Sorcerers in the game Skyrim are pragmatic people. They will not run or sneak, jump, dodge and hit. They prefer to do everything calmly and measuredly: if you kill enemies, then do it without unnecessary gestures, simultaneously inspecting the surroundings in search of something of value. It is they who burn, incinerate, leaving behind only a handful of ashes on scorched earth from those who dare to stand in their way. As always in the TES 5 universe in Skyrim, any player can do the passage for the mage. Fireballs and lightning can be thrown simultaneously with trips in heavy armor. But today we offer to talk about the game as a magician who does not use any armor or any weapons. Only magic, only hardcore!
Where to begin?
A competently pumped magician is a literally walking anti-aircraft gun capable of watering enemies with an endless stream of lightning and fire, without spending a single bottle of healing potion or mana. If you are interested in the passage of "Skyrim" for the magician, you first need to choose a race. In principle, any class is suitable for this purpose, however, elves and Bretons have a number of advantages. For example, an elf has the ability to turn on quick mana regeneration once a day, this is necessary to defeat especially hardy enemies. In turn, the Breton has a natural resistance to magic, and therefore can withstand a fight with magicians.
College of Winterhold
What is the College of Winterhold? This is a school of magicians located in the northeast of Skyrim. It is located at the very border with Morrowind. It is here that sorcerers and sorcerers learn the secret arts, cast spells, and study library grimoires. It is worth noting that the residents of Winterhold do not like the College, they have many reasons for this. Firstly, about fifty years ago, most of the city was demolished by huge waves, but the Collegium building miraculously survived. In addition, the College, located in Winterhold, is not subordinate to the imperial guild of magicians. In addition, her students do not shy away from necromancy. The road to the College is open to Dovakin from the very first levels.
First lessons
From the very first minutes of stay in Skyrim, the protagonist hears that there is a unique place in the northern outskirts - a school of magic. It is not difficult to find her, because against the background of the dilapidated Winterhold she stands out just incredibly. However, getting into the College is not so simple - the entrance to the castle is protected by a sorceress named Faralda. At the same time, in “Skyrim” the passage of the magician at the legendary level is practically no different from the passage at the simpler levels: first you need to prove your preoccupation for the sorceress by completing the quest “Ancient Knowledge”. Another option is to demonstrate to Faralda his witchcraft skills. If Dovakin does not know the spell that the sorceress demands, she will be able to sell it herself - for a very small price.

The next stage is a conversation with Mirabella Erwin and a short tour. After that, Dovakin enters the Elemental Hall, where the first lesson takes place. A lecture to newly arrived students is delivered by an elderly magician named Tolfdir. It is he who will offer the main character to practice using the amulet spell. If it is still unfamiliar to Dovakin, Tolfdir will certainly teach. The task for the protagonist is quite simple - you just need to hide behind a talisman to protect yourself from a fireball. By the way, we recommend that you save before this training, there are often cases when the quest "sticks". The next stage in Skyrim at the College of Mages is a visit to the ruins of Saartal.
The depths of Saartal
This location is located nearby, southwest of the city. Here, Dovakin will meet with students and Tolfdir. Inside, the hero receives the first task: he must help the magician collect several artifacts. Dovakin will collect three enchanted rings without any problems, but there will be a hitch with the amulet: a magic trap will work, which will cut off the hero from other participants in the expedition to Saartal. Tolfdir will offer to study the amulet closely. The protagonist will have to put it on and cast a spell on the pedestal. As a result, both the passage and the grill will open. During this quest, the main character will get to a small room, the door to which is locked. At that very moment, time will stop, and with the Dovakin, a psijik mage named Neriim will speak. He will warn that something incredibly dangerous is coming, and will immediately disappear, after which the hero and the old sorcerer will be attacked by dragurs. Further passage through the ruins of Saartal will not do without fierce battles.

