian, and so, it beats only with physical damage.

In the Divinity Original Sin (walkthrough) manuals, the church is not mentioned much because its puzzle is considered easy. Buttons are located in the side branches of the building and on the walls. However, there is a little secret with interesting things.

Left extension, its leftmost corner and good perception skill. Is there such a thing? Then you will be presented with a hatch through which you will get to the rarity chest. Do not forget about the game - saved, loaded. I come across a bull amulet.

Divinity Original Sin, Luculla. Walkthrough

So, we have already gone far enough. At this location there are several interesting and not very difficult puzzles. Especially if you stock up with the necessary equipment.

Let's go, there are enough secrets here. The quest with the suicide skeleton is easy. Teleport it to the north of the corridor. Let it explode as much as it wants. Just do not enter the room yourself, everything is done from behind the door.

Difficulty can arise with the removal of the magic barrier around the witch's hut. There are two options. The first is faster, but get less experience, the second is longer and harder, but pump a little. The barrier is destroyed if you kill all the plants around the house. This is the first way.

The second looks like this. We speak with a mushroom. Answers to riddles - "ear", "stone", "butterfly". Then we return to the main road and go up, after dismantling with the mobs we go left.

We throw rubbish into the clouds of gas for deactivation, the archer will be able to turn off the area of โ€‹โ€‹fire fire. It is necessary to pull the lever.

We find the scroll, remove the barrier, get a total of 7150 experience.

As usual, in the game Divinity Original Sin the passage of the cave is connected with riddles and hidden opportunities. In the basement there is a secret switch, it opens the door. Near him is a trap, carefully. Immediately eliminate the fireworks on the right, then smartly to the left, until the villains scored the last pig. The hog will agree to find treasures for you. To do this, send it to the right at the crossroads to a dead end. In the battle with the boss, the skill of necromancy or enchanting arrows will help.

We enter the water surface of the lake and find ourselves in a completely different place. When trying to find a guide to the location of Divinity Original Sin Hiberheim, the passage is better to look for Lukulla's secrets.

Snow country

So, to pass the gate, you need to leave one charm on the secret, and the rest pull the lever. After do not forget to pick up the character.

The entrance to the fire cave is also not very difficult. It takes a good perception. Near the broken lever we find a cache, in it is a key. We calmly open the door.
We kill mechanical rats with water.

The guard, the boss in the snowy fields, is not easy to kill. He has 2500 HP and 72 armor. Therefore, we reduce armor in all ways. The possibilities are as follows.

  • Surroundings - 10.
  • Silver arrows - 50%.
  • War cry to reduce armor.

divinity original sin walkthrough church
At the entrance to the eastern stronghold there is a lava trap. If it works, death is 100%. How to disconnect? We carry boxes on buttons. All four must be kept pressed. After pulling the lever to the left of the trap.

Next, we meet an old friend. Do not look for Divinity Original Sin walkthroughs. The well will easily fulfill our desire. Please stop the snowstorm.

King Boreas

divinity original sin full walkthrough
The difficulty is that the boss cannot be beaten with magic. He is being treated for it. Mages can only attack mobs called by them. We destroy the king himself by physical blows. Here, a melee fighter is destined to pull everyone.

By the way, in the future, having appeared in the throne room in front of a statue that asks you about the kingโ€™s brother, you need to give the correct answer - Lurrean. Otherwise, you will observe the loading of the game. There are ten options, but for the wrong decision the whole group is destroyed. Black humor developers.

Lukulla Mines

If you have already mastered the Divinity Original Sin, passing the mine is not difficult. There is only one important point. Having entered the mine, go straight, speak with the character, then on the right you kill the target, take your head. And here we immediately attribute it to the quest giver. Only after that we continue further.

Breaking blockages and barricades, we make our way deep into. The goal is to learn the code word from the undead. By the way, it is Sadakandras. After that, we return to the death knights. If you have not been with them, you are in luck. If they were, then they looked at the loading screen. They are invulnerable.

