"Stalker: The War of the Factions." And which side will you choose?

In 2007, Stalker: Shadow of Chernobyl became a cult toy and won the hearts of millions of players. Ukrainian developers managed to create something original, exciting and intimidating. The prequel “Clear Skies” appeared the following year and also impressed, especially those who truly loved the game.

Faction war

The story of the second series of games begins with the fact that stalkers fall into the center of the Zone where the release occurs. Everything around is changing dramatically, safe areas become traps, and many die. Other places, on the contrary, become free from anomalies, which means that they are suitable for research. Stalkers are combined into groups, and the war begins for uncharted zones.

stalker war factions

The story of the second part tells about the mercenary Scar, who survives after several outbreaks and is in the "Clear Sky" squad. The history of this group is fascinating, and, of course, it makes no sense to spoil. We’ll better get acquainted with the mod “Stalker: Group War”.

Addition

It is no secret that many players love the Stalker game. The mod "War of groupings" has become a proof of how much gamers need continuation or additions to the main series. This element of gameplay appeared in 2010, is now freely available on the Internet.

We already know what the second part of the game “Stalker: Clear Sky” talks about. The war of groups quickly flares up and becomes destructive. In order not to touch the storyline again, let's talk directly about the gameplay.

the freedom of action

"Stalker: The war of groupings" represents the gamer nine organizations on the side of which you can fight. Before making a choice, you should study all available information, in particular strength. This includes all resources determined by ammunition, the number of occupied territories and free units.

stalker clear sky gang war

Helping your allies is necessary all the time. You can advance in search of ammunition, weapons and ammunition. You can carry out special commander orders, for example, to get to a certain point and deliver cargo there. If you like an active game, you can go to the “cleaning” of points from fighters of other organizations, or you can capture and hold zones. All this will help maintain the position of the allied group.

Relationship

The Stalker: Grouping War project has prepared a fairly sophisticated system of ranks and ratings. If you decide to raise your reputation in your association, remember that in another your “credit of trust” is very low. To earn respect in your group, you need to complete quests that will help improve the relations of members of the organization. If you kill one of the members of a hostile association, you will get a “terrible” reputation that will permanently close your doors to this group.

At the beginning of the game, you remain neutral to Clear Sky, Mercenaries, Stalkers, Bandits, Duty, and Freedom. Other groups have your status “hostile”. When choosing a successful allied side, you have more chances for successful cooperation with merchants who have everything you need.

stalker mod war of factions

To immediately get to the "Bandits", you need to perform a special task. After completing the main quest, you immediately fall into three squads. If you have earned a fairly high reputation, you can safely go to the commander of the desired group and agree with him on entry. Then the hero is given equipment, each organization has a different one, and the main events begin.

Exceptions

According to the plot of "Clear Skies", "Stalker: The War of Groupings" involves joining various organizations. This gameplay allows you to move from one group to another. But doing this is not so simple. You need to start with “Clear Sky”, then go to “Debt” - “Stalkers” - “Freedom” and “Bandits”. Only in this order you will not break relations with factions.

By the way, for the game "Stalker: Clear Skies" ("Group War"), fashion was created more than once. There is an addition in which you become the leader of one of the organizations. Thus, you will not only need to complete quests, but to monitor your subordinates, resources and fortifications.

stalker clear skies fashion gang war

Feature

Mod "Stalker: Group War" has many nuances and details, which the gamer learns in the game. It is important to understand that there will not be mass scenes of massacres and killings. The game has never had huge groups or armies. The main task of the player, regardless of what group he is in, is to keep his points and win hostile ones in order to expand the territory of the allied possessions. If large-scale skirmishes occur, then the maximum number of players is 10 x 10.

Source: https://habr.com/ru/post/F17988/


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