On the way, two puzzles will meet Dovakin, after he solves them, Tolfdir will join him. Together they will go out into the hall, at the far end of which a huge magic ball rotates, covered with mysterious symbols. This ball will be guarded by one of the most powerful dragurs - Yurik Goldurson. After you cope with the draugr, you should return to the College through the door that is behind the ball. Be sure to pay attention to the wall with the Word of Power.
Library books
The next stage of the passage of "Skyrim" for the magician is a visit to the Arcaneum. This is the name of the library to which Dovakina will send an archmage in order to understand what kind of ball was discovered in Saartal. It would seem that it could be simpler: chat with the orc librarian, find the necessary books that contain the necessary information. However, here the protagonist is waiting for difficulties. There are no books in the library; they were kidnapped by a renegade mage named Orthorn, who is now hiding in a fortress called Fellglow. This fortress is known for the fact that it is here that the sorcerers conducts truly inhuman experiments on vampires. We’ll open one secret of the game for the magician in “Skyrim”: just free all the vampires you encounter along the way, and they will certainly help you in battle. By the way, Ortorn should be released, after which he will also offer you assistance.

Books Dovakin will find at the very end of the dungeon near the powerful sorceress - the Defiant. You can fight with her, but you can try to convince her to give books. You can exchange them for Orthorn. After the hero returns three valuable volumes to the library, Urag Gro-Shub will present him with many useful publications.
Good intentions
Speaking about the passage of "Skyrim" for the magician, we should discuss the further passage of the storyline. In the Hall of Poems, Dovakin should meet Tolfdir, who admires the magic ball called the Eye of Magnus. The sorcerer admits: he had never seen anything like it in his life. The conversation is interrupted by the arrogant representative of Talmor Ankano. He will literally order the protagonist to go to the chambers of the archmage - for a serious conversation. Here the protagonist will meet with another psijik who will stop time - talking alone with the hero otherwise it simply will not succeed. The magician will explain: the ball is incredibly dangerous, in this situation you can not do without the help of Augur Dunleinsky. Of course, due to the fact that Psijik stopped time, Ankano and the archmage did not hear conversations, and therefore they absolutely do not understand why he is leaving the College in such a hurry.

In order to continue the passage of "Skyrim" for the magician, the main character will have to go to the Catacombs located under the College. Before meeting with Augur, who is a bunch of magical energy, Dovakin will have to defeat the icy ghosts and other undead. Augur will tell you that the triggered events cannot be reversed, only the staff of Magnus can help.
In search of the staff
As soon as Savos Aren knows about the staff, he will send the protagonist to Mirabella. That, in turn, will send the hero to Mzulf. Here you will find a dying magician whose body you need to take the key. With it, you will open the door to the Dwemer dungeon, which, of course, is full of Corus, Falmer and protective Dwemer mechanisms.
At the very end of a long and dangerous path for the magician to play the game "Skyrim" (or rather, this story quest), the player approaches the large hall. Here he must defeat the centurion, take the key from the chest, and the focusing crystal from the body of the Falmer. After this, the protagonist is waiting for a meeting with Parat Decimius - the only mage of the Synod who managed to survive. As a result of communication with him and solving the puzzle, the player will have to go to the Labyrinthian. However, first you need to visit the College again.
Winterhold crisis
The College of Mages unfolding tragic events. But Dovakin is waiting for a new task: you need to get rid of the magical anomalies that have spread throughout the city. After that, you need to return to Mirabella, who will hand you the amulet of Savos Arena and the key, and then send it to the Labyrinthian.
Magnus Staff
The penultimate stage of the passage of "Skyrim" in the guild of magicians begins in the Labyrinthian. Here you will meet ghostly draugrs, their dogs, trolls, mother haze, bone dragon and a crowd of skeletons. After Dovakin defeats the ghostly Draugra warlord, you need to "catch" the Word of Strength and prepare for a meeting with Morocco. Note: he remains invulnerable until you defeat the two magicians who feed his defense. After the reprisal with Morocco, be sure to take a staff and a mask from him. By the way, on the way to the exit the player will meet Altmer Estormo. Of course, he is very unfriendly.
Eye of Magnus
Completes the passage of the game "Skyrim" for the mage battle with Ankano in the College. This will help the staff. They need to work on the Eye, and then beat magic in Ankano.
Done! Psijics will take the ball away, and Dovakin becomes the main one in the College of magicians.