How to get? Need a thief with invisibility or a spell, a scroll. The point is this. You need to get past them and open the portal. Then, as a group, go from the beginning to the newly opened door.

Using a mirror, we teleport to the library, then to the office. The Leandra spell is of interest here. If you combine it with her own blood, you get a book on the development of the spell. It will help remove the invulnerability of the death knights. This will greatly facilitate the passage of the game Divinity Original Sin subsequently.

Further through the portal - the tomb, the narthex. Exit in the southwest, inconspicuous trail.
Temple of Mangot. In the game Divinity Original Sin full passage is impossible without this skinny creature. How to deal with him? We keep under the camps and beat mercilessly! It will be more difficult with demons. Well, teleporters and elemental help you.

Side quests

In the forests of Lukulla you can get hold of a decent experience. Let's see the simple tasks.

So, the queen of spiders. Terrible enemy, but spits only poison, so it is killed quickly. Located near the entrance to the area. Behind her is a chest of good things.

Further, the shepherd Roy leads his cattle to slaughter. If there is the possibility of talking with animals, we pass this sad news to the animals. They are asking to protect them. We play "Stone, scissors, paper" with a flayer or kill him. 4500 experience will not be superfluous.

The goblin village is an interesting place. If you refuse to speak with the totem, they attack the group and take out the two main characters. End of the game. Therefore, it is worth winning a pass to the village - again in "Stone, scissors, paper." Answers to the elders' questions are elementary. They relate to quests that we have already passed. Legionnaires, Starving, and Alfie. Just answer logically. We get permission to move freely.

There is only one benefit from the village - to sell trash and, if desired, let off steam on goblins, while gaining a little experience along the way. By the way, a bloody stone falls from a totem.
After the village we go towards the spider terrain. On the way we will meet Frederick with broken legs. Above it there is a hill, there near the tree there is a stone slab. You swing perception?

There are gold objects in the crypt. The key to the door to the office is on the beds in the garden.

Skeletons come to life, do not relax. Here we stock up. Do not miss the book to enter the cave of the troll king. At the exit - the ghost of Maradino and 7875 experience for him. Not bad!

At the entrance to the Dark Forest there is a bridge. So, before you approach him, it is strongly recommended that you liquidate the notorious king of trolls. In this case there will be a free pass and a hidden achievement.

In Silverglen, we give Nada a compromising evidence on Lawrence (remember, sent you behind your head to the mines?). We do not take a bribe, we do not save from the crowd. 9000 experience and revenge. Not bad.

Divinity Original Sin, Initiation. Walkthrough

Location Silverglen, Church of the Impeccable. We are interested in Loic. The correct answer to his questions is yes, no, yes. On the quest you need to get into the cave. It is located in the north, if you exit through the western gate.

Next, go to the statue, talk to her. The first task will be with portals and buttons.
The sculpture will infect the disease, do not be alarmed. You will cure her after the task. This enlivens the passage of the Divinity Original Sin. The test is as follows.

divinity original sin initiation walkthrough
The weight we need is 1; 2; 5; 7.5 - according to the order of numbers in the figure. So, we are looking for items in the inventory by gravity or use items in the room. The first, largest button - either we throw any rubbish from the backpack, or we take a heavy barrel, just below the portals. There will be a second one standing there, a smaller one, it will also be useful to us.

Next, clockwise, put the candle that was near the stairs or Book of the Immaculates II.

Then - a bucket or 4 medium healing potions. And the last button is a smaller barrel or a large vase.

An hour of buzz, dear adventurers, you are guaranteed. In the black-black room, on the black-black floor ... Remember? This is exactly what awaits you.

Let's have a cup of tea or something stronger and move on to the next quest. Here we are waiting for leverage. We pull the main pin immediately and destroy the crawled out monster. Further, the sequence is simple - from right to left - the first is not completely right, the other two all the way to the right. Pull the big lever. Voila! This is what we do in the Divinity Original Sin Initiation quest. Walkthrough will give you an unforgettable pixel safari.

By the way, taking a star stone, you will be cured of the disease received at the beginning of the test.

Further the path lies to the altar. Here you have to fight with the necromancer and his minions.

The game is very useful perception skill. Therefore, one of the characters simply must have it, and the higher, the better.

Taking the key from Loic, we go into the basement of the chapel and through the portal into the village. We are interested in a cave under a cliff.

Portals should be held in the order written in the diary. If you are too lazy to read, then here it is - ice, mountain, fire, waterfall, behind a curtain, a mechanism.

By the way, in the game Divinity Original Sin the passage of immaculate adherents forms the basis of the plot.

Final part

Here, by the way, a spell that removes invulnerability from the death knights will help us a lot. So the Phantom Forest. At the entrance, special attention is given to the pumpkin-headed skeleton. We kill him faster.

Stone ale tells of a demon that feeds on fear. We will find him in the hut behind the forest. By the way, in this house you can gain experience on cyclops. 5740 for each.

Demon Balberith. We kill souls in the corners, after - him. We take pebbles from the body.
The sheep-turner quest is good, but the set of armor is not very good. What to do? Throw star dust under a tree and eliminate the runaway miracle of nature.

In Divinity Original Sin, full passage is impossible without killing Cassandra. Will have to visit the Temple of Death. Here again, the invulnerability removal spell is useful, conjuring on statues.

The sanctuary can only be accessed in the form of a corpse. So we give a pyramid to one character, cut it, go inside and revive it. Itโ€™s easy to clean the temple.
Itโ€™s important to burn the bones after you dig up the grave. In the eye of the statue we take a bloody stone. In general, there are only sixteen of them per game. We are looking for everything, otherwise it will be sad at the end. Kassandra herself is a very easy boss.

The last of the difficult moments of the game. If you have not found all sixteen stones, there will be disappointment in the Divinity Original Sin, the quests of which took a lot of time. So, the Temple of the Source. We find the last star pebble. Of particular interest is the upper corner on the left, if you look at the map. There is a secret button near the rock that closes the passage into the tunnel. Good luck on our side, the road is open.
This may be a stupor. You will go to the next stone door only with all the collected star stones. How is it solved?

Option one: you did not activate one or more bloodsuckers. Just double-click on them in your inventory.

Second: not all portals at the End of Times may be open.

Or somewhere they missed a pebble. Remember, there are sixteen of them.

By the way, you can break the door, but it will take a lot of time. She has 54 thousand health.
In the temple upstairs in the library there are books describing the trials. An important point - when you face two statues that say "religiosity" and "materialism", take a look at your worldview. What is written on the fourth tab, do not ruin that sculpture. Otherwise, the game will throw you at the beginning of the temple. Not quite easy in the Divinity Original Sin walkthrough. This church greatly spoils your nerves if you try to run fast.

Next will be a statue with a trap. We remove the invulnerability spell and shoot. With sculptures with the inscriptions "altruism" and "egoism" we do the same as with their predecessors.

Having traveled through the hatches, we encounter two more stone products. Courage or discretion? The algorithm is the same.

This is the last mystery. In Divinity Original Sin, completing quests was easy for you, wasn't it?

Riddle with candles. The first combination is everything except the one in the middle. The second is only central. The third is candles in a line from the closet to the stairs.

divinity original sin walkthrough
The wizard opens a portal to the garden. Important! After you follow him, there will be no turning back. If there are quests left, you are not sure about the level of characters or not enough things, return. Do everything stint. Entering the Primal Garden, you will already finish the game. Only the final boss is ahead.
Before him, Leander is better not to kill, but to forge the chain.

So, kill the Bauble (remember, the sorceress should not have been touched?).

The last boss is the Nether Dragon. Simple enough. One tip: save action points, attack only when Astarte has blessed you.

Good luck, dear gentlemen adventurers!

Source: https://habr.com/ru/post/F1683/